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A game that will take you way over the moon.

[url=http://www.gog.com/en/gamecard/to_the_moon]To The Moon, a beautiful story filled with humor, love, sadness, and joy, is available right now on GOG.com for $8.99--that’s 10% off until Tuesday, July 17 at 6:59 EDT.

To The Moon is about two scientists, Dr. Eva Rosalene and Dr. Neil Watts, who can alter a person’s memories. An old dying man named Johnny hires them to change his life, but only in his memory, and allow him to experience a final moment of happiness and accomplishment before he dies. Johnny wants to go to the moon. Eva and Neil need to go through his memories, plant a dream early in John’s childhood, and help him become an astronaut. They will explore his life, the stories of his friends and family, all intertwined in a rich and thought-provoking narrative.

In theory, To The Moon is a game, but it’s more of an experience, a unique story presented through our favorite medium. The game is not technically impressive, it doesn’t offer any new and cool visual bells and whistles, it is, however, beautiful and touching regardless of your age, gender, favorite genre, gaming skills, or sensitivity. This is a game for everyone who can appreciate fantastic storytelling, for everyone who misses 2D jRPG-style graphics, for everyone who loves adventures or indie games, and, finally, for everyone who wishes for a quiet time off--sinking into a game and getting out of this world.

To The Moon is a special, emotionally-charged title, that proves there are some areas that gaming as art has yet to explore. Get it now 10% off on GOG.com for $8.99 and you’ll be glad you did.
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Merchito: Seeing all the happy comments, I must have been wrong feeling that this game was intended for little children. Or is it?
Those kids might get pretty depressed :p
Awesome game. Thank you.
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Merchito: Seeing all the happy comments, I must have been wrong feeling that this game was intended for little children. Or is it?
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Adzeth: Those kids might get pretty depressed :p
It must be the big heads/wide eyed cartoonish graphics that must have mislead my impression. I'll try it sometimes... when in promo.
Way to go! I've been wanting to try this game since its release. If it weren't for my recent decision that I would try to reduce my massive backlog this would be an instabuy. Wishlisted for now, but I'm truly glad it's on GOG.
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Merchito: Seeing all the happy comments, I must have been wrong feeling that this game was intended for little children. Or is it?
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Adzeth: Those kids might get pretty depressed :p
if you're with me, then everything's alright...
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Adzeth: Those kids might get pretty depressed :p
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Kunovski: if you're with me, then everything's alright...
I'll ask you to fly away with me.
wishlisted
Great story. Too linear, though. In general, I don't see the indies experimenting much in terms of non-linearity, which is a shame, since nobody does anymore. I think it has to do with them being small studios and needing to be very focused on the artistic side of things. At least they give us stories that big publishers just don't want to.

On another note, this also brings me a bit of an uneasy feeling, since gog is starting to sell games that the developers sell by their own already, and I buy from the developers directly on principle, :/
Post edited July 10, 2012 by MichaelPalin
I bought this game from their store, and because i lov'd this game so much and that's why i'll buy it from GOG as well.

This game made my cry :)
Not really a game by a more narrow definition, but a great experience in any case. Like a clever Hollywood movie that touches you and makes you think, only 4 hours long and with a few interactive elements that let you explore the story in your own pace (click on objects to learn things, solve a few simple tile-based puzzles between chapters).

Oh, and good soundtrack. A pity it doesn't seem to be included.
Post edited July 10, 2012 by Leroux
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Kunovski: instabuy for everyone who loves great stories!
I think it should say "who loves great stories and has some spare bucks". ;P

Btw: Not a game for me. I hate this kind of visuals (as a matter of fact I hate almost all jRPGs and games that mimic their style and/or gameplay). No matter how good the story might be - it's better if it wasn't told by people with ridiculously big heads who look like spoiled kids.

Edit: Although darn, the story sounds totally amazing... insta... buuu... no, I can't... don't have any money for this. :P
Post edited July 10, 2012 by F4LL0UT
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Kunovski: instabuy for everyone who loves great stories!
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F4LL0UT: I think it should say "who loves great stories and has some spare bucks". ;P

Btw: Not a game for me. I hate this kind of visuals (as a matter of fact I hate almost all jRPGs and games that mimic their style and/or gameplay). No matter how good the story might be - it's better if it wasn't told by people with ridiculously big heads who look like spoiled kids.
one of the greatest mistakes you can make: let this game pass because of it's graphics... they're not that important. the gameplay itself isn't that good either, but none of it matters as this is a "playable movie" with such a great story that you won't find anything like that anywhere...

(the creators knew about the jRPG look that doesn't fully match the setting and made a very cute joke about it at the very beginning :o)
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MichaelPalin: Great story. Too linear, though. In general, I don't see the indies experimenting much in terms of non-linearity, which is a same, since nobody does anymore. I think it has to do with them being small studios and needing to be very focused on the artistic side of things.
I think that's exactly why, non-linearity leads to big development costs pretty easily. The Indie market is much bigger than what it used to be. If it keeps growing, we may see more of those non-linear indie games. :)
Post edited July 10, 2012 by xaliqen
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MichaelPalin: Great story. Too linear, though. In general, I don't see the indies experimenting much in terms of non-linearity, which is a same, since nobody does anymore. I think it has to do with them being small studios and needing to be very focused on the artistic side of things.
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xaliqen: I think that's exactly why, non-linearity leads to big development costs pretty easily. The Indie market is much bigger than what it used to be. If it keeps growing, we may see more of those non-linear indie games. :)
in this case the linearity is better in my opinion, it's like reading a proper book instead of those "choose your adventure" ones :)
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Kunovski: one of the greatest mistakes you can make: let this game pass because of it's graphics... they're not that important. the gameplay itself isn't that good either, but none of it matters as this is a "playable movie" with such a great story that you won't find anything like that anywhere...

(the creators knew about the jRPG look that doesn't fully match the setting and made a very cute joke about it at the very beginning :o)
Oh come on - you can't blame people who avoid a game because of its graphics style, especially in a case where the developers were actually aware of making a bad choice. :P
I really hate it that some games featuring great writing and great music end up looking like this, just because either a) some people believe that a game with a great story has to look like this because in the 90's some of the biggest games with the most epic plots looked like this or b) the artists are too lazy or too afraid to try a new style. I understand that sometimes it's a clever artistic choice to stick to some old style but especially this typical jRPG style is something that is being overused just because it's pretty easy to draw this kind of graphics. Doing something just because it's easy is in contradiction to creating a game that is supposed to be a unique experience in any way.