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A legendary RPG classic of mind-blowing proportions.

Wizardry 6+7, a pack of two DOS-era RPG games with first-person perspective, grid-based movement, huge gameworlds, and way over 500 hours of hard-core gameplay in total, is available on GOG.com, for only $5.99.

Some say that a quill is more powerful than the sword. In most cases they can be proved wrong by a any hot-tempered, half-naked barbarian wielding a crude two-handed blade. In this case, however, we're talking about a quill that is the most powerful artifact in the whole universe. It's called The Cosmic Forge, for it has the ability to rewrite reality itself, making its wielder omnipotent. This is what's at stake, at this is what you'll be after. But as if laying your hands on this treasure wasn't difficult enough, there's an ominous force hiding in the shadows, trying to reach the goal before you do and turning the whole of the world against you. All this is but the main thread in the epic campaign bringing together fantasy and Sci-Fi in a world that could have only be spawned to existence in the early 1990s. Behold the first two games in the Dark Savant trilogy!

Wizardry 6+7 bundles together Wizardry 6: The Cosmic Forge and Wizardry 7: Crusaders of the Dark Savant to bring you over 500 hours of challenging gameplay that defined what we now call classic computer RPG. Once you create your party of brave adventurers, recruited among the most fantastic races and taking on some of the most awesome professions, prepare to spend a whole lot of time with them, as you'll be taking them from the first game in the trilogy up to the last one. This is a challenging game, the one the [url=http://www.rpgcodex.net" target="_blank]RPG codex[/url] might have warned you about, so prepare for something you have never experienced before--or, if you played it back in the day, to relive some of your best gaming memories. With tons of content and old-school goodness it's a piece of gaming history you just need to have in your collection.

Are you ready? If you think you can handle a game so huge, or you simply want to forget about the world for weeks, or even months, grab Wizardry 6+7 for only $5.99.

Oh, and by the way: Wizardry 7: Crusaders of the Dark Savant comes in two versions in this package: the original DOS release, and the revamped Windows Wizardry GOLD edition. The choice is yours!
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DeadlyRamon: while the DOS version (Crusaders of the Dark Savant) is only in German
I'm seeing it in English just fine.
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de_Monteynard: Would this make it the first time a GOG installer has advertised something that is not offered by GOG itself? Outside advertising...now this is truly mindblowing!

Regardless, excellent releases and a must-have addition to the two other pillars of CRPGs.
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Bloodygoodgames: I'm usually one of those people who's very strict about what I think GOG should do and not do :) But......honestly, advertising in an installer wouldn't bother me at all.

After all, it's a way for GOG to make money and stay solvent, which benefits all of us and, when I'm installing the game usually all I see are ads for GOG games anyway. Would be nice to see ads for something new for a change :)
Especially if they advertised for a company that worked well with them, giving them access to all their older games.
"You be nice to us and give us your oldies, we will show our clients your newer games."
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DeadlyRamon: I just installed GOG's Wiz6&7. There's an English and a German version of Wiz6, and as for Wiz 7, only Gold is available in English, while the DOS version (Crusaders of the Dark Savant) is only in German. I guess I can take a look at the different character portraits in the DOS version without knowing any German; otherwise Wizardry Gold is the superior product.
Gold is only in English because it's voiced.

The DOS version is English and German as advertised; I just installed it to make sure.
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DeadlyRamon: I just installed GOG's Wiz6&7. There's an English and a German version of Wiz6, and as for Wiz 7, only Gold is available in English, while the DOS version (Crusaders of the Dark Savant) is only in German. I guess I can take a look at the different character portraits in the DOS version without knowing any German; otherwise Wizardry Gold is the superior product.
You can find the English DOS version in the bonus section. It comes with its own GOG installer and doesn't weigh too much :D.
Soo...JudasIscariot, what about that soundtrack? We're all wondering where it's from and how did you get it ;)

Cheers!
Just wanted to thank you for Wiz7, one of the favourite games of my childhood. Eye of the Beholder trilogy next? :)
Could anyone please tell me if that bonus cluebooks are scans of official books (100-200 pages) and also tell something more about quality? Thanks
Wow, if I hadn't already instabought Eschalon 1, Eschalon 2, Anvil of Dawn, and Raiden in the last few weeks....

What is with this month?

I've never actually played any Wizardry games, but I've been more than impressed with their reputation for years. Looking forward to getting these.
Wonderful news GOG! I won't even whine about Mac releases - this time! Although, if you can down the road, I mean, since I am buying them and all. :D

Nice goodies too. I love that. Hintbooks are awesome for games like these.
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Aalda11: Soo...JudasIscariot, what about that soundtrack? We're all wondering where it's from and how did you get it ;)

Cheers!
It's part of a series of soundtracks, or music inspired by the Wizardry series, that was released only in Japan. Kentaro Haneda composed most, if not all, of the music for that series. One of the more famous ones was We Love Wizardry.
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SpikyGOG: Could anyone please tell me if that bonus cluebooks are scans of official books (100-200 pages) and also tell something more about quality? Thanks
Yes, those are scans of the official books.
Post edited May 23, 2013 by JudasIscariot
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DCT: 3 is a bitch for different reasons since you need to have either 2 separate parties, one good and one evil since good can only access the even number floors while evil can only access the odd, that or you need to do a alignment shift every floor..this is made even worse by the fact you can not create your own party, you have to import them from Wizardry 1 or 2. This also makes it extra annoying since if your party dies your boned and have to go back to 1 or 2 again.
I cannot even begin to imagine the thought process that went into that decision. Between it and 4, it amazes me that the series survived long enough to produce 6, 7, 8.

Anyway, time to see what all the fuss is about.
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DCT: 3 is a bitch for different reasons since you need to have either 2 separate parties, one good and one evil since good can only access the even number floors while evil can only access the odd, that or you need to do a alignment shift every floor..this is made even worse by the fact you can not create your own party, you have to import them from Wizardry 1 or 2. This also makes it extra annoying since if your party dies your boned and have to go back to 1 or 2 again.
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BadDecissions: I cannot even begin to imagine the thought process that went into that decision. Between it and 4, it amazes me that the series survived long enough to produce 6, 7, 8.
Oh, that wasn't even the best part. In Wizardry 4, there's a ghost following you constantly, and if he ever catches you, it's a game over. However, in some of the versions, he followed you IN REAL TIME rather than on a tile-by-tile basis, so if you spent too long looking at your inventory you could die. Oh, don't forget the enemies who can steal plot-critical items from you with no option to retrieve them, making the game unwinnable!
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DCT: 3 is a bitch for different reasons since you need to have either 2 separate parties, one good and one evil since good can only access the even number floors while evil can only access the odd, that or you need to do a alignment shift every floor..this is made even worse by the fact you can not create your own party, you have to import them from Wizardry 1 or 2. This also makes it extra annoying since if your party dies your boned and have to go back to 1 or 2 again.
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BadDecissions: I cannot even begin to imagine the thought process that went into that decision. Between it and 4, it amazes me that the series survived long enough to produce 6, 7, 8.

Anyway, time to see what all the fuss is about.
With 3 and 4, the rational was very simple they want to make a challenging game and given that gaming, especially RPGs were still in it's infancy when those were made it it's a bit more excusable for them to do insane stuff since they were still making the "rules" up as they went along and gamers didn't have the expectations they have now since it still was a pastime for nerds and geeks the same type of people who would play AD&D and so would be used to kick you in the balls difficulty from games like this anyway.

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BadDecissions: I cannot even begin to imagine the thought process that went into that decision. Between it and 4, it amazes me that the series survived long enough to produce 6, 7, 8.
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bevinator: Oh, that wasn't even the best part. In Wizardry 4, there's a ghost following you constantly, and if he ever catches you, it's a game over. However, in some of the versions, he followed you IN REAL TIME rather than on a tile-by-tile basis, so if you spent too long looking at your inventory you could die. Oh, don't forget the enemies who can steal plot-critical items from you with no option to retrieve them, making the game unwinnable!
Oh yeah good old Trebor, also don't forget that your party consists of summoned monsters who you had no control over either and so would use attacks and abilities at random. Hell you couldn't even leave the first room without using a light spell to reveal a hidden door, then their was that one floor where the walls were actually explosive mines..then there was the Ziggurat level where you could accidentally fall off the edge of the stage and plummet to your death.

Ahh Wizardry 4, believe it or not I actually liked it.
Post edited May 23, 2013 by DCT
Just installed GOG's Wizardry 6 and am playing the game now. I noticed immediately upon starting that they left intact the game's copy protection that shows three symbols that require you to look up their combination in an included file and type out what they mean. The icons in the file are so sparse in pixels that it's difficult to see an exact match. I guess if GOG ever gets those classic SSI AD&D games, we can look forward to printing out our own copy protection pinwheels!

Also, having never played any Wizardry games except Gold and 8, this is thus my very first time trying 6, and I'm getting serious Legend of Grimrock flashbacks! I hope the combat here is turn-based!
Post edited May 23, 2013 by DeadlyRamon
Oh, awesome. I was playing Wizardry VI a while ago and it's definitely one of those good but clunky old-school games. I love the whole class system. Hate those stupid mines though. >.> That single tileset got repetitive, too. Anyway, I recommend them for anyone who doesn't mind old-school clunkiness with a chewy center. I highly recommend downloading the Cosmic Forge Editor and applying the patch that makes you get higher bonuses in character creation. Since people recommend you reroll 'till you get high bonuses anyway it makes it less tedious.

What's the difference 'tween Gold and DOS?