It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
The Chemistry-Based Spiritual Successor to The Incredible Machine.

SpaceChem, a brain-bending puzzler that challenges you to create convoluted chemicals in a nuclear furnace, is available on GOG.com right now for only $9.99, and we’re including the 63 Corvi DLC for free!

Spacechem is an indie puzzle game that depicts pseudo-scientific chemical reactions in a reactor. As an engineer, the player will conduct increasingly more difficult experiments that both challenge and entertain in a way unexpected by a puzzle-game and especially a chemistry-based puzzle game. Everyone knows that SpaceChem is only pseudo-science, but building the atomic reactor in the actually feels like you’re only a few steps away from getting a Ph. D. in helium-, hydrogen- and stuff-based reactions.

SpaceChem was named the best indie game of 2011 by [url=http://www.gamasutra.com/view/news/39187/Gamasutras_Best_Of_2011_Top_10_Indie_Games.php" target="_blank]Gamasutra[/url] and that is for a reason: it’s a mind-twisting, smartly-crafted puzzler with an interesting background story that will either force you to spend countless hours finding the proper solution or spend those countless hours slapping the atoms and waldos in random order in hope of something finally clicking (like you did with TIM). This game challenges your abilities to apply logic in a creative manner to problem solve, using nested loops and what are actually simple programming concepts to create very complex molecules. The challenges provided by Zachtronic Industries (which include the game + more levels from 63 Corvi DLC) do not require a Nobel prize, but they’re only short of that, and guarantee a high amount of challenge.

In short, SpaceChem is a fantastic puzzle game, difficult and joyful, and is now available on GOG.com for only $9.99.
avatar
Wishbone: You know, you're probably right. But that means that you have to have a sync point after every output point. Bummer.
If you place the same output instructions on both waldos, they basically ARE a sync point if the pipe is full. Both waldos stop there and wait for the output to be processed, and once it is, both go on their merry way.
Post edited April 24, 2012 by bazilisek
Best indiegame of year 2011. Not the flashies or most press-hyped but still the best. Hours of gameplay, free playermade content [or are the player-made ones steam-only?]. The puzzle aspect is brilliant, there are literally unlimited amount of solutions to every puzzle. Not like in your average puzzle game where you have to guess the solution devs wanted you to use. You make your own luck. And after you've finished, if you can, the main storyline you can go back and optimize your old machinations to be even more productive. It's simply awesome.
avatar
Wishbone: You know, you're probably right. But that means that you have to have a sync point after every output point. Bummer.
avatar
bazilisek: If you place the same output instructions on both waldos, they basically ARE a sync point if the pipe is full. Both waldos stop there and wait for the output to be processed, and once it is, both go on their merry way.
Yes, but ONLY if the pipe is full. You can't count on that either. That's as bad (or worse) as counting on it not being full, I imagine.
Nice release GOG. I hope your experience with indie games will be a good one after all.

P.S. A very good move to include the DLC as well - it might serve as an extra incentive for those who got this game from Humble Bundle and enjoyed it (HB had no DLC included).
Post edited April 24, 2012 by ZPavelZ
avatar
Wishbone: Yes, but ONLY if the pipe is full. You can't count on that either. That's as bad (or worse) as counting on it not being full, I imagine.
If you are such a great engineer/programmer/whatever why don't you MAKE a solution that is good instead of crying and whining? That's the whole point of the game. Make do with what you've got.
avatar
Wishbone: Yes, but ONLY if the pipe is full. You can't count on that either.
Sometimes you can. There is an infinite number of possibilities in the game, after all. (Well, not technically infinite, but it's a pretty huge number, in any case.)
avatar
serpantino: I did explain things and it is disappointing to look and see something that you NEVER signed up to the site for in the first place, instead of an old game.
Yeah. How dare they do exactly what the community wanted.
Post edited April 24, 2012 by jefequeso
avatar
peke: If you are such a great engineer/programmer/whatever why don't you MAKE a solution that is good instead of crying and whining? That's the whole point of the game. Make do with what you've got.
I'm sorry, did I say something nasty about your mother?
avatar
Wishbone: I'm sorry, did I say something nasty about your mother?
Is that the best comeback you could come up with? Oh, the engineers these days...
avatar
Wishbone: I'm sorry, did I say something nasty about your mother?
avatar
peke: Is that the best comeback you could come up with? Oh, the engineers these days...
http://fc00.deviantart.net/fs36/f/2008/260/5/0/Nobody_is_Right_by_3_Angled_Blue.png
avatar
ZPavelZ: Nice release GOG. I hope your experience with indie games will be a good one after all.

P.S. A very good move to include the DLC as well - it might serve as an extra incentive for those who got this game from Humble Bundle and enjoyed it (HB had no DLC included).
The HB included an Steam Key and the DLC was on Steam-Sale for less then 1€ already. So what? Do you think we gonna buy the GOG package because of some nice avatar pictures for $9.99 again? Really?

It also has no Mac and Linux Binaries, which isn't a smart move after all. It worked for the Good Old Games, but definitely not for Indies this way. So far I'm very disappointed with Indie games on GOG. A Demo-Soundtrack on GOG? LOL? That was a first!

BTW: What happens if another DLC is released for an Indie? Will it be available on GOG too?
Well of course you can just buy DLC from Steam. I just like the idea that GOG is trying to put more things into their releases to encourage people to buy them. I mean Machinarium release had NOTHING new in the game intself compared to HB. Spacechem at least has DLC. I see this as a step in right direction.

I do agree that GOG should work on making Mac and Linux versions available for the people as well as try to put in "more", if they can (like that "Making of" video for Machinarium). I also do not know whether GOG Spacechem soundtrack is "demo" or not.

Concerning "other DLCs" I guess only time (or TET) will tell.

All in all I never said GOGs indie releases are "perfect" - but I decided to point out a good thing when I saw one.

To buy or not to buy is everyone's personal decision.
avatar
Woolytoes: The HB included an Steam Key and the DLC was on Steam-Sale for less then 1€ already. So what? Do you think we gonna buy the GOG package because of some nice avatar pictures for $9.99 again? Really?

It also has no Mac and Linux Binaries, which isn't a smart move after all. It worked for the Good Old Games, but definitely not for Indies this way. So far I'm very disappointed with Indie games on GOG. A Demo-Soundtrack on GOG? LOL? That was a first!

BTW: What happens if another DLC is released for an Indie? Will it be available on GOG too?
I'm... pretty sure they're aiming to sell to people who don't already have it, not those who do. Humble Frozen Synapse Bundle is long-gone and Space Chem+DLC is now either $10 here or $12 elsewhere. If you want Linux binaries then you're better off buying from the developer, but whether or not GOG's offer is right for you it's still competitive.

edit: oh, and that DLC thing is a good question. I imagine it's up-in-the-air right now, but hope that GOG do arrange to get future DLC.
Post edited April 24, 2012 by Barefoot_Monkey
Spacechem is an amazing game and definitely worth your money if you like puzzle games that can hurt your brain =).
avatar
GameRager: Is it THAT HARD to check the site once or twice a week? :rolleyes:
avatar
serpantino: You're missing the point as usual and contributing nothing. I did explain things and it is disappointing to look and see something that you NEVER signed up to the site for in the first place, instead of an old game. It's disorganisation like this that leads to people getting bored of checking the site regularly and eventually just not using it anymore, especially if they have backed up their collection onto physical media.
Saying they're just having teething problems is daft too because they've had plenty of time to plan this and they could have delayed it until it was better organised; it's not like they're a new site coming into existence.
The community at large wanted this, GoG responded and we got what we want, as a whole. If you are complaining this much, you might as well jump ship, new games AND old games will come, nothing you can do about it.

Oh, and what disorganization?? GoG has never committed to a release schedule, only a day or two. Games come out tuesday and thursday. Be it old or new. The reason WHY they choose whatever games comes out on days is all down to building hype, expectation and anticipation. Doing what you just takes all the excitement out of checking here on release days. No other DD does it. It works too, GoG has more then a million people visiting the site a month, so clearly they are doing something right.

Instead of complaining, take your money somewhere else, but the thing is, there isn't anywhere else. DRM free+ extras+ good price points+support.