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Lurking at the Threshold.

The Last Door: Collector's Edition, an atmospheric horror adventure game presenting a chilling story worthy of H.P. Lovecraft, 8-bit (ish) graphical style, and sensational audio tracks, is available for Windows and Mac OS X on GOG.com for $9.99.

Feel what it's truly like to be alone in the dark with this low-res, high-suspense point-and-click horror adventure, winner of multiple Best Games of the Year awards. Set in Victorian England, when Jeremiah Devitt receives a letter from his old schoolmate Anthony Beechworth with a hidden, cryptic message, he knows something is wrong. His journey to an abandoned manor is only the beginning as he starts to remember a long-buried secret from his youth, discovering things man was not meant to know, and opening doors that should have remained closed…

The Last Door: Collector's Edition contains all four terrifying episodes (complete first season) of The Last Door, a game of occult and otherworldly horror. Featuring new scenes and puzzles, enhanced graphics, unlockable bonuses, and remastered sound. Explore ancient manors, decaying tenements, and twisting underground warrens with little but a lamp and magnifying glass to guide you.

Will you dare to open The Last Door: Collector's Edition and throw yourself head-first into the pixelated world of horrors originating beyond time and space, for $9.99 on GOG.com?
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GOG.com: The music is beautiful, too bad no soundtrack is included!
in all honesty that is starting to be annoying
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GOG.com: The music is beautiful, too bad no soundtrack is included!
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Niggles: in all honesty that is starting to be annoying
But the soundtrack IS included, in MP3 and FLAC, no less :)
Post edited May 20, 2014 by JudasIscariot
Graphics look pretty great.
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Silverhawk170485: If you only look at the graphics sure but I look at the gameplay. There are also alot AAA games out there with highend graphics which play the same or like crap. Also the graphics doesn't say anything about the complexity of a game.
From the perspective of many buyers, that is the case. I'll always look at all details of games before making decisions, but the average consumer might not. There are so many games being announced nowadays that, for many, there's not enough time to invest in learning the finer details of what each game has.

Pixel graphics have an affinity as being "retro" versus high-end 3D graphics, and are thus more distinct from modern-day graphics. This makes them stick out more to people. As for modern AAA games, it seems to be a pattern for studios to focus more on pushing the limits of graphics rather than make more compelling experiences. This is unfortunate.

My comment on graphics being easier on the developers only applies to the graphics, which is true for a great amount of people in the industry. Indie developers have very finite budgets and resources to work with, after all. Of course the complexity of game mechanics and experiences aren't dictated by what the graphics look like.
Post edited May 20, 2014 by RichterSnipes
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tfishell: Well we got an Enigmatic Hint this week, so presumably that's a classic hint or a hint for a release higher up on the wishlist, at least.
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Matruchus: Where can I find the hint?
(Sorry, I've been gone all day.)

This week's hint: http://www.gog.com/forum/general/this_weeks_enigmatic_hint/post843

Check out this thread more or less each Friday to get the hint. (You may have to search for the latest staff member's post, generally G-Doc's)
As much as I want to like this game, I too am really put off by the graphics. And it's not because they're old school. It's because I could and did make graphics that looked as good, in the early 1980s...as a not-exceptionally-artistic 12-year-old... on Apple IIes and TRS-80s. For whatever reason, to me they just don't look that good for 8-bit.

Edit: Actually, I take that partially back. The screenshots of interiors look awful, exterior landscapes in the screenshots are tolerable.
Post edited May 20, 2014 by Luned
I got all excited that they had finally finished Doorways - Chapters, then I looked at the game felt stumped before checking GG and seeing this is a different game.
Looks so-so and with the price it just feels a little high when you appear to be able to play it for free. Maybe when they do a 50% off, but until then this is a wishlist item.
Having played the first couple of episode for free online, I can say that I'm more than happy to pay ten bucks for this - both for the pleasure of (re)playing and just to support such an awesome game.
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VanishedOne: This thread takes me back to the time ASA was rejected partly because of 'the low resolution of the game'.
Never saw this before. I really hope the method of determining if a game will be offered has changed. Having a single tester decide the fate of a game sounds like an awful system.
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RichterSnipes: I have a feeling it's because a lot of people are tired of so many indie games sharing this same art style. Yes, it's an art choice. And yes, many of these recent games have utilized it impeccably. However, the market for games released today that rely primarily on pixel graphics appears to be oversaturated at this point. This isn't to say that using the art style is a bad thing, it's just that it's used frequently enough to get bemoanings from others. More significantly, though, it means that people could get overwhelmed by so many "similar" games to choose from that they can't determine which ones they want to play or which ones they think are good from a glance.

Think of it like the this. Remember how seemingly tons of games released in the late '80s and early '90s on consoles were side-scrolling platformers (or at least had heavy elements of it)? It's kind of a similar situation here. Many developers select this by choice due to it being simpler to make given developing constraints. This isn't a problem in itself because great games can be made with those choices, but it ends up leading to a situation where each game has problems standing out in the crowd amongst other titles unless it garners a lot of outside appeal. It certainly makes it more difficult for developers choosing this path to make their game noticed.
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Silverhawk170485: If you only look at the graphics sure but I look at the gameplay. There are also alot AAA games out there with highend graphics which play the same or like crap. Also the graphics doesn't say anything about the complexity of a game.
This is me. I can't get by the visuals. It's just so trendy but in the worst way. I really want to like the gameplay and I'm a huge Mythos fan. But this one is beyond just the pixels. It's also washed out and hurts me eyes to focus on. I'd love to play it but just looking at the screenshots comes close to giving me a headache :( Which is a shame because I really do want to try the gameplay (someone mentioned it in a Cthulhu inspired game thread a bit back and I was curious).
On the plus side, after years of not getting those people who can't play Game X because it gives them a headache (usually due to head bob or aspect ratio) - I finally feel your pain.
Oh, man, I *so* want this game... :(

Well, onto the wishlist pile you go, little one!

And thanks, GOG, as always, for yet another awesome indie release!
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Matruchus: Explanation why the graphics are as they are - its intentional.

Cite from developers Website:"
A unique visual style that will show only what's necessary, triggering your imagination to bring the game's world alive. Investigate and wander through uniquely designed low-res style graphics as Jeremiah uncovers the ominous truth."
Pffft. Then why not go all the way and make it a text-based adventure, fully or at least partially?

Anyhow, I can't help but echo what many people here have already stated: I really don't like the visual style.

It's pretty much Lone Survivor all over again. I wanted to like that one too, but just couldn't get into the super low-res pseudo-retro graphics, mixed in with the modern lighting and noise effect overlays.

I actually like 2D graphics and "retro", as well as Lovecraft style Horror, but I'm afraid this one is a pass for me.
Just played the very short and very simple chapter 1 on their website (online version, so), and it was indeed charming with a couple of creepy sequences (okay, one). The graphics didn't get in the way at all, they are both better and worse than, say, the chzo series, as they are both less detailed in resolution and more realistic in colours (overpixelisation is a style that hides cartoonism, in a way). So, it's not less effective, maybe even marginally more, and, you know, I mention Chzo as exemples of very good creepy amateur adventure games, so...

I don't know if I'll pay $10 for it, though. It may be still too basic, although the 1st online chapter may be misleading on that. Also, the online versions have so many text localizations, it's a shame that gog's version's are so limited (I intended to re-play in in other languages, just for the reading exercise). But there. What I wanted to say :

Graphics are not an issue there. If you doubt me, please do try the 1st chapter on their website. The link has been given many times here, but, here it is again :

http://thelastdoor.com/index.php/chapter/1
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LiquidOxygen80: I don't know about that, I really enjoyed Dark Corners of the Earth, until the action sequences, of course. The first portion of the game prior to getting weapons was extremely well done AND creepy.
Agreed, excellent Horror game. Although I'd have to add that even some of the action sequences were well done. That Hotel escape sequence ( in fact, one of the first real action segments of the game, I think ) is one of the most intense scenes I've experienced in a video game. Pretty frustrating, too, until you figure out what you're supposed to do.

Anyhow, a good game, if only it weren't for the bugs. I've played two or three versions of the game and at some point always ran into game-breaking bugs, so I was never able to finish it. :/

By the way, if you liked the game, you might also enjoy the film "Dagon".
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CharlesGrey: Pffft. Then why not go all the way and make it a text-based adventure, fully or at least partially?
Would it be better for you ?

It's all a matter of representing things, when you tell a story. Can be words, symbols, ideograms, drawings, animations ? What's the problem ? When you play the banner saga, or watch a cartoon, or read a comic, it's also drawings, it's not "realistic", it's barely animated 2d characters on the screen, or sometimes drawing without colours. But it still nicely conveys what it represents, and a given atmosphere attached to it, which would be different if it was "real stuff".

You get what is going on, with no problem, and the style give it the intended tone. And yes, I was telling me, while playing it, that it's like words : a series of characters on a paper would also represent it, and get me into the story, without needing photorealistic 3D visual displays. Words are not the only way either. Spiegelmann used crude black and white mice drawings and it communicated the story well. Words would have, too, as a different option for slightly different results...