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Lurking at the Threshold.

The Last Door: Collector's Edition, an atmospheric horror adventure game presenting a chilling story worthy of H.P. Lovecraft, 8-bit (ish) graphical style, and sensational audio tracks, is available for Windows and Mac OS X on GOG.com for $9.99.

Feel what it's truly like to be alone in the dark with this low-res, high-suspense point-and-click horror adventure, winner of multiple Best Games of the Year awards. Set in Victorian England, when Jeremiah Devitt receives a letter from his old schoolmate Anthony Beechworth with a hidden, cryptic message, he knows something is wrong. His journey to an abandoned manor is only the beginning as he starts to remember a long-buried secret from his youth, discovering things man was not meant to know, and opening doors that should have remained closed…

The Last Door: Collector's Edition contains all four terrifying episodes (complete first season) of The Last Door, a game of occult and otherworldly horror. Featuring new scenes and puzzles, enhanced graphics, unlockable bonuses, and remastered sound. Explore ancient manors, decaying tenements, and twisting underground warrens with little but a lamp and magnifying glass to guide you.

Will you dare to open The Last Door: Collector's Edition and throw yourself head-first into the pixelated world of horrors originating beyond time and space, for $9.99 on GOG.com?
And question for The Blue Ones: will GOG version include season 2 after it's completed?
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Crosmando: As a fan of pixel art, I have to say the artwork in this game looks exceptionally poor. It feels like so many of these indie developers don't "get it", they think "retro" is an excuse for poor quality photoshop jobs. When you look at adventure games of the early 90's that used pixel art done by hand, it was exceptionally detailed, every pixel in those 320x200 images had a place.
I concur.

Edit : although the point was maybe to evoke 80's adventure games graphic-wise, in which case it seems to make a decent job of it at first glance.
Post edited May 20, 2014 by Erich_Zann
First chapter of the browser version is here: http://jayisgames.com/games/the-last-door-chapter-1/ - no signing in needed

or all of the chapters here:

http://thelastdoor.com/index.php/menu
Post edited May 20, 2014 by Matruchus
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Shambhala: I'm just guessing, as I haven't bought this game here and just played the browser version, but probably it doesn't differ much from that version.
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Erich_Zann: How's the gameplay then ? One click, two clicks, verbs, parser ? Any puzzles ? Environmental and/or inventory ?
I'm a sucker for both HPL related stuff and adventure games, but I won't shell another dime for one of those contemporary puzzle-less "games"...
It's single click with a "look at" icon (also only played the browser version though, so maybe they incorporated right-click in CE). Each episode (played the prologue and the first two chapters) got longer and more complex, definitely don't have to worry about a challenge-less experience - inventory & dialogue puzzles, got stuck a couple of times, found it really enjoyable.

Look past the pixels; I was really impressed how much atmosphere they managed to squeeze into them. There were some quite memorable scenes in those first few chapters.
Post edited May 20, 2014 by MoP
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Shambhala: I'm just guessing, as I haven't bought this game here and just played the browser version, but probably it doesn't differ much from that version.
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Erich_Zann: How's the gameplay then ? One click, two clicks, verbs, parser ? Any puzzles ? Environmental and/or inventory ?
I'm a sucker for both HPL related stuff and adventure games, but I won't shell another dime for one of those contemporary puzzle-less "games"...
MoP was quicker than me and answered you already :)

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Shambhala: Yes, you can play the first three chapters for free on their site.
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PaterAlf: Thank you! But to be honest, now I'm even more unsure if I should buy it. You can play three out of four chapters for free and according to their website the fourth one will be free-to-play in summer 2014. So, what are the good reasons to spend money on it?
To support the guys, I guess, and own a complete edition.
Fuck, my cataracts are back! :O
Retro, pixel, indie excuse for a lazy job, but this is offensive for me to look at, I can't even see my own face.......... and a 2014 game to boot. Sorry, I think a 2014 adventure game should have some standard for the presentation, it don't need to be 3D and graphic intense, it can be 2D that is at least pleasing to look at.
Post edited May 20, 2014 by Gnostic
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Crosmando: As a fan of pixel art, I have to say the artwork in this game looks exceptionally poor. It feels like so many of these indie developers don't "get it", they think "retro" is an excuse for poor quality photoshop jobs. When you look at adventure games of the early 90's that used pixel art done by hand, it was exceptionally detailed, every pixel in those 320x200 images had a place.
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Erich_Zann: I concur.

Edit : although the point was maybe to evoke 80's adventure games graphic-wise, in which case it seems to make a decent job of it at first glance.
I don't know if the point was to evoke 80's adventure; as far as I know the point might have been the fact that they weren't able to create better graphics and chose the easy way out (while I do not think this is the case): all I know is that graphics, gameplay and music meld well together, creating an atmospheric and intriguing experience.
Is not a masterpiece by all means, but is really enjoyable.
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Erich_Zann: How's the gameplay then ? One click, two clicks, verbs, parser ? Any puzzles ? Environmental and/or inventory ?
I'm a sucker for both HPL related stuff and adventure games, but I won't shell another dime for one of those contemporary puzzle-less "games"...
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MoP: It's single click with a "look at" icon (also only played the browser version though, so maybe they incorporated right-click in CE). Each episode (played the prologue and the first two chapters) got longer and more complex, definitely don't have to worry about a challenge-less experience - inventory & dialogue puzzles, got stuck a couple of times, found it really enjoyable.

Look past the pixels; I was really impressed how much atmosphered they managed to squeeze into them. There were some quite memorable scenes in those first few chapters.
Thanks for the answer. I don't give a flying fuck about graphics on the whole, so that's not a concern.
I guess no dead-ends as it's considered a big no-no nowadays ; can you die at least ?
I've been burnt twice too much with backing Broken Age & recently Moebius, so I intend to be a lot more careful before spending a dime on adventure games again.
Wouldn't it be cool if they made a game for"Behind the Green Door"? Now that I'd play.
Explanation why the graphics are as they are - its intentional.

Cite from developers Website:"
A unique visual style that will show only what's necessary, triggering your imagination to bring the game's world alive. Investigate and wander through uniquely designed low-res style graphics as Jeremiah uncovers the ominous truth."
Awww, I guess we need to wait 'til Thursday for the classic release? Oh well.
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tfishell: Awww, I guess we need to wait 'til Thursday for the classic release? Oh well.
If it comes at all.
loved the style (and music) of Superbrothers, this looks lovely too, read about it on their website... bought and looking forward to playing!
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Shambhala: To support the guys, I guess, and own a complete edition.
Support is fine, but the price point might be a little high for that (at least as long as I don't know if I really like it). But I'll give the browser version a try and decide what it's worth ii and if I will buy it at full price or later in a promo.