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Crosmando: It's like supporting 1920x1080 but not 1920x1200, it's not a big effort required by the developers to support that one extra step
Difference there is that non-native resolution on an LCD looks like garbage, where as non-native framerate is a much smaller issue, if an issue at all.
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StingingVelvet: Difference there is that non-native resolution on an LCD looks like garbage, where as non-native framerate is a much smaller issue, if an issue at all.
I can notice it.

in b4 "The human eye can't see more than 60fps"
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Crosmando: Well, locking FPS is a bad idea full-stop, it's better just to allow the user to define the FPS based on the refresh rate of their monitor
I can see how 30 fps lock can be an issue and it is. But 60 is good enough for RE no matter how you look at it.
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BlackDawn: I can see how 30 fps lock can be an issue and it is. But 60 is good enough for RE no matter how you look at it.
Says who? It's not a matter of it being "good enough", there's just no reason at all to hard-code framerates into game software, it makes absolutely no sense on the PC. But then again, it's only console developers doing PC ports who do it, which explains why.

If someone has an LCD monitor with a refresh rate above 60, they still should be able to play a "new" release game in whatever refresh rate they wish.
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Crosmando: Says who? It's not a matter of it being "good enough", there's just no reason at all to hard-code framerates into game software, it makes absolutely no sense on the PC. But then again, it's only console developers doing PC ports who do it, which explains why.
In some game engines frames of animation are tied directly to framerate. @10 fps all the action is 3 or 6 times as slow as it should be depending on what the native framerate is (30 or 60 fps). The nature of this issue has nothing to do with consoles and I know many PC only titles which behave the same way.

If someone has an LCD monitor with a refresh rate above 60, they still should be able to play a "new" release game in whatever refresh rate they wish.
What does refresh rate has to do with framerate? That's right - nothing.
Playing unoptimized shitty Crysis 4 with no fps lock @60 fps @240 Hz is the same as RE4 @60 fps (locked) @240 Hz.
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Elmofongo: That would be Code Veronica where the villian is a potentially transvestite, insane manchild who also owns a private prison island thats also a military base. Its one of the lesser Resident Evils that brought back painful voice acting (probably because they let Sega handle it) and introduced silly things like Wesker being one with the Matrix :P

But still one thing good to say about it is that its better than Resident Evil 1 Original on the PSX and hell RE 6 for that matter, but I probably would not replay it because of how also hard it is and of course Steve.....
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morciu: Weird, would have thought more people liked that game, it's my favorite resident evil and I loved the cheesy voice acting and the crazy laugh the villain had. I would say Code Veronica was my nr.1 Dreamcast experience.
I will give good things about it, there are a lot of weapons and all of them quite colorful (as in variety) and THE KNIFE IS ACTUALLY USEFUL (only against zombies though) and I appreciate that game Graphically Capcom pushing the power of the Dreamcast with great looking human models for the time, finally I love the save room music in Code Veronica:

http://www.youtube.com/watch?v=431Z3-bKe6U
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BlackDawn: I can see how 30 fps lock can be an issue and it is. But 60 is good enough for RE no matter how you look at it.
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Crosmando: Says who? It's not a matter of it being "good enough", there's just no reason at all to hard-code framerates into game software, it makes absolutely no sense on the PC. But then again, it's only console developers doing PC ports who do it, which explains why.

If someone has an LCD monitor with a refresh rate above 60, they still should be able to play a "new" release game in whatever refresh rate they wish.
Isn't this just arguing over pointless shit? If it looks and plays well why should we give a shit about playing over 60fps. You're assuming that the game engine can display more than that amount of frames without having problems. It'll look great either way so why bother arguing.
This is great new, Resident Evil 4 is my favorite RE game.
Figures this happens after I already have the Wii version @_@
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Leucius: Figures this happens after I already have the Wii version @_@
Iv got Gamecube, Wii, XBOX 360 and PC... still buying it though! :P
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Leucius: Figures this happens after I already have the Wii version @_@
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darthspudius: Iv got Gamecube, Wii, XBOX 360 and PC... still buying it though! :P
Very tempting.
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fablefox: Now that RE is mentioned, I search for REsident Evil 2 Platinum both here and at Steam. Not available. Sigh.

Since the ending song are awesome!
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Rusty_Gunn: that one is a tricky old coot to to get working on a modern 'Puter & it's limited to (IIRC) 640x480 res

it's one that would likely need some GOG magic to work well
It was one of the few computer game (even since I know computer game) that made me cry. Its Sherry. I was running around and suddenly, she was missing. I knew it has something to do with polygon collision detection / stuck so I back track while cursing at the game developer, of course.

As I run toward her, thanks to camera changes and the view point, I realized that she was setting / cowering in fear. As my character close to her, she stand up, and we hold hand.

And tears rolled down my eyes... fun times! Borrowed CD though. But these day I'm collecting all fun games I've been playing in the yesteryear.
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StingingVelvet: Difference there is that non-native resolution on an LCD looks like garbage, where as non-native framerate is a much smaller issue, if an issue at all.
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Crosmando: I can notice it.

in b4 "The human eye can't see more than 60fps"
Did I say unnoticeable?
I am semi-curious about this port, mostly to see if it has the in-engine cutscenes that many of the later versions lacked, including the PC version and the sixty frames per second ordeal. Of course I am not sure if the original PC version had a mod for the framerate but I do know it had an HD makeover for years so if there is a framerate unlocker, correct me if I am wrong.
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SCPM: http://www.youtube.com/watch?v=3waXAcZibpI
Coming to Steam and to retail in Europe (almost certainly going to be Steamworks as well, given the features listed).
glad to hear this amazing game is being re-released, i hope it ends up being on gog as well