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Little worlds need their gods, too!

Reus, an imaginative 2D god-game that makes you a deity of a small planet and a master to its elemental titans, is available 10% off on GOG.com. That's only $8.99 for the first week!

Do you like to play god? Admit it--you do. Who doesn't. The absolute power that god-games give is ever so tempting and satisfying. The ability to shape the face of the world, and by extent the fates of its little inhabitants is simply intoxicating. Oh wait, did I say "little"? Well, to themselves they probably look quite regular in size. It's all a matter of perspective--every world seems tiny when you're an boundless being of limitless power. In this case, however, the planet is indeed quite small. The people living on its surface look even tinier in comparison to the elemental titans, huge beings that serve as your worldly avatars. Huge, again, is only a word that applies here conditionally. Even the giant beasts seem puny if they do your every bidding and fit on your computer screen. On your lap or your desk. In your room. At your home. In your town. In your country. In the world, also a small planet that's but a tiny blue dot floating in the endless blackness of the Universe. Perspective.

Reus puts a whole world in your hands. The planet you're destined to watch over is a complex world full of dependencies and synergies, making every act you perform cause a great impact on the gameworld and its inhabitants. You directly control the actions of giant elementals roaming its surface--may they be creative or destructive. You can raise or lower mountains, move bodies of water, cause forests to grow or die. Yours is the ultimate power. The only thing you can't affect directly are the actions of the tiny humans, possessing their own free will. Will they fear you as the bane of their land, or worship you as their divine benefactor? It's all up to you. With intriguing and diverse gameplay, lots of correlations to discover, and many challenges to complete, Reus will entertain you for a long, long time.

With unbelievable cosmic power Reus allows you to play god for only $8.99 on GOG.com. The offer lasts until Thursday, May 23, at 4:59PM GMT.
Post edited May 16, 2013 by G-Doc
Would someone confirm if there is or is not a Cthulhu in this game and a regular octopus does not count.

and is there a demo out there?
Post edited May 16, 2013 by tinyE
Just typed this up on RPS. I figured it's relevant to post here too.
Now that the game's out and the beta has been removed from my Steam library after the beta ended, I'm assuming the NDA has ended.

I played during beta and it felt more like one large environmental puzzle than any sort of actual god game, having 4 different gods that each have different powers that manipulate the environment and/or just change one tile to a different type.

Yeah, the world is based on tiles. Each one can be changed to anything at any point in time. Different tiles work better together. Can't remember the term they used for that (I didn't play much). Something along the lines of synergy.

The ultimate goal is to gain all of the achievements and complete all of the "projects" that citizens start in the game. Occasionally, the citizens of different towns will get angry with each other and go to war or something but most of the game is spent unlocking achievements (not Steam achievements mind you though they may be linked to Steam achievements) and working up the resources to finish whatever the citizens of a town throw at you.

After you finish a project, you're rewarded with an ambassador or something that sits on the giant's shoulders and unlocks a power or two that you didn't previously have (not always in order from first to last...they almost seemed random).

Oh, and resources are a bit odd. For the most part, it's a number that changes based on how much each tile within a city generates. Cities are defined based on a certain radius that shows up when you place a city. Anything outside the city doesn't affect it. Makes for a sort of puzzle trying to decide what belongs within city lines and, given you can't just move a city without completely obliterating it, gets annoying when you screw something up and accidentally place, say, an ocean partially inside city borders.

However, the part that really annoyed me about the game is this. It only had 4 modes during beta. 2 realistically but I'm counting 4. There were timed modes for 30, 60, and 120 minutes that allowed you to unlock everything if you could manage and an unlimited time mode with restrictions on research and/or powers (can't remember what exactly it restricted...I told you, I didn't play it much). To unlock the 60 minute, you had to play the 30 minute, and so on.

What annoyed me about that is that essentially comes down to one giant, goalless sandbox when things aren't being thrown at you. The starting world never changes. It's always the exact same size of barren wasteland before you start your thing. There's no complex micromanagement, given that the only thing you have to worry about is finishing the current project before the game ends and that's only in a timed mode (other than war but if I recall correctly, you can't do much about them going to war...I only had it happen once when I played and one town ended up destroying the other. I can't remember exactly what transpired).

There were a lot of people in beta that liked the game and played hours and hours of it but myself and a significant number of others did not end up catching on to it. I voiced my concerns and said that maybe they should add missions or something where the world wasn't quite as malleable and, if I recall correctly, they said at the time that they weren't all that interested in doing so.

I'll probably toss the entry price at them to have the game to play from time to time when I need something relaxing to sit back and play and to put my money in the pot that says "we want more god games" but Reus isn't quite the epic god game people are probably thinking it is.
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catpower1980: Bought! I don't have time to play it right now but I think it will be good. :)

Ik vraag me hoeveel mensen weten hoe ze "reus" moeten zeggen ;)
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Nokterian: For people who do not know what Reus stands for it is in dutch. It means Giant.
And I thought this game was about Reus.
Is this a flash based game?
And how's your level of influence over the little people? I mean can you do a lot of stuff?
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Nokterian: For people who do not know what Reus stands for it is in dutch. It means Giant.
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Bavarian: And I thought this game was about Reus.
That was really stupid and REALLY funny. Trying to type this while laughing so hard is proving to be a challenge. XD
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XYCat: Is this a flash based game?
I...doubt it. It's PC only. I don't know for sure. Runs better than the average Flash-based game, though.

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XYCat: And how's your level of influence over the little people? I mean can you do a lot of stuff?
Not a whole lot. The most influence you have over them is changing whether their town exists or not and what resources their town has.
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Nokterian: For people who do not know what Reus stands for it is in dutch. It means Giant.
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Bavarian: And I thought this game was about . <a href="http://www.gog.com/forum/general_archive/release_reus/post18" class="link_arrow"></a></div> Nope, that's about [url=http://en.wikipedia.org/wiki/Reus]Reus
Soundtrack sample (2 tracks)

What does that mean exactly ? There are more which will be added ? There are more which won't be added ?

btw, where's the forum for Reus ?
The installer has locked up each time I try to install the game. It still seems to work, but I can't be 100% sure of that with the installer frozen in space and time the way it is. Anyone else having the trouble?
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catpower1980: Bought! I don't have time to play it right now but I think it will be good. :)

Ik vraag me hoeveel mensen weten hoe ze "reus" moeten zeggen ;)
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Nokterian: For people who do not know what Reus stands for it is in dutch. It means Giant.
And in Afrikaans, haha.
Judging by the "This is not the god game you are looking for" review (12/14 found it helpful) in the review section this is what I imagine a casual game to be. We have the discussion about the fuzziness of casual games here already and I don't want to say that casual games would be worse than other games in any way. But I just don't find this game really interesting from what I hear in the review.
Been playing it for a while now, and it's lovely. The underlying complexity is amazing, and working around and with the systems is a lot of fun. It might seem simple at first, but to get the maximum out of an area, and to get what you need, gets trickier and trickier. Every resource has a different symbiosis (like armadillos giving more food if they have a mineral rich area near), which you absolutely need to exploit to reach the more difficult goals. If set up correctly, they make for beautiful chain reactions of efficiency.

It does get a bit abstract at times, and It is very much a puzzle game, but it does manage to give a bit of that `god game feel'. The behavior of your people is not directly under your control, and they start wars against other people, or even your Giants, on their own. You can keep this under control by limiting greed (caused by sudden resource growth, so that directly conflicts with your main goal), or increasing awe, but things that give awe are less great in other things. Or you can just wipe their village of the Earth.

Plus, it looks lovely. I'm really enjoying it!
Post edited May 16, 2013 by LordCinnamon
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Trilarion: Judging by the "This is not the god game you are looking for" review (12/14 found it helpful) in the review section this is what I imagine a casual game to be. We have the discussion about the fuzziness of casual games here already and I don't want to say that casual games would be worse than other games in any way. But I just don't find this game really interesting from what I hear in the review.
Because GOG reviews have always been a bastion of objectivity and high quality. I don't know how about you, but I have never seen a game like this. Innovation and originality is where 'casual' tag should always be shoved aside.
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Fenixp: Innovation and originality is where 'casual' tag should always be shoved aside.
But that's just it. It's NOT innovative. It's an open-ended puzzle game with a large set of pieces that each can be used in conjunction with several other pieces. That's about it.

Yes, the premise is original but it's far from innovative.
Post edited May 16, 2013 by johnki
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johnki: Yes, the premise is original but it's far from innovative.
I have never seen a puzzle game which plays like this. Maybe I've just not seen enough puzzle games, but... There