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An intelligent heist game.

The Marvelous Miss Take, a fast-paced comedic heist game with an engaging story, challenging you to think and act quick is available for Windows and Mac, DRM-free on GOG.com!

The Marvelous Miss Take turns the stealth genre on its head by using organised chaos to keep players on their toes. Successfully pilfering portraits isn’t as easy as it may seem: wandering guards decide their patrol routes on the fly, security cameras keep watch over everything and even innocent gallery goers just visiting to admire the art might raise the alarm if they see something suspicious. Only by using quick wits and even quicker reflexes can players hope to grab the loot (that rightfully should be yours, to begin with) and escape unseen – there’s no option for violence and the clock is ticking!

With a funny, engaging story written by BAFTA winner James Leach, cartoony presentation, and 25 multi-floored galleries to pay a visit to, The Marvelous Miss Take makes cat burglary fun and cheerful again!
Post edited November 20, 2014 by G-Doc
high rated
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RandomJC: No. I was actually a semi-serious question about price disparity across the board. If the price for bread in your country on average in your currancy costs the same if converted to dollars as the average cost in the states. And then, if they didn't, the difference translated to a percentile would be the same associated with regional pricing as seen above.
You do realise that you can't compare the cost of actual physical goods with that of digital ones, right?

Not to mention that regional pricing in the game industry is completely arbitrary.
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RandomJC: No. I was actually a semi-serious question about price disparity across the board. If the price for bread in your country on average in your currancy costs the same if converted to dollars as the average cost in the states. And then, if they didn't, the difference translated to a percentile would be the same associated with regional pricing as seen above.
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HypersomniacLive: You do realise that you can't compare the cost of actual physical goods with that of digital ones, right?

Not to mention that regional pricing in the game industry is completely arbitrary.
Well...im not comparing costs. Im comparing the change in pricing between objects found in one country or another. See by finding the DIFFERENCE in average costs and knowing that pwrcent i can compare how ARBITRARY they are. All i have is the word of you they're arbitrary.

I like doing research.
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Klumpen0815: Do you mean, if I have to pay more for bread in a Polish shop (well GoG is currently selling via Cyprus, but whatever) because I live a few kilometers behind their border (I actually do)? No, if you go to a Polish market, you have to pay the same as everybody else, regardless of where you're coming from.

If you mean different shops (not the case here since we all buy from the same one), it varies extremely even inside my own country.
I don't know if bread costs the same in Seattle as in San Antonio, but it certainly isn't like this here.
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RandomJC: No. I was actually a semi-serious question about price disparity across the board. If the price for bread in your country on average in your currancy costs the same if converted to dollars as the average cost in the states. And then, if they didn't, the difference translated to a percentile would be the same associated with regional pricing as seen above.
This does not make sense.
The difference is way higher inside my own country which has places 1000km apart (Flensburg -> Konstanz) than between here and the next town behind the next border.
Bread does cost multiple times as much in Monaco as in Ukraine (or Germany) for example, but they have to pay the same at GoG, which is way more than the Russians have to although Moscow is surely richer than many parts of the Balkan region. It wouldn't even make sense only related to the nationality, but it's completely arbitrary anyway.

Not that it's sensible comparing digital goods with bread by the way...
Post edited November 21, 2014 by Klumpen0815
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RandomJC: No. I was actually a semi-serious question about price disparity across the board. If the price for bread in your country on average in your currancy costs the same if converted to dollars as the average cost in the states. And then, if they didn't, the difference translated to a percentile would be the same associated with regional pricing as seen above.
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Klumpen0815: This does not make sense.
The difference is surely higher inside my own country which has places 1000km apart (Flensburg -> Konstanz) than between here and the next town behind the next border.
Bread does cost multiple times as much in Monaco as in Ukraine (or Germany) for example, but they have to pay the same at GoG, which is way more than the Russians have to although Moscow is surely richer than many parts of the Balkan region. It wouldn't even make sense only related to the nationality, but it's completely arbitrary anyway.

Not that it does make any sense comparing digital goods with bread by the way...
Yay people taking examples literally!
All im asking is about the PERCANTAGE not the COST between two different things. This is about finding the average change in price between currancies when compared to one another. Not the average COST of an item. This isn't about which is cheaper and has nothing to do with the actual product.
Post edited November 21, 2014 by RandomJC
Looks pretty nice. Wishlisted for now.

I fight the regional pricing by buying the game only when it has deep enough discount that I find the price agreeable to me. Currently I find the price maybe a bit too high for this kind of game (with or without regional pricing).
Post edited November 21, 2014 by timppu
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RandomJC: Well...im not comparing costs. Im comparing the change in pricing between objects found in one country or another. See by finding the DIFFERENCE in average costs and knowing that pwrcent i can compare how ARBITRARY they are. All i have is the word of you they're arbitrary.

I like doing research.
Here's an example then - you can get a loaf of bread (~500g) for $0.50, but you can also get a loaf of bread (same weight) for $1 or even a bit higher.
OMG this looks beautiful, has a very Evil Genius vibe, one of my most favorite games!

Definitely buying this soon.
low rated
You know I don't want this argument. Especially since i haven't even said gog was right or wrong. I was just curious about pricing discrepancies and seeing through the hyperbole.
But it doesn't matter. Your all just coming off as whiny entiled brats.

I agree with you and your sounding like whiny children.
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RandomJC: I don't see that...im prolly missing it.
You can't see it as long as you are not affected. And as someone from the USA, you will never be affected (US price is the base price).
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RandomJC: You know I don't want this argument. Especially since i haven't even said gog was right or wrong. I was just curious about pricing discrepancies and seeing through the hyperbole.
But it doesn't matter. Your all just coming off as whiny entiled brats.

I agree with you and your sounding like whiny children.
I will put your belittling aside, and ask you an honest question. In your reply to me you said:

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RandomJC: Well...im not comparing costs. Im comparing the change in pricing between objects found in one country or another. See by finding the DIFFERENCE in average costs and knowing that pwrcent i can compare how ARBITRARY they are. All i have is the word of you they're arbitrary.

I like doing research.
I gave you the range of prices for a loaf of bread of certain weight. I have no idea how much it costs or how the cost varies in the US. Since you do, why was that not a valid example for the comparison you said you wanted to make?
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Zoidberg: At first I was thinking "hey curiosity tickled, I've seen that somewhere let's take a look at what it is" then I stumble upon the "fair price package" region and... *sigh*

Wa it so hard selling it 15,99€? Now, I will not buy it... ever. But I could "try it at a friend's" if I ever hear some good feeedback of its gameplay.
When I see the leaps made to justify not paying for shit, it makes me want to support DRM like the new thing for Lords of the Fallen.
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RandomJC: No. I was actually a semi-serious question about price disparity across the board. If the price for bread in your country on average in your currancy costs the same if converted to dollars as the average cost in the states. And then, if they didn't, the difference translated to a percentile would be the same associated with regional pricing as seen above.
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HypersomniacLive: You do realise that you can't compare the cost of actual physical goods with that of digital ones, right?

Not to mention that regional pricing in the game industry is completely arbitrary.
Like everything else in the world that depends on purchasing power.
Post edited November 21, 2014 by realkman666
Looks fun, but cost too much IMO. This same game on mobile would only cost like 5 bucks.
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extrea: why are you keep complaining about the regional pricing?

with the refunds its cheaper than on steam?!
It works if you're a recurring customer of GOG. However, I don't buy so many games, I generally hold out. To me, shop credit is not of good value, because I never know when I will get to spend it. As a result, I only see higher prices now. Nobody likes price increases, especially for digital goods that are cheaper elsewhere.

I think people here like to bring this up all the time so that it isn't forgotten and mistaken for acceptance.
For simplicity, I am ignoring several factors that don't really matter (e.g., GOG's cut, dev cut vs publisher cut, exactly which business sends the VAT check, etc.). All VAT rates are from . (Want to check my math? [url=http://vatcalconline.com/]Here's a VAT calculator.)

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hugo360pt: US_USD -> GAME PRICE : $19.99
Customer in US pays $20 (or more when sales tax is taken into account). Dev gets $20. (Note that in the US, the customer and not the business is generally responsible for the payment of any sales tax for online sales. And even in those cases where the business is responsible for collection {physical presence in the given state}, this is made transparent because the business will advertise the price without sales tax and sales tax will be added on as an explicit amount in the bill - the customer is responsible for knowing the sales tax in their state and thus what will be charged. Note not only the transparency, but the fairness inherent in this system -- the people who benefit from the tax pay the tax. The people living in Florida (and running a business there) do not benefit from Kentucky's collected taxes, so the people in Florida [and other states/countries] don't need to pay for Kentucky's taxes -- the people in Kentucky do.)

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hugo360pt: GB_GBP -> GAME PRICE : £14.99
GB_USD -> GAME PRICE : $24.09
UK VAT is 20%. In order for the dev to get their $20, they have to charge $24 (which converted and then rounded to the nearest psychological ".99" number in the native currency is £14.99).

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hugo360pt: FR_USD -> GAME PRICE : $22.59
Same as UK - VAT is 20% in France, the dev "should" be charging the Frenchies $24. $22.59 is a deal. (In fact, this isn't even a "due to rounding" deal - 18.99 euros would still be less than $24, so they did not need to go to the lower price of 17.99 just to get the ".99" - they just gave the Frenchies a better deal for other reasons.)

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hugo360pt: DE_USD -> GAME PRICE : $22.59
VAT in Germany is 19%. In order for the dev to get their $20 they would have to charge $23.80 for the game. $22.59 is a deal. (Instead of a tiny rounding up to 18.99 euros they went with a much larger rounding down to 17.99.)

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hugo360pt: PL_USD -> GAME PRICE : $22.59
VAT in Poland is 23%. In order for the dev to get their $20 they would have to charge $24.60 for the game. $22.59 is a deal. (Even more "rounding down" going on here than for France.)

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hugo360pt: AU_AUD -> GAME PRICE : A$22.99
AU_USD -> GAME PRICE : $20.09
Australia - no VAT. Dev gets their $20 by charging $20 (rounded to the nearest psychological ".99" in terms of $AUD.)

If EU citizens want VAT, then they should pay for it - that is only fair. (And if you don't like the higher prices, then get rid of VAT. You can't have it both ways.)

In fact, due to GOG's (un)"fair pricing policy" (giving of GOG credit which math says on the business side has to be made-up financially somewhere else), money collected from people in some non-EU countries (like the US) is being used to subsidize the whiny self-entitled math-challenged little bitches in the EU (as well as those in the EU who are not whiny self-entitled math-challenged little bitches, though those EU-ians don't seem to speak up so much in the GOG forums on the topic of regional pricing - do they exist? I want to believe! I really do!). And even when they are being subsidized (and therefore getting a better deal than the US) they still keep whining! Just shut the fuck up already!

And note that even though the GOG credit subsidy may not apply to those few that really have no use for GOG credit, that does not negate the existence of VAT and the need of the dev (and/or publisher and/or GOG) to pay it, and therefore a "true" one-world pricing would just make that same VAT-subsidization apply all the time -- and this is what all the whiners want. (An explicit VAT-add -- everyone getting the same base price but applicable taxes added on to that would be fair, but I haven't heard the whiners calling for that.)

(And for those replying -- if I don't get around to responding to your reply, note that it will be because your reply is simply not worthy of a response. It's really sad that I can know in advance that there will be a multitude of such replies, and that the truth is made so unwelcome {and thus scarce} on the GOG forums, but I personally will not bend to other people's stupidity so when I choose to speak, the truth it shall be. Now go ahead and spew stupidity about how it's only "fair" that I subsidize your taxes while you do not subsidize mine.)
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timppu: I fight the regional pricing by buying the game only when it has deep enough discount that I find the price agreeable to me. Currently I find the price maybe a bit too high for this kind of game (with or without regional pricing).
So basically you wait for a sale? Seems reasonable to me.