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60 feet of metallic mayhem.

Slave Zero, a classic giant robot shooter action game set in the rioting streets of a futuristic mega-city full of mechanized enemies to smash, is available on GOG.com, for only $5.99.

[url=http://www.gog.com/game/slave_zero][/url]Slave Zero happens 500 years in the future. Man and machine are virtually one, and the greatest megacity in the world is locked in a brutal war. Mammoth, bio-mechanical monsters tear at the sky, and the earth shakes with the full fury of a brutal battle. These are the warriors of the future, when war escalates to massive proportions, and immense power of destruction engulfs the streets. Harness the power, make a difference. Take control. Become Slave Zero! Control 60 feet of raw robotic power, make your way up the buildings that reach 7 miles into the sky, rampage through a city filled with hover cars, ground traffic, and screaming humans fleeing for their lives. Now, isn't that the most fun one can have at the helm of a titanic war machine?

If the one thing you look forward the most to in the future is the ability to control giant robots and lay havoc on the whole metropolis, you can have a taste of all the great things to come with Slave Zero, for only $5.99 on GOG.com.
The sound track alone is worth the price... This was one of my all time favorite games, so under appreciated!
Interesting. A lot of games ported from Dreamcast games was recently (or not that recently) released in Steam...good that some Dreamcast games was landed here (where its much more proper place then Steam)
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Redfern:
We need more Dreamcast! All of it!
Can anyone confirm if this game has widescreen resolutions, or is it fixed at 800x600 or something?
Oh,my,god.

This game actually was my first encounter with PC game.(although it was just a demo.)
Back then I didn't have my own computer so I played that demo with my father's PC over and over.
I've never thought, after all these 15years, I could get this gem full of memories once again.
This will be one of my most favorite releases from GOG.com. Thank you.
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Crosmando: Can anyone confirm if this game has widescreen resolutions, or is it fixed at 800x600 or something?
Reinstalled from my disk and got it working - there's no widescreen, but there's a decent range of resolution options.

If you use Direct3D you might be limited to 16-bit colour (I think the game requires that your GPU supports a 32-bit Z-buffer to run in 32-bit colour mode.. for some reason). Max res I could select and get working was 1280x960.

3dfx Glide mode offered up to 1600x1200. If you use nGlide you can get the game to render at the resolution selected in the nGlide options and in 32-bit colour (tested 1440x1080 32-bit).

Direct3D mode has bump mapping and true colour textures, which aren't supported in 3dfx Glide mode.

Compare: vs [url=http://i6.minus.com/ibricowRUz4hDQ.jpg]nGlide
Post edited March 25, 2014 by DreadMoth
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DreadMoth: Reinstalled from my disk and got it working - there's no widescreen, but there's a decent range of resolution options.

If you use Direct3D you might be limited to 16-bit colour (I think the game requires that your GPU supports a 32-bit Z-buffer to run in 32-bit colour mode.. for some reason). Max res I could select and get working was 1280x960.

3dfx Glide mode offered up to 1600x1200. If you use nGlide you can get the game to render at the resolution selected in the nGlide options and in 32-bit colour (tested 1440x1080 32-bit).

Direct3D mode has bump mapping and true colour textures, which aren't supported in 3dfx Glide mode.

Compare: vs [url=http://i6.minus.com/ibricowRUz4hDQ.jpg]nGlide
So GOG's version is already set-up with Glide, or is it just DX?
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DreadMoth: Reinstalled from my disk and got it working
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Crosmando: So GOG's version is already set-up with Glide, or is it just DX?
I don't know :P

The screenshots on the game page look like the game was running in 32-bit colour mode without bumpmapping, so I'm guessing it's nGlide.

EDIT: Looked in the Slave Zero forum section and yep, nGlide
Post edited March 25, 2014 by DreadMoth
Hey, I remember this one, it was a game I really wanted to try back in the DC era but somehow never did and subsequently forgot about.

Definitely wishlisted.
I remember hearing about this game ages ago, this was a real cult classic on the dreamcast

Very glad to have it here on GOG, games like this is what this site is about
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Crosmando: Can anyone confirm if this game has widescreen resolutions, or is it fixed at 800x600 or something?
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DreadMoth: Reinstalled from my disk and got it working - there's no widescreen, but there's a decent range of resolution options.

If you use Direct3D you might be limited to 16-bit colour (I think the game requires that your GPU supports a 32-bit Z-buffer to run in 32-bit colour mode.. for some reason). Max res I could select and get working was 1280x960.

3dfx Glide mode offered up to 1600x1200. If you use nGlide you can get the game to render at the resolution selected in the nGlide options and in 32-bit colour (tested 1440x1080 32-bit).

Direct3D mode has bump mapping and true colour textures, which aren't supported in 3dfx Glide mode.

Compare: vs [url=http://i6.minus.com/ibricowRUz4hDQ.jpg]nGlide
Interesting that the D3D version has proper EMBM. Is it something that is just automatically supported from some version of DirectX onward, or is it emulated? Playing my disc version on any old card other than the G400, will show the standard embossing.
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DreadMoth: Direct3D mode has bump mapping and true colour textures, which aren't supported in 3dfx Glide mode.

Compare: vs [url=http://i6.minus.com/ibricowRUz4hDQ.jpg]nGlide
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Malek86: Interesting that the D3D version has proper EMBM. Is it something that is just automatically supported from some version of DirectX onward, or is it emulated? Playing my disc version on any old card other than the G400, will show the standard embossing.
I think EMBM was introduced in DirectX 6, maybe 6.1.

I'm not sure if current cards have specific support for it or emulate it. Either way, I've seen it work in several games on fairly recent hardware (Nvidia 8800GT, 9500GT and GTX460):

Battlezone 2
Descent 3 (inconsistently)
Drakan: Order of the Flame
Dungeon Keeper 2
Slave Zero

EDIT: After playing through a few levels the only thing that seems to be bumpmapped is Slave Zero (and the bumps only react to changes in the angle of the body part, lighting doesn't affect them). Maybe the bosses will use the effect more...
Post edited March 26, 2014 by DreadMoth
I remember this one, original it wouldn't work under XP whatever one would do, I actually had to install Win98 on a secondary hard drive to get it going.

I honestly don't remember absolutely anything from the story (was there one?) but I remember it was quite fun albeit somewhat repetitive...
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DreadMoth: I think EMBM was introduced in DirectX 6, maybe 6.1.

I'm not sure if current cards have specific support for it or emulate it. Either way, I've seen it work in several games on fairly recent hardware (Nvidia 8800GT, 9500GT and GTX460):

Battlezone 2
Descent 3 (inconsistently)
Drakan: Order of the Flame
Dungeon Keeper 2
Slave Zero

EDIT: After playing through a few levels the only thing that seems to be bumpmapped is Slave Zero (and the bumps only react to changes in the angle of the body part, lighting doesn't affect them). Maybe the bosses will use the effect more...
It was always like that, iirc. Expendable also only used bump mapping for the water. It was very heavy at the time (and the G400 wasn't exactly a powerhouse to start with), so I guess they had to limit its use to some little details. For Slave Zero, it makes sense, because the main character is the one you see the most. It kinda looked wrong next to all the unmapped world and enemies though... I actually liked it better without bump mapping.
Post edited March 27, 2014 by Malek86
This game was alot of third person shooting fun and destruction glad to see it on Good Old Games.

Seeing more Dreamcast titles on the site would be great as well.
Post edited March 27, 2014 by DavidDragoon