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The adventure begins anew!

Prince of Persia the 2008 beautifully re-envisioned installment of one of the most prominent action/platformer series with gorgeous visuals and an a fascinating storyline, is now available on GOG.com for only $9.99.

Yet again we find the young Prince chasing after Farah... Oh, wait. This isn't Farah that we remember! The Prince looks entirely different as well. And this girl, Elika? What's her story? She looks intriguing - not your typical damsel in distress. Quite the opposite, actually. She's the damsel putting the Prince in distress. Not a problem! The Prince is ready to take on any trouble head on with his deadly Daggertail, while stopping time with the magic of the Sands. What? That's gone too? Then how is he gonna whoop his enemies' behinds? Oh... I see. That's amazing swordplay, indeed. No need for gadgets and gimmicks when you have that good old sword. Alright then, Prince. As the unwitting incompetent narrator of this story I'm now convinced that you'll do just fine. Even though you're up against an angry, destructive deity this time. Oh, you didn't know about THAT? Well, don't worry, carry on with your adventure.

In 2008 Prince of Persia served as a reboot to the iconic action-adventure series, originally created by the gaming industry visionary Jordan Mechner. The game features a new storyline, brings in a fresh batch of characters and enemies, offers some original gameplay mechanics, and--once again--re-designs combat sequences. It's back to the original one-on-one sword duels, but this time the enemies are often larger, stronger and more dangerous. Luckily the Prince has the mysterious (and frankly: quite cute) Elika on his side, to support him with her magical powers. All of this, presented in highly stylized cel-shaded graphics that makes the game a real feast for the eyes.

Feel the sun-scorched desert sands under your feet as you race towards a whole new breathtaking adventure in Prince of Persia, for only $9.99!
Nice easy game. Beautiful world that's great fun to navigate... ok most of it is just a pacman-esque collect-em-up and it's nothing like the Sands of Time Quadrilogy but still..

As for the ending. It did annoy me that they brought out an addon that tacked on a new ending but like others I enjoyed the original ending.
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Bouli: Is the "Epilogue" DLC included ?
It's not available for PC (I doubt that GOG has done something about it).
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gameon: I only saw other people playing those.

Sands of time was so frustrating, especially all those slow puzzle parts. I also got stuck at a boss section, i had hardly any life and no way to get more health. I rage quit that.

Strangely i liked assasins creed. So maybe i'd like this newer prince of persia?
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xxxIndyxxx: I really liked sands of time when it first came out, never had a problem like you though and that would frustrate me as well. I also didn't mind the puzzles, but then again i kinda enjoy games more when they take the time to slow down and throw some puzzles at you. Sometime game do this in a boring, tedious way, but it didn't feel like that to me in pop sands of time.
In point and click games i can deal with puzzles. But in stuff like Prince of persia and tomb raider i can't stand it. I guess i'm not cut out for action puzzling.
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bazilisek: I think it was killed by all the "you can't even die in this game what kind of kiddie shit is this" word-of-mouth. To this day, I don't understand how is that supposed to make the game bad. I mean, you cannot die, but you can (and will) fail. So what difference does it make that Elika saves you every time? It's almost a rhythm game at its core, so achieving a constant flow is really, really important.
The immortality idea was brilliant I thought. In the previous Prince of Persia games I was always to scared to explore too much cause I didn't want to die. In the Sands of Time trilogy places to grapple and jump to were a bit easier to spot, so I stuck to going via the obvious route. In PoP3D the places to go were far less obvious resulting in many, many deaths. I think the immortality idea let you relax and enjoy exploring the world a lot more.

Made the sword fighting easier though, which was a shame :(
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F4LL0UT: Thanks - it's the first positive statement I read/hear about the lack of the DLC. I only remember all the fuzz and rage when Ubisoft announced that there won't be a PC version. Maybe that was what has even kept me from playing the game for years, because I thought that it would suck beating the game knowing that I will have to play the console version anyway if I want the full package.
I never played the DLC and I can assure you the story arc of this game is complete. There is nothing left hanging when you finish the game.
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xxxIndyxxx: I really liked sands of time when it first came out, never had a problem like you though and that would frustrate me as well. I also didn't mind the puzzles, but then again i kinda enjoy games more when they take the time to slow down and throw some puzzles at you. Sometime game do this in a boring, tedious way, but it didn't feel like that to me in pop sands of time.
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gameon: In point and click games i can deal with puzzles. But in stuff like Prince of persia and tomb raider i can't stand it. I guess i'm not cut out for action puzzling.
I do, I loved tomb raider 1 actually... And puzzles/fighting mix was what made me love Prince of Persia.
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elvenlord: The immortality idea was brilliant I thought. In the previous Prince of Persia games I was always to scared to explore too much cause I didn't want to die. In the Sands of Time trilogy places to grapple and jump to were a bit easier to spot, so I stuck to going via the obvious route. In PoP3D the places to go were far less obvious resulting in many, many deaths. I think the immortality idea let you relax and enjoy exploring the world a lot more.
That's exactly it – can I actually jump to that platform over there or is it too far away? There's just one way to find out! No, I'm not suicidal, Elika, I'm just a happy jumping monkey.

And I liked the swordfighting, too. Yeah, it is quite easy, but it's spectacular to watch.
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bazilisek: I never played the DLC and I can assure you the story arc of this game is complete. There is nothing left hanging when you finish the game.
This just confirms again how crappy the German gaming press is. I believe it was the Gamestar who wrote that the game ends with an unsatisfactory cliffhanger unless you add the DLC. Stupid morons. <.< (yeah, I hate them and they know it)
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tburger: For a moment I cried: FInally! And then I saw 're-envisioned installment from 2008' That was cruel GOG.
Same here... now I'm sad.
Might be a good release, but yet I'm disappointed. When I saw Prince of Persia on the frontpage, I thought it would be the original game.
Awesome stuff. Got it already on disc, but I had a tremendous amount of fun with this game. It's a challenge without ever being pressuring. It allows you to take your time with puzzles and sections and experiment with how to get that last difficult-to-reach orb.
>Mfw I'll only buy it on discount

:3
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sebarnolds: I loved it despite the critics
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F4LL0UT: Actually it's one of those games that were loved by critics but failed commercially anyway (the metascores for the three versions range from 81 to 85 - hardly bad results).
No, please don't. It didn't failed commercially at all (one million units in each of the consoles). I copy something I wrote somewhere else on this:

"It cannot really be said that new ideas, at least when they have a critical backing, do not sell well, maybe the problem is what publishers consider good sales. At this point, it is revealing to look at this idea of innovation == low sales as a possible biased meme created by the industry. The of Ben Mattes, the producer of Prince of Persia (2008), to the sales of this game is very clear and quite insulting to the game community. According to him, the sales of this PoP iteration and innovative games like Dead Space and Mirror&rsquo;s Edge (for the shake of discussion, PoP (2008) will be considered innovative) makes evident that the cry for creativity from the community is less consequent than this would like to admit. However if we do look at the sales of these titles ([url=http://www.vgchartz.com/gamedb/?name=prince+of+persia]PoP, Dead Space, Mirror&rsquo;s Edge), we see that the three titles have ended up making more than 2 million sales each, with Dead Space going over 3 million units for three different platforms! Is that supposed to be bad sales? But this does not end here. If the sales of these games are compared to their “safer” counterparts, Forgotten Sands in the case of PoP and the sequel of Dead Space and in both cases the innovative one sells 35-50% more than the safe one. And Forgotten Sands was released for two more platforms than PoP (2008)."

This game was also used to excuse Ubisoft for using DRM and not caring that much about PC on the excuse of piracy if I remember correctly. But, as usual, they do not give full sales numbers for PC, so, who knows.
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xxxIndyxxx: but somehow nobody complained about that in forgotten sands.
That's because nobody cares about Forgotten Sands.
Post edited September 18, 2012 by MichaelPalin
Wasn't one of the criticisms of this game was it was too easy and you couldn't really die?.
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nijuu: Wasn't one of the criticisms of this game was it was too easy and you couldn't really die?.
Yes, from what I recall(I really only played a little of the game to try it and then backlogged it) the female partner is god-like and doesn't let you die but you are fighting another god-like being.

Still the game is fun, the story engaging isn't that what counts?