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Paper Sorcerer, a unique-looking grind-less mixture of RPG and adventure coming with more than 40 floors of dungeons filled with encounters, treasure, traps, and puzzles, is available 20% off on GOG.com, for Windows and MAC OS X. That's only $3.99 for the first week!

I've spent mosted of my mortal life researching the arcane arts, looking for ultimate power to grant me dominion over the world of men. Always buried in books I was. It seems only fitting, that one of the infamous grimoires became my prison. Oh, those accursed do-gooders had no idea what they were doing, trapping me in here. Yes, I might be locked away… for now. But I am locked away in the place that is one of the greatest sources of magical power that ever existed in the multi-planes. I refuse to acknowledge my imprisonment! I refuse to recognize all of the strange creatures of this world as threat! They shall become my minions, or they will become my prey. My enemies might have won a battle, but the war is still raging, away from the plain sight. Sooner or later, I shall bring it back to them, more powerful than ever!

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements. Please note that the Paper Sorcerer Mini-Guide and Artbook will be added soon to the game shelf.

Dive deep in to the fascinating and surprisingly colorful (for a mostly monochrome game) world of Paper Sorcerer, for only $3.99 on GOG.com. The 20% release discount offer lasts until Tuesday, June 3, at 9:59AM GMT.
This game looks great and perfect for what I want in a game like this (I love that the character maker is basic, because I hate making characters, especially in games like this), but I had 2 questions.

I read Judas's review and it said that there was no indication of how much health (or other resources) the enemy has. Has that been added since he wrote that review?

The second question is about puzzles. I don't hate puzzles (if they're good), but usually I'm not very good at them. Could someone tell me roughly how many puzzles (if any) are in this game, if they are any good, and what kind of puzzles they are?
Post edited May 28, 2014 by GOGwiiisfun
Been waiting for this one ever since I saw it on Steam.

For merely $4, how could I not insta-buy?
When I first saw this game I was super excited. Until I found out you play a villain. Just like dungeon keeper, the idea sounds Amazing to me, but I can't bring myself to kill "heroes". I'm too much of a do-gooder at heart to consciously play.
Still, this game looks fantastic.
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Pica-Ludica: To be honest, I'd rather be patient and wait for a GOG release, and get actual quality control. Some other digital retailers - not naming names, we'll call them "Water Vapour" - are letting anything through, from pure garbage to great games, which is not OK. I like the fact that GOG takes the time to assess games before releasing them, and guarantees customer support along as well as a solid refund policy.
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Lodium: Can agree with you there.
Lots of crappy games on the top digital seller now, and they wont even refund even if your unlucky and do a bad buy :S
Only one frigging refund.
I can agree that this is annoying, but most hard copy retailers, as far as I know it's been a while for me though, won't refund at all, especially when it comes to movies. I can understand the frustration of buying a week before a sale or buying a shit game but it is our duty to research a game before we buy it.
Buyer's remorse as they say.
However I will completely agree 100% that if a game does NOT run on your PC or function in anyway a Full refund is a must requirement.
(but again, I'm 90% sure gamestop doesn't give a shit nor does walmart or any other retail. you opened it, it's yours now. refund for same product or nooooothing!)
And I must ask, is it weird that I would love a Dungeon Keeper game where you play as a goodguy? the idea of building up my base and defending it from demons and other hellspawn and orcs and other nasties sounds like fun.
Post edited May 28, 2014 by Endalrin
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GOGwiiisfun: This game looks great and perfect for what I want in a game like this (I love that the character maker is basic, because I hate making characters, especially in games like this), but I had 2 questions.

I read Judas's review and it said that there was no indication of how much health (or other resources) the enemy has. Has that been added since he wrote that review?

The second question is about puzzles. I don't hate puzzles (if they're good), but usually I'm not very good at them. Could someone tell me roughly how many puzzles (if any) are in this game, if they are any good, and what kind of puzzles they are?
No health indication on enemys and i find the puzzles not hard at all (i am about half way through i think.) The puzzles include walking through illusionary walls, finding hidden switches, pretty basic stuff.

Great game, and i am liking the music very much just because it is so different from what you would expect.
I bought this through humble bundle but i probably will buy another copy here to support the dev and gog.
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Endalrin: I can agree that this is annoying, but most hard copy retailers, as far as I know it's been a while for me though, won't refund at all, especially when it comes to movies. I can understand the frustration of buying a week before a sale or buying a shit game but it is our duty to research a game before we buy it.
Buyer's remorse as they say.
However I will completely agree 100% that if a game does NOT run on your PC or function in anyway a Full refund is a must requirement.
I completely agree that we, as customers, have to do some research before buying games. Information is available everywhere, so if we buy a crappy game, it's our own fault.

But what I meant about quality control is that GOG doesn't only assess the quality of the game (i.e. the content), but the quality of its execution as well (i.e. polish). The previously-mentioned top digital retailer has been known to release games that are barely playable (if at all), and they certainly don't do any work to assure compatibility for their oldie releases.

It's one thing to lose money because you bought a game your computer can't handle: it's your fault, you should've checked the minimum requirements. But it's another to buy something that's broken. I haven't bought physical PC games for the longest time now - I'm mainly a console gamer - but when you buy a toy and find out it's broken/damaged, or when you buy a DVD and when you open it, the disc is damaged/unplayable, most stores offer a refund, or at least a store voucher. :/

As an example to illustrate what I meant, check out this hilarious video if you haven't already:

Let's NOT play Guise of the Wolf - TotalBiscuit

... and this was a full release, not an early access. :/ So yeah, quality control. xD
Post edited May 28, 2014 by Pica-Ludica
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Endalrin: (but again, I'm 90% sure gamestop doesn't give a shit nor does walmart or any other retail. you opened it, it's yours now. refund for same product or nooooothing!)
I think it depends on the retailer. I had once bought a PC game and the manual had been torn. It was a new game, not used and still factory-sealed, I assume it was a production error because the manual was thicker than today's four-page manuals. I took it back and wanted to exchange it for another copy. The employe at first thought I wanted a refund (buy game, copy disc at home and then get a refund), so i had to explai that i didn't want to return it, I did want the same game, just with an inteact manual. i don'tthink he had ever seen such a customer.
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Pica-Ludica: To be honest, I'd rather be patient and wait for a GOG release, and get actual quality control. Some other digital retailers - not naming names, we'll call them "Water Vapour" - are letting anything through, from pure garbage to great games, which is not OK. I like the fact that GOG takes the time to assess games before releasing them, and guarantees customer support along as well as a solid refund policy.
I think we have a small misunderstanding, impatience has nth to do with my observation. I'm all for GOG doing quality control and assessing games; if I'm not missing something, Judas internal review signals the end of the assessing process, or at least the end of the main portion of it. That it took another six months to relay that to the dev, work details out and reach an agreement with him is what stood out to me.
Then of course, it's always possible that I either miss or misunderstand something.

Hope it's clearer now :-)
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HypersomniacLive: I think we have a small misunderstanding, impatience has nth to do with my observation. I'm all for GOG doing quality control and assessing games; if I'm not missing something, Judas internal review signals the end of the assessing process, or at least the end of the main portion of it. That it took another six months to relay that to the dev, work details out and reach an agreement with him is what stood out to me.
Then of course, it's always possible that I either miss or misunderstand something.
I would guess that a success review is just the first step of the process. There is likely a series of meetings in which they decide which of the favourably reviewed games will proceed further. Then they probably test the candidate on a variety of systems to determine what support issues they may have to face. There has to be some time as well as they GOG-ify the installer into their standard format.

I don't know all the steps, nor how long any of them take. A half a year does seem to be a longish turn-around, and I believe we've gotten games much closer to their initial release date than that. But without knowing the full behind-the-scenes story, it's hard to say why each title takes the time it does.
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htown1980: this is a long shot, but are you, by any chance, related to dfortae?
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jforte: Nope. I'm not familiar with that name, to be honest.
He does youtube videos on old school games (like real ones - from the 80s). He's not popular, but I like his "reviews" because of their detail and because I am nostalgic.
Bought...
....and bought! Yessssssss. Time to download!
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tburger: The GFX looks very stylish likely I'll pick it once GOG runs out of classics. But why all those new games do not come with manuals?
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JudasIscariot: Because most of the time you have extensive tool tips, help menus, or the manual is in the game already somehow :)
It i is true that many players never read the manuals; also, making a stilish manual adds some production cost. But better the simplest of text files than nothing at all.

It seems weird for a RPG game, not having any manual. Maybe it is not necessary, but still...

Compare that to games that come even with a novella... At least you notice that some love was put into the game. Manuals are a nice touch, always.
Post edited May 28, 2014 by Carradice
There used to be great manuals, full of of information and sometimes even short stories. But as the years pass they seem to have become an afterthought
To this day I still have the manual that came with Temple of elemental Evil and nostalgically flip through it.
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Siegor: There used to be great manuals, full of of information and sometimes even short stories. But as the years pass they seem to have become an afterthought
To this day I still have the manual that came with Temple of elemental Evil and nostalgically flip through it.
I still have the ship identification manual that came with the original release of Homeworld, and the diary that came with DreamWeb. Both are quality pieces. I do miss that aspect of physical game media, but not much else.
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HypersomniacLive: I think we have a small misunderstanding, impatience has nth to do with my observation. I'm all for GOG doing quality control and assessing games; if I'm not missing something, Judas internal review signals the end of the assessing process, or at least the end of the main portion of it. That it took another six months to relay that to the dev, work details out and reach an agreement with him is what stood out to me.
Then of course, it's always possible that I either miss or misunderstand something.

Hope it's clearer now :-)
It is clearer, thank you. :) I did misunderstand you, I apologize. I see your point, and I agree that the process here seemed quite long. Who knows what the circumstances were, though! My statement still stands, however, regardless of its relevance as an answer. :D

Anyways, I caved in and bought the game. Enjoying it very much so far, and I even got used to the music. :) I do lament the complete lack of options for audio, however, as well as the forced inverted axis (when I point the mouse up, I want to look up, dammit >__<). The user interface could use some work too. But I can't complain too much, the game is still very solid. ^^

EDIT: Found out how to fix the inverted axis issue. Bugged out for me at first, but everything's fine now. :)
Post edited May 28, 2014 by Pica-Ludica