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Micromanagement heaven!

The Settlers 3: Ultimate Collection, an all-time favorite civilization-building strategy bundled with the Quest of Amazons and Mission CD add-ons, is available on GOG.com, for only $9.99

Only a true regent will recognize this sound. It's a little like the ticking of a clockwork mechanism, with all the cogs and sprockets placed carefully, but firmly, in their places. Or like the humming of the bees, flying about in a seemingly chaotic manner but unified by a common purpose ever-present in their hive-mind. There's also a hint of children's laughter and a distant sound of farm animals. A distinctive note of golden coins jingling against each other in the treasury. Finally, an ominous, almost inaudible distant uproar of armed men gathering near the borders. All this, in a perfect unison, is the sound of a living kingdom, and can only be heard from the top of the highest tower of the royal castle. You know this sound quite well, don't you?

In The Settlers 3: Ultimate Collection your goal is to lead a nation to power and glory and your work begins at the very basics. There are many factors and details you need to take into account while you try to establish a working economy and provide your tiny subjects with a superb infrastructure that will allow the state to flourish. The third installment of this cult series no longer requires you to build roads and gives you direct control over your military units. This makes the gameplay a little bit different, but just one look at your tiny loyal settlers going about their tasks and building all those nice little structures will make you feel right at home. The Ultimate Collection comes with the Quest of the Amazons expansion and the Mission CD add-on.

Become the regent supreme and indulge in all the joys of royal micromanagment in The Settlers 3: Ultimate Collection, for only $9.99 on GOG.com.
Meh, I think I'll buy it without a sale. Will be a nice pastime in my nuclear bunker.

(Heh, don't mind, I'm a bit drunk. But really thinking if I should get it now.)
Post edited March 08, 2013 by Protoss
Hell yeah!

Now i know how to spend this weekend :p
The game does not start, can anyone help?

I have the single.exe with 50p core use (= one of my two cores) in Windows XP SP3, but nothing happens.
I have the game on CD as well, and I think installed in German from there, so does that cause issues with the GOG version?
(Edit: Was on the old PC, nevermind!)

Also several DAT files have 0 KB. Is that normal? Did I maybe get a corrupt download but it still installed?

EDIT: Same thing after downloading with GOG Downloader...

EDIT: Also no success installing it on C:/

EDIT: Fixed by renaming S3.exe to Siedler3.exe, i.e. what it says is its original file name, and then starting that file.
Don't ask why that works, but I thought since that is the original file name maybe it does.
Post edited March 08, 2013 by Protoss
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P1na: Target market be damned, when the OV is the one you originally played you'll certainly miss it if you can not get it on the re-release. OV is superior 95% of the time, and if you couple that to the nostalgia factor it's unbeatable.
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Erich_Zann: This.
You couldn't pay me to play Little Big Adventure autrement qu'en Français. Und Gothic würde ich nicht auf Englisch spielen.

Moreover, for games with voice-overs... subtitles were invented for a fucking reason. And the text-only X-Com : Enemy Unknown was offered in half a dozen languages by default, to name only one instance.
Nice, they way you phrased it made me think of a text adventure de-make of XCOM.
And there are some games I mostly play in German that are originally English, come to think about it. Games I played in German the first time, but almost all of them are LucasArts adventures, which had a nearly perfect localisation back in the day.
Thx a lot for this awesome game! Playing on a Win7 machine, no problems at all. Instand buy for one of the best RTS game out there!
Does anybody know if this can/will be released for Mac? Thanks :)
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bradderst: Does anybody know if this can/will be released for Mac? Thanks :)
Settlers 3 did not originally have a Mac port, all I know...
Ok, now we need Settlers IV to close that gap. And the first one, if you can get it, GOG team! :D
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Erich_Zann: Moreover, for games with voice-overs... subtitles were invented for a fucking reason. And the text-only X-Com : Enemy Unknown was offered in half a dozen languages by default, to name only one instance.
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Gabelvampir: Nice, they way you phrased it made me think of a text adventure de-make of XCOM.
I aim to please.

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Gabelvampir: And there are some games I mostly play in German that are originally English, come to think about it. Games I played in German the first time, but almost all of them are LucasArts adventures, which had a nearly perfect localisation back in the day.
The french localizations have always been by and large awful - I seem to recall that the LucasArts adventures may have been an exception here too, haven't played them in French for fifteen years or so though...
The particularly dreadful localization of Pagan springs to mind ; and as soon as voice-overs kicked in, we landed straight in brain-melting territory.

The good point is that I became able to read english pretty fluently pretty quickly. Everything to escape le merdique traduction française.
Oh god, don't get me started on german voice overs.
Somehow most german localisations only seem to have a budget that could only pay for 5 Happy Meals, somehow most german voice "actors" in games are even more awful than the garbage on our daytime TV. Unfortunately this is also true for many games made in Germany.
LucasArts was an exception again, the actors for Curse of Monkey Island were great (although they dropped that pirate song from the game which I discovered years later). I don't know about the other Lucas games with speech that had a localisation, I think I played all of them in English because I did not have them back in the day. And it was mucgh easier to get the English versions when I played them in the 2000s.
I only ever played Settlers 1, 2, 6 and 7. I don't remember Settlers 1 very well, did love both 2 and 6, hated 7 and Settlers 3 has all condition to be a great game, if it holds true to Settlers 2 at least. I don't like the glossy/shiny pre-rendered 3D graphics of late 90s, but it has promise.
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RafaelLopez: I only ever played Settlers 1, 2, 6 and 7. I don't remember Settlers 1 very well, did love both 2 and 6, hated 7 and Settlers 3 has all condition to be a great game, if it holds true to Settlers 2 at least. I don't like the glossy/shiny pre-rendered 3D graphics of late 90s, but it has promise.
Settlers 3 is very much unlike Settlers 2.
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RafaelLopez: I only ever played Settlers 1, 2, 6 and 7. I don't remember Settlers 1 very well, did love both 2 and 6, hated 7 and Settlers 3 has all condition to be a great game, if it holds true to Settlers 2 at least. I don't like the glossy/shiny pre-rendered 3D graphics of late 90s, but it has promise.
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Protoss: Settlers 3 is very much unlike Settlers 2.
They have similar elements but yes the core of the tactics has shifted.

Settlers 2 is very much about ensuring you've got your pathways set out correctly and that you get your distribution network setup. Indeed it introduces a lot of micro managing in that aspect.

Settlers 3 strips that out - you still have uncontrolled villagers doing your work, but they don't need pathways now and free-roam. That said you've still got to setup your production chains and having key structures close together can be important in speeding up production. In addition you've got to watch your harvesting and building rate - nothing beats you faster than setting too many structures to build if you've not the workers and resources to complete them.

Expansion is also, I feel, faster in Settlers 3 - you've got to expand quickly with towers to grasp key choke points and resources on the map.

Combat is vastly different as in 3 you can now control your troops on the battlefield. Warriors still automatically garrison towers, but now you can opt to choose to allocate more to a tower (or larger tower or castle). Meanwhile combat becomes a controlled experience as you now have far more importance attached to training up and moving your warriors around on land and over the sea if need be.


Personally I feel that Settlers 3 is improved over 2 as I never could get used to the total lack of direct control that 2 gave one with troop management. 3 lets you control the armies and doesn't suffer from choke points with regard to resource harvesting (a very key factor you had to watch out for in 2).

They are similar games, but their core style of gameplay has some important shifts that makes them quite distinct playing experiences.
Also, in Settlers 3 you have limited resources at any time, i.e. no warehouse where you can stock unlimited resources in. There is however a warehouse for limited resources, but that also takes micromanagement, and is mostly useful for gold. Gold now passively boosts the soldiers' power, instead of being used up to upgrade them. Upgrades are done as a side-effect of creating mana - a new resource that is used by priests to cast spells - but don't apply to old soldiers, i.e. it is more resource efficient to build the army late, but the enemy might build it early and overrun you.

In the campaign, if you survive long enough, you'll win easily on most maps.
Post edited March 08, 2013 by Protoss
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Protoss: Also, in Settlers 3 you have limited resources at any time, i.e. no warehouse where you can stock unlimited resources in. There is however a warehouse for limited resources, but that also takes micromanagement, and is mostly useful for gold. Gold now passively boosts the soldiers' power, instead of being used up to upgrade them. Upgrades are done as a side-effect of creating mana - a new resource that is used by priests to cast spells - but don't apply to old soldiers, i.e. it is more resource efficient to build the army late, but the enemy might build it early and overrun you.

In the campaign, if you survive long enough, you'll win easily on most maps.
You'll nearly always need to produce troops early on since whilst you can hold back, you'll lose swordsmen for the whole time you expand your base outward. So what was first a body of troops is suddenly spread out through the towers and puts pressure on you to make a least a handful of warriors and bowmen to drive off any attacks.