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Lurking at the Threshold.

The Last Door: Collector's Edition, an atmospheric horror adventure game presenting a chilling story worthy of H.P. Lovecraft, 8-bit (ish) graphical style, and sensational audio tracks, is available for Windows and Mac OS X on GOG.com for $9.99.

Feel what it's truly like to be alone in the dark with this low-res, high-suspense point-and-click horror adventure, winner of multiple Best Games of the Year awards. Set in Victorian England, when Jeremiah Devitt receives a letter from his old schoolmate Anthony Beechworth with a hidden, cryptic message, he knows something is wrong. His journey to an abandoned manor is only the beginning as he starts to remember a long-buried secret from his youth, discovering things man was not meant to know, and opening doors that should have remained closed…

The Last Door: Collector's Edition contains all four terrifying episodes (complete first season) of The Last Door, a game of occult and otherworldly horror. Featuring new scenes and puzzles, enhanced graphics, unlockable bonuses, and remastered sound. Explore ancient manors, decaying tenements, and twisting underground warrens with little but a lamp and magnifying glass to guide you.

Will you dare to open The Last Door: Collector's Edition and throw yourself head-first into the pixelated world of horrors originating beyond time and space, for $9.99 on GOG.com?
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MoP: It's single click with a "look at" icon (also only played the browser version though, so maybe they incorporated right-click in CE). Each episode (played the prologue and the first two chapters) got longer and more complex, definitely don't have to worry about a challenge-less experience - inventory & dialogue puzzles, got stuck a couple of times, found it really enjoyable.

Look past the pixels; I was really impressed how much atmosphered they managed to squeeze into them. There were some quite memorable scenes in those first few chapters.
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Erich_Zann: Thanks for the answer. I don't give a flying fuck about graphics on the whole, so that's not a concern.
I guess no dead-ends as it's considered a big no-no nowadays ; can you die at least ?
I've been burnt twice too much with backing Broken Age & recently Moebius, so I intend to be a lot more careful before spending a dime on adventure games again.
No dead ends and you can't die.
As I said before, I would try them out on their site before deciding to buy them :)
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Shambhala: To support the guys, I guess, and own a complete edition.
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PaterAlf: Support is fine, but the price point might be a little high for that (at least as long as I don't know if I really like it). But I'll give the browser version a try and decide what it's worth ii and if I will buy it at full price or later in a promo.
Of course, trying it first is the best thing to do.
Post edited May 20, 2014 by Shambhala
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Shambhala: No dead ends and you can't die.
As I said before, I would try them out on their site before deciding to buy them :)
"a chilling story worthy of H.P. Lovecraft"
"horror adventure"
"discovering things man was not meant to know, and opening doors that should have remained closed"

All this in a perfectly safe environment. Right. I'm going back to my backlog, bucks saved.
Maybe on a sale.
Post edited May 20, 2014 by Erich_Zann
Hmm I don't really see this game doing well. It can be a good horror game but the graphics will definitely clash with the theme. I think 16-bit would be perfect for it.

If a game in this style was trying to convey humor I think it would go well. Drama? Maybe. Horror? Not so much.
Post edited May 20, 2014 by joppo
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PaterAlf: Thank you! But to be honest, now I'm even more unsure if I should buy it. You can play three out of four chapters for free and according to their website the fourth one will be free-to-play in summer 2014. So, what are the good reasons to spend money on it?
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Shambhala: To support the guys, I guess, and own a complete edition.
They cite "more than four hours of playable content (with exclusive new locations, scenes and puzzles)" and " new playable side-stories, new opening sequences" among the features so there seems to be more there than just the series merged into a single game. No idea how many and how significant those additions are though.

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Erich_Zann: Thanks for the answer. I don't give a flying fuck about graphics on the whole, so that's not a concern.
I guess no dead-ends as it's considered a big no-no nowadays ; can you die at least ?
I've been burnt twice too much with backing Broken Age & recently Moebius, so I intend to be a lot more careful before spending a dime on adventure games again.
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Shambhala: No dead ends and you can't die.
Hmm, I'm probably confused as my memory is a bit hazy, but couldn't you die a few times? I have recollection of "death" just bringing you back to the previous locations, having to re-do the "threatening" sequence, is the ol' memory playing tricks on me again?
looks very nice. wishlisted.
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tfishell: Awww, I guess we need to wait 'til Thursday for the classic release? Oh well.
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Matruchus: If it comes at all.
Well we got an Enigmatic Hint this week, so presumably that's a classic hint or a hint for a release higher up on the wishlist, at least.
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Matruchus: If it comes at all.
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tfishell: Well we got an Enigmatic Hint this week, so presumably that's a classic hint or a hint for a release higher up on the wishlist, at least.
Where can I find the hint?
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Shambhala: To support the guys, I guess, and own a complete edition.
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MoP: They cite "more than four hours of playable content (with exclusive new locations, scenes and puzzles)" and " new playable side-stories, new opening sequences" among the features so there seems to be more there than just the series merged into a single game. No idea how many and how significant those additions are though.
Oh, I skipped that part, sorry.
I guess that comes with the package: they had to unify 4 chapters into one after all.

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Shambhala: No dead ends and you can't die.
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MoP: Hmm, I'm probably confused as my memory is a bit hazy, but couldn't you die a few times? I have recollection of "death" just bringing you back to the previous locations, having to re-do the "threatening" sequence, is the ol' memory playing tricks on me again?
Well my memory a bit hazy as well, so you could be right...
Maybe I just didn't die on my playthrough, and I assumed you couldn't. Let's see if someone else confirms it.
Don't bash me, but I think it looks pretty.
Pixels! Pixels everywhere!!!
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tfishell: Well we got an Enigmatic Hint this week, so presumably that's a classic hint or a hint for a release higher up on the wishlist, at least.
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Matruchus: Where can I find the hint?
Hints usually come up here:

http://instagram.com/instagogram#

And you can discuss them here:

http://www.gog.com/forum/general/this_weeks_enigmatic_hint
Post edited May 20, 2014 by zeffyr
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Matruchus: Where can I find the hint?
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zeffyr: Hints usually come up here:

http://instagram.com/instagogram#

And you can discuss them here:

http://www.gog.com/forum/general/this_weeks_enigmatic_hint
Ok thanks for that.
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Crosmando: As a fan of pixel art, I have to say the artwork in this game looks exceptionally poor. It feels like so many of these indie developers don't "get it", they think "retro" is an excuse for poor quality photoshop jobs. When you look at adventure games of the early 90's that used pixel art done by hand, it was exceptionally detailed, every pixel in those 320x200 images had a place.
I agree, look at this and compare it to current "pixel art"...
Hmm, I am kind of on the fence about this one - the fact that I currently have an enormous backlog of adventure titles which, I have no doubt, would prove sufficient to entertain me throughout several lifetimes is certainly not helping.

Also:

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far."

Sorry, couldn't resist, I guess it is enough to casually mention Lovecraft as a marketing ploy to get me all excited like a silly fanboy :P.
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joppo: Hmm I don't really see this game doing well. It can be a good horror game but the graphics will definitely clash with the theme. I think 16-bit would be perfect for it.

If a game in this style was trying to convey humor I think it would go well. Drama? Maybe. Horror? Not so much.
sometimes the sound and music is what makes a horror good, even when the graphics are horrific (horroresque :D