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Ev'thang here's weirder'n a $3 bill!

The Real Texas, a quirky action-RPG that will have you go "yee-haw!" in the magical Republic of Texas, is now available on GOG.com for only $8.99 for the next two weeks.

[url=http://www.gog.com/gamecard/the_real_texas][/url]Howdy, cowboy! How in the world did you end up here? Where are ye, you ask? Why that's ye olde Strange, Texas, of course! You weren't pulled here by one of them blue portals, now did'ya? If that's the case than, boy, you're gonna' have nuttin' but problems out'ere. And here's the real kicker--I won't tell ya' how to get outta'ere. Yous just gonna' have'ta fixit yerself outta this pickle! Now, 'ave a nice day, cowboy. And welcome to The Real Texas.

It's not hard to overlook The Real Texas (the game, of course, not the Lone Star State) and let it slip under your radar. That would be such a shame, though, as this game is one of the most intriguing things that happened in the world of indie games this year. As the devs say themselves, it plays like a mashup of Zelda: Link to the Past and Ultima 6. It borrows combat mechanics and inspiration in design from the first title and an open-ended world full of NPC with elaborate dialog trees from the latter. The Real Texas uses some weird graphics and quirky sense of humor to create a world teeming with life and full of enthralling stories. The writing here is very sharp, and the quests take you through an original story that will, on average, take more than 20 hours to complete. Once you start playing, you'll instantly feel that you're up for an adventure like no other!

Whadda ya' waitin' for, pardner, grab yourself a bit of The Real Texas, for only $8.99. That's 40% off ye olde regular price, until Tuesday, December 4, at 10:59 AM GMT.
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HiPhish: A mix of Zelda 3 and Ultima VI? I really hope this means arcade-action combat and a deep world instead of puzzles and endless NPC dialogue.

EDIT: yikes
Zelda-style puzzles and action elements mixed with an Ultima-style RPG conversation trees and inventory system.
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HiPhish:
What exactly do you consider deep? Arcade-action without puzzles and talking NPCs seems like the opposite of games with depth to me.

At first the art style looked annoying, I just skimmed the screenshots but then I looked closer and I could see it grows on you like Export mentioned. Wishlisted for now though.
We don't mess with Texas
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HiPhish: A mix of Zelda 3 and Ultima VI? I really hope this means arcade-action combat and a deep world instead of puzzles and endless NPC dialogue.

EDIT: yikes
Zelda-style puzzles and action elements mixed with an Ultima-style RPG conversation trees and inventory system.
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HiPhish:
There was a "Zelda 3"?
Post edited November 20, 2012 by Roman5
I meant A Link To The Past, one of my favourite SNES games. Or Zelda 3 when I'm lazy to type.

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Nirth: What exactly do you consider deep? Arcade-action without puzzles and talking NPCs seems like the opposite of games with depth to me.
Deep as in a vast deep world with a lot things to see and explore, and places to visit. With arcade action combat I mean the style of combat like in the old Zelda series which was more about reflexes and haptic skill than stats. PC action-RPGs like Diablo don't have that, they are still driven by dice-rolls and statistics while Zelda was more akin to an arcade game like gauntlet. You coul even beat the game without icking up the sword (except for the final boss who could only be hurt by the sword).

The old Zelda games were very deep, not in the context of lots of story and diaglogue, ut in the way you could play them. There were no puzzles, just secrets, but somehow everyone has their history backwards as if Zelda only started with ocarin of Time and the best parts of that game were the "puzzle" dungeons. Even the puzzles were not really puzzles, just tedious soup can-roadblocks. Sure, you had to push a block occasionally in the first four games, but that wasn't the main part of the dungeon.

Well, now that I've opened the can of worms I might as well post this link, it summarizes all that's wrong with people's perception of Zelda
http://www.youtube.com/watch?v=PhBUTjcP9a8
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Export: I had the same feeling at first, but it actually grows on you as you play it and doesn't seem as bad as it does in videos or screenshots. It's very atmosphere-based, so you kind of see past the graphics while still getting your imagination influenced by the surreal effect they have. It's like how I'm playing Might and Magic VIII now and it looks like total crap technically, but somehow works for me and gives everything a dream-like quality which fits the fantasy world well.
Sounds good. Is there an actual RPG skills system, or is this more of an action-adventure game?
Post edited November 20, 2012 by lowyhong
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HiPhish: I meant A Link To The Past, one of my favourite SNES games. Or Zelda 3 when I'm lazy to type.

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Nirth: What exactly do you consider deep? Arcade-action without puzzles and talking NPCs seems like the opposite of games with depth to me.
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HiPhish: Deep as in a vast deep world with a lot things to see and explore, and places to visit. With arcade action combat I mean the style of combat like in the old Zelda series which was more about reflexes and haptic skill than stats. PC action-RPGs like Diablo don't have that, they are still driven by dice-rolls and statistics while Zelda was more akin to an arcade game like gauntlet. You coul even beat the game without icking up the sword (except for the final boss who could only be hurt by the sword).

The old Zelda games were very deep, not in the context of lots of story and diaglogue, ut in the way you could play them. There were no puzzles, just secrets, but somehow everyone has their history backwards as if Zelda only started with ocarin of Time and the best parts of that game were the "puzzle" dungeons. Even the puzzles were not really puzzles, just tedious soup can-roadblocks. Sure, you had to push a block occasionally in the first four games, but that wasn't the main part of the dungeon.

Well, now that I've opened the can of worms I might as well post this link, it summarizes all that's wrong with people's perception of Zelda
http://www.youtube.com/watch?v=PhBUTjcP9a8
Zelda A Link to the Past is also one of my favourite SNES games, in fact it is along with Super Metroid. However, I don't really think reflexes adds much depth in the game mechanics, it certainly made sense for ZLTP but not in PC RPGs. At the same time I'm not really after or was hoping for Diablo-esque hack'n'slash combat but rather a balance between stats (as in knowing what you need to find a solution, not being lucky to find the strongest item or achieved a certain level) and tactical maneuvering with a rather slow-paced combat (so it doesn't boarder on haptic gameplay like you said).

Nevertheless, each to their own.

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lowyhong: Sounds good. Is there an actual RPG skills system, or is this more of an action-adventure game?
I was wondering that too.
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lowyhong: Sounds good. Is there an actual RPG skills system, or is this more of an action-adventure game?
It's probably best compared to 2D Zelda, like Link to the Past. Your skills are your items. Though it also has elements of Animal Crossing in the sense of the village and its inhabitants having a developing relationship with you. The combat isn't particularly hectic or anything, it's more to do with positioning and being aware of your surroundings.
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Nirth: Zelda A Link to the Past is also one of my favourite SNES games, in fact it is along with Super Metroid. However, I don't really think reflexes adds much depth in the game mechanics, it certainly made sense for ZLTP but not in PC RPGs.
It's simply a different type of depth, with most Action RPGs it's more about you equipment and doing things in the right order than skillfully dodging and understanding animation duration. You can just stand there and slick until the enemy dies. Of course it's not that simple, but you get the idea. In an arcade-style action game even if you have the best equipment you still need twitch reflexes. Even more, if your equipment is not up to standard you can stil make it if you have the skill. That's simply because of how arcade games were designed (and console games inhereted their design from arcade games). I'll admit aLttP is not a very good example because the games is pretty easy, Zelda 1 or Zelda 2 would be better examples. In Zelda 1 even if you have the best sword, the red ring and all hearts you can still die easily.
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Export: It's probably best compared to 2D Zelda, like Link to the Past. Your skills are your items. Though it also has elements of Animal Crossing in the sense of the village and its inhabitants having a developing relationship with you. The combat isn't particularly hectic or anything, it's more to do with positioning and being aware of your surroundings.
Cool thanks!
Saw a video review about this recently and, if I remember correctly, it was given a big thumbs up. Looked interesting at the time. Will definitely wish list for later.

Thanks GOG :)
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lowyhong: Sounds good. Is there an actual RPG skills system, or is this more of an action-adventure game?
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Export: It's probably best compared to 2D Zelda, like Link to the Past. Your skills are your items. Though it also has elements of Animal Crossing in the sense of the village and its inhabitants having a developing relationship with you. The combat isn't particularly hectic or anything, it's more to do with positioning and being aware of your surroundings.
Yeah, I got that Animal Crossing vibe too now that you mention it.
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Bloodygoodgames: Saw a video review about this recently and, if I remember correctly, it was given a big thumbs up. Looked interesting at the time. Will definitely wish list for later.

Thanks GOG :)
It's doing quite respectably on Metacritic, so I guess that most reviewers are pretty happy with it.
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Bloodygoodgames: Saw a video review about this recently and, if I remember correctly, it was given a big thumbs up. Looked interesting at the time. Will definitely wish list for later.

Thanks GOG :)
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TheEnigmaticT: It's doing quite respectably on Metacritic, so I guess that most reviewers are pretty happy with it.
Bought and completed it sa few months ago, and because I'm crazy bought it today on GOG. Great game... very funny too.
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HiPhish: A mix of Zelda 3 and Ultima VI? I really hope this means arcade-action combat and a deep world instead of puzzles and endless NPC dialogue.
Heya! Dev here :) Just thought I would jump in to answer your question, there is quite a lot of NPC dialogue but hopefully it's not onerous. Most people reallly like the way the story unfolds and especially the NPCs.

Combat is actioney, but not exactly like other games. There aren't really hit points, per se, for you OR for enemies. Most enemies require a certain weapon or pattern to defeat, and one shot usually kills. If you spend time hunting down items, the combat will be much easier.

There are definitely a lot of puzzles in the game, but none of the block-pushing variety if that's what you're thinking of. Most of the puzzles involve thinking about the different situations in the game and how they connect to each other.

Finally, the game is heavy on object interaction. So in that sense it's a lot like Ultima VI (or VII) where you can rummage peoples' houses, put things in boxes, etc. The items are persistent. It's also like Ultima VI in that the overworld/underworld are consistent, and reconnect to each other in different or surprising ways. That was always one of my favorite things in Ultima VI, but I may be a weirdo...

Well I hope that answers your questions! I'm super excited to see Texas on GOG and if you buy the game I hope you enjoy it! I put a lot of heart and soul into it and hopefully that shows :)

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Bloodygoodgames: Saw a video review about this recently and, if I remember correctly, it was given a big thumbs up. Looked interesting at the time. Will definitely wish list for later.

Thanks GOG :)
There was a Giant Bomb quicklook that was pretty fun; they don't get very far into the game, it's definitely not as random as they suggest (but it definitely seems that way at first.)

http://www.youtube.com/watch?v=gbpWvPBk-LI

The game was reviewed pretty positively, for instance Destructoid gave it 8.5:

http://www.destructoid.com/review-the-real-texas-230375.phtml

More recently PCGamer UK (print edition) gave it 76, which is a really respectable score from them. Of all the reviews for the game, this recent one from RPGamer.com is very in-depth without spoiling anything (unlike other reviews it's extremely spoiler-averse so it's safe to read):

http://www.rpgamer.com/games/other/pc/realtex/reviews/realtexstrev1.html

Okay! :) Enough Dev-creeping for now. Thanks everybody who has tried out the game, I really hope you all enjoy it.

EDIT: Formatting.
Post edited November 20, 2012 by PsySal
Wow, this looks awesome.
From the review section:
SophieH: Most Charming game I've ever played

O.o
Everyone should buy this game right now.