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Ev'thang here's weirder'n a $3 bill!

The Real Texas, a quirky action-RPG that will have you go "yee-haw!" in the magical Republic of Texas, is now available on GOG.com for only $8.99 for the next two weeks.

[url=http://www.gog.com/gamecard/the_real_texas][/url]Howdy, cowboy! How in the world did you end up here? Where are ye, you ask? Why that's ye olde Strange, Texas, of course! You weren't pulled here by one of them blue portals, now did'ya? If that's the case than, boy, you're gonna' have nuttin' but problems out'ere. And here's the real kicker--I won't tell ya' how to get outta'ere. Yous just gonna' have'ta fixit yerself outta this pickle! Now, 'ave a nice day, cowboy. And welcome to The Real Texas.

It's not hard to overlook The Real Texas (the game, of course, not the Lone Star State) and let it slip under your radar. That would be such a shame, though, as this game is one of the most intriguing things that happened in the world of indie games this year. As the devs say themselves, it plays like a mashup of Zelda: Link to the Past and Ultima 6. It borrows combat mechanics and inspiration in design from the first title and an open-ended world full of NPC with elaborate dialog trees from the latter. The Real Texas uses some weird graphics and quirky sense of humor to create a world teeming with life and full of enthralling stories. The writing here is very sharp, and the quests take you through an original story that will, on average, take more than 20 hours to complete. Once you start playing, you'll instantly feel that you're up for an adventure like no other!

Whadda ya' waitin' for, pardner, grab yourself a bit of The Real Texas, for only $8.99. That's 40% off ye olde regular price, until Tuesday, December 4, at 10:59 AM GMT.
Is it indie day today? Me disappointed :(
Wasn't that a Kickstarter title?
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keeveek: Is it indie day today? Me disappointed :(
http://www.gog.com/gamecard/imperialism

*whistles*
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keeveek: Is it indie day today? Me disappointed :(
Imperialism 1 was also released. Never played it, but Imperialism 2 was an excellent game. Very "paradoxian" without being from paradox.
i am actually interested to see how much it is like zelda. Don't like the artstyle though, not my cup of tea.
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keeveek: Is it indie day today? Me disappointed :(
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SimonG: Imperialism 1 was also released. Never played it, but Imperialism 2 was an excellent game. Very "paradoxian" without being from paradox.
How did I miss this?! Thanks! Also +1 for Imperialism 2
A mix of Zelda 3 and Ultima VI? I really hope this means arcade-action combat and a deep world instead of puzzles and endless NPC dialogue.

EDIT: yikes
Zelda-style puzzles and action elements mixed with an Ultima-style RPG conversation trees and inventory system.
Post edited November 20, 2012 by HiPhish
I have been looking at this now and then... and I bought it GG last week... I might get it here again at some point, but you really need to start making use of the upcoming games section, especially when other sites do not rely on fixed release windows.

Good game, though.
Think I'll secede from this one.
I've been interested in this one and keeping an eye on it for awhile, does anyone who's played it know how long the game is in total playtime?
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keeveek: Is it indie day today? Me disappointed :(
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JudasIscariot: http://www.gog.com/gamecard/imperialism

*whistles*
Well, so many things happening on gog today that it's easy to get confused!! But yeah... people should not be winging today!!
It's probably a good game, but the terriblee art-style puts me off, to be honest.
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haydenaurion: I've been interested in this one and keeping an eye on it for awhile, does anyone who's played it know how long the game is in total playtime?
I haven't completed it yet, but there's a lot to do besides the main story. There are lots and lots of secrets, and really interesting, characterful and often surreal interactions with all the NPCs, that all form sidequests - and not in the typical "bring me 3 goblin codpieces" tradition of most WRPGs. Things like these two kids that seem to be followed everywhere by mysterious ghosts, and a married man still dwelling heavily on an old flame which is solved by travelling back into the past of his memories.

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Fesin: It's probably a good game, but the terriblee art-style puts me off, to be honest.
I had the same feeling at first, but it actually grows on you as you play it and doesn't seem as bad as it does in videos or screenshots. It's very atmosphere-based, so you kind of see past the graphics while still getting your imagination influenced by the surreal effect they have. It's like how I'm playing Might and Magic VIII now and it looks like total crap technically, but somehow works for me and gives everything a dream-like quality which fits the fantasy world well.
Post edited November 20, 2012 by Export
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haydenaurion: I've been interested in this one and keeping an eye on it for awhile, does anyone who's played it know how long the game is in total playtime?
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Export: I haven't completed it yet, but there's a lot to do besides the main story. There are lots and lots of secrets, and really interesting, characterful and often surreal interactions with all the NPCs, that all form sidequests - and not in the typical "bring me 3 goblin codpieces" tradition of most WRPGs. Things like these two kids that seem to be followed everywhere by mysterious ghosts, and a married man still dwelling heavily on an old flame which is solved by travelling back into the past of his memories.
Sounds fairly lengthy, i'll probably wait and see what the weekend sale brings and then purchase everything in one go. Thanks!