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The adventure begins anew!

Prince of Persia the 2008 beautifully re-envisioned installment of one of the most prominent action/platformer series with gorgeous visuals and an a fascinating storyline, is now available on GOG.com for only $9.99.

Yet again we find the young Prince chasing after Farah... Oh, wait. This isn't Farah that we remember! The Prince looks entirely different as well. And this girl, Elika? What's her story? She looks intriguing - not your typical damsel in distress. Quite the opposite, actually. She's the damsel putting the Prince in distress. Not a problem! The Prince is ready to take on any trouble head on with his deadly Daggertail, while stopping time with the magic of the Sands. What? That's gone too? Then how is he gonna whoop his enemies' behinds? Oh... I see. That's amazing swordplay, indeed. No need for gadgets and gimmicks when you have that good old sword. Alright then, Prince. As the unwitting incompetent narrator of this story I'm now convinced that you'll do just fine. Even though you're up against an angry, destructive deity this time. Oh, you didn't know about THAT? Well, don't worry, carry on with your adventure.

In 2008 Prince of Persia served as a reboot to the iconic action-adventure series, originally created by the gaming industry visionary Jordan Mechner. The game features a new storyline, brings in a fresh batch of characters and enemies, offers some original gameplay mechanics, and--once again--re-designs combat sequences. It's back to the original one-on-one sword duels, but this time the enemies are often larger, stronger and more dangerous. Luckily the Prince has the mysterious (and frankly: quite cute) Elika on his side, to support him with her magical powers. All of this, presented in highly stylized cel-shaded graphics that makes the game a real feast for the eyes.

Feel the sun-scorched desert sands under your feet as you race towards a whole new breathtaking adventure in Prince of Persia, for only $9.99!
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the_bard: Someone please tell me if the original is included in this.
No.
This game was amazing and needs a sequel
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the_bard: Someone please tell me if the original is included in this.
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sebarnolds: No.
Motherfu... Thanks!
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Optimaximal: Nothing is worse than Prince of Persia 3D.
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bubuiic: Err... I disagree I really liked POP3D and it's one of the games I'm really waiting for to come on GOG because it just doesn't work on any of my PC's. Maybe it's just nostalgia but I do want to play that game again...
Me too actually! Granted, it had a much more fantasy feel to it, there were some really memorable locations, like the airship climbing level or the castle in the sky! The final battle wasn't particularly difficult, bit it was quite memorable.

I honestly think POP3D got a lot of undeserved hate. I actually prefer it to many other third person games, and even to some of the newer PoP games (I didn't enjoy Warrior Within that much...)
Ok Ubisoft you released Prince of Persia 2008 the only thing left is forgotten sands so please after that release Rainbow Six Rogue Spear and Rainbow Six 3 Complete here pleeeeease

or Splinter Cell Pandora Tomarrow and Chaos Theory then Double Agent then Conviction

or Brothers in Arms: Road to Hill 30, Earned in Blood, and Hell's Highway
Post edited September 18, 2012 by Elmofongo
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Elmofongo: Ok Ubisoft you released Prince of Persia 2008 the only thing left is forgotten sands so please after that release Rainbow Six Rogue Spear and Rainbow Six 3 Complete here pleeeeease

or Splinter Cell Pandora Tomarrow and Chaos Theory then Double Agent then Conviction

or Brothers in Arms: Road to Hill 30, Earned in Blood, and Hell's Highway
The only new Ubi games I want here are Splinter Cell Chaos Theory AND Assassin's Creed 2. Rest should be old titles. OLD.
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Fuzzyfireball: Because people are idiots.

:3
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NightK: Don't be like that, everyone is entitled to their opinion.
I'd agree to an extend. But when I see reviews like the one titled "Retard-friendly game", I don't count this as opinion. This is simple bashing.

Already finished that game with 100% (including getting the trophy of not letting Elika save you more than 100 times. Hard if you think this game isn't challenging enough.) on PS3. But I think I'll buy it just for the soundtrack. It's that good.

In my opinion, it's an underrated game. Far from the worst Prince of Persia out there (and no, I liked Prince of Persia 3D. The worst in my opinion is Prince of Persia 2 on SNES).
I loved this game. Too bad they didn't make a sequel for it.
I already have it but it's nice to see it on GOG anyway.
Decent game, though the mechanics reminded me more of rhythm than platforming. I have it on Steam, will replace when there's a kick-ass sale.
Personally thought that this was an awful re-imagining for a whole host of reasons but the gameplay, above all, was absoloutely horrendous and the main killer for me. It is unbearably repetitive and simplistic, not to mention very easy seeing as you can never fail (not that I know of anyway).

The combat, which I had expected to be good, even fell flat too in my opinion. Don't remember if there was an option to turn it off but I recall that there were screen prompts guiding you through the fights, if not being able to die wasn't enough. The funny thing about the combat is that there exists different move sets with different button combinations but there's no incentive to bother learning them at all.

It even sounds like it has an interesting story but I grew bored of waiting for that to develop to anything better pretty quickly after what was a good opening few hours. Even the relationship between the Prince and Elika - which I guess was one of the big selling points - just got really old at an alarming pace and honestly borderline cheesy.

The one thing I will say is that it's unquestionably a very pretty game. The art style is superb and some of the sequences involving Elika restoring the land look brilliant. The animations of the characters look pretty good too and the various landscapes look different enough not to be disappointing.

But I cannot recommend this game to anyone. Barely managed to complete it after a long gap of not touching it and it honestly wasn't worth it. But if you don't mind such bare bones gameplay as I've described then knock yourself out I guess.
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Endzville: It is unbearably repetitive and simplistic, not to mention very easy seeing as you can never fail (not that I know of anyway).
Remember this screen? When you see this screen, that means you failed. And admit it, you saw that screen pretty often.

Someone else already said this here: replace this screen in your mind with a fade to black, the words "game over" and a silent auto-load of the last checkpoint. There. Is the game better now? If so, why?
I thought this was the 1989 version for a moment. Now that moment is gone. I am sad.
Does this release have those extra content DLC packages with the true ending ?
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nelsonmenetti: Does this release have those extra content DLC packages with the true ending ?
No, the DLC was unfortunately only released for consoles and not for the PC.
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Endzville: It is unbearably repetitive and simplistic, not to mention very easy seeing as you can never fail (not that I know of anyway).
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bazilisek: Remember this screen? When you see this screen, that means you failed. And admit it, you saw that screen pretty often.

Someone else already said this here: replace this screen in your mind with a fade to black, the words "game over" and a silent auto-load of the last checkpoint. There. Is the game better now? If so, why?
Well, no, that's only one part of the gameplay that's repetitive, even if it is a nuisance to see. The difference that could have been made by removing that rubbish and replacing it with the idea you suggest is that the player would evaluate why they fell to their death in the first place and work out what moves they need to pull off to pass an area.

But the question is: how often do you really see that screen given that it's plainly obvious what you need to do the majority of the time? You suggest that I did quite often but, truth be told, I did not.

When you have to run along walls, climb an area, etc. what move you should be using is so obvious as I recall these really obvious markings that suggest that "this is when you should do said move". That's all well and good for introducing a player to new mechanics but, when you realise you're past the tutorial stage of learning those moves but the game still has these plainly marked areas of the environment to help you, it doesn't really require any great deal of thought process.

As cool as the animations are, I never felt that I personally thought out what to do and pulled it off and, as of such, it never felt particularly rewarding to execute any free running moment.

But, as for that being a "fail" screen, it never particularly felt like it given that, unless it was part of one of the longer pressure plate moments, you're not sent particularly far back. It makes sense given that the game has far less combat than other games in the series between the free roaming parts but it's still annoying to see that screen and hearing Elika repeat one of her lines yet again.