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Because dropping horizontally isn't heroic enough!

Vertical Drop Heroes HD, a fun procedurally-generated platformer slash RPG slash slasher with all the best heroic-fantasy tropes you love and some exclusive GOG-related content, is available 10% off for Windows and Mac OS X on GOG.com. That's only $4.49 for the first week.

Have you ever tried swinging a sword? The thing tends to be heavy as hell and not as easy to operate as you would imagine looking at all those fantasy movie heroes. Delivering a successful strike can prove to be a real challenge--even if your opponent is only a straw training dummy. Now, try hitting a real opponent. A real opponent that will probably hit back. One that will mostly try to hit you first. Or bite you, with his jaw full of rotting, poisonous, yellow fangs while you stare into his empty red beady eyes. Try doing that wearing a heavy plate armor. In the dark… while jumping platforms. Nah, you're better off doing that exclusively in a computer game, just like this one.

Vertical Drop Heroes HD delivers fun and rewarding action gameplay with RPG elements as it puts you through procedurally-generated worlds full of platforms to jump, treasure to loot, traps to avoid, and monsters to kill. Slash, bash, and dash your way to victory, wealth, and experience points that will allow for further development of your character's skills and stats. The GOG.com HD edition of the game comes complete with some exclusive content that will aid you along the way: a special GOG-shrine that bestows a damage bonus upon your character, and an original armor set. There's also one additional pesky mini-boss, but we'll leave it up to you to discover that menace. With great replayability value, lots of humor and challenge, and an optional multi-player (Windows-only at the time), this exceptional little gem crafted by a single passionate indie dev, Nerdook, is something we feel you'll enjoy immensely.

Set out on your many, many random fantasy quests in Vertical Drop Heroes HD, for only $4.49 on GOG.com. The 10% release discount offer lasts until Tuesday, May 27, at 9:59AM GMT.

EXTRA:
There's an interview with Nerdook, the game's creator, on the <span class="bold">GOG.com Official Blog!</span>
hmm does this have hotseat local co-op? looks interesting.. how long exactly is this game in terms of campaign
It has both split screen co-op, and local network co-op, both for up to 2 players. The normal game consists of 10 randomly generated levels, followed by... well, you'll have to play it to find out! :D
Despite all the moaning about platformers and "casual" games, I have to say this is often exactly the kind of game I'm looking for. Just something that's simple and easy to get into, and doesn't require sessions of 1-2 hours or more to make any progress.

Not fully convinced by the visual style yet, but the gameplay seems fun. Also reminds me of Rogue Legacy or Spelunky, both of which I enjoyed. Plus, the price seems very fair to me ( even if the 10% discount isn't very exciting ).

TL;DR: I'll go ahead and grab a copy, thanks.
One of my platforming favs is of all things, Rainbow Islands (Rainbow Islands Enhanced for the Sega Saturn Bitches!) This almost makes me think of it on reverse. I feel....interested.

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nerdook: It has both split screen co-op, and local network co-op, both for up to 2 players. The normal game consists of 10 randomly generated levels, followed by... well, you'll have to play it to find out! :D
Thank you for making games.
Thank you for bringing them here.
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nerdook: It has both split screen co-op, and local network co-op, both for up to 2 players. The normal game consists of 10 randomly generated levels, followed by... well, you'll have to play it to find out! :D
thank you for the quick response! hmm i will definitely pick up a copy once i can put munnies into my account haha! thank you!
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gooberking: One of my platforming favs is of all things, Rainbow Islands (Rainbow Islands Enhanced for the Sega Saturn Bitches!) This almost makes me think of it on reverse. I feel....interested.

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nerdook: It has both split screen co-op, and local network co-op, both for up to 2 players. The normal game consists of 10 randomly generated levels, followed by... well, you'll have to play it to find out! :D
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gooberking: Thank you for making games.
Thank you for bringing them here.
You're welcome, I hope you will enjoy this game.
Game looks like tons of fun, definitely wishlisted.

However,
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GOG.com: Have you ever tried swinging a sword? The thing tends to be heavy as hell and not as easy to operate as you would imagine looking at all those fantasy movie heroes. Delivering a successful strike can prove to be a real challenge--even if your opponent is only a straw training dummy.
Nooooo. No. This is a myth. Actual historical swords meant for combat weigh about 2.5-3.5 pounds (1.13-1.59 kilograms for you metric folk). Really massive broadswords weighed a grand total of 4-4.5 pounds (1.81-2.04 kilograms). So that's like, I don't know, 2 cartons of eggs for a longsword, or half a gallon of milk for a broadsword. http://www.thearma.org/essays/weights.htm for a good solid source of information on the topic.
Post edited May 21, 2014 by Melhelix
I don't think they meant a sword in real life. Have you seen the swords in the game? They're at least as tall as a man, and lifting one in real life will probably break every bone in your fingers! ;)
Post edited May 21, 2014 by nerdook
I picked up the game and played it with my 8 year old son. Both of us really enjoyed it.
Thank you for the fun game and the great price Nerdook!
This looks pretty good and priced about right for me :).
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astrugar710: I picked up the game and played it with my 8 year old son. Both of us really enjoyed it.
Thank you for the fun game and the great price Nerdook!
Awesome, i'm glad to hear that you had fun with your son! I have a daughter as well, and look forward to playing this with her when she is older... hard to hold a controller at 18 months old ;)
The main thing that puts me off this is being written in gamemaker. I don't understand why there isn't a stigma attached to gamemaker games like there is with flash games and adobe air games. It also seems weird to migrate from flash to gamemaker because you're going from one "closed-up" system to another.
The main issue with Flash games before this is the lack of access to the graphics card... hence games like Binding of Isaac (iniitally) had to rely solely on software acceleration, which is obviously limited, as well as there is no right-click function out of the box, being mainly intended for creating browser applications. Therefore, the complaints against Flash games were not so much because it was a "closed system", but because of its inherent limitations.

Gamemaker has access to pretty much every function you need, including graphics acceleration, networking, gamepad support, and more, and the advantage of having a pre-existing engine is: you don't have to reinvent the wheel. At the end of the day, it doesn't really matter what the game is made in... as long as it is fun and can fit the developer's purpose, I think it is perfectly fine!
Here's my interview with Nordook, VDH-HD creator, on GOG.com Blog:

http://gogcom.tumblr.com/post/86425087628/vertical-drop-heroes-nerdook-interview

I find it really inspiring, personally :-)
Liked the nerdook games at kongregate. Demons Took My Daughter, Deadly Neighbours, ...
The reason I liked them was because they are so simple and you can instantly play them.
No hassle installing files etc, and a great to play for 10m sessions.

I'm just a little worried this might be very repetitive after a while for a 'normal' game. Is there enough variation to keep it interesting ?