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Gioco di tutti giochi.

Omerta: City of Gangsters, a realistic and complex 1930s mafia simulation with ruthless tactical turn-based combat and cooperative or competitive multi-player mode, is available on GOG.com, for only $39.99

Welcome to Atlantic City, the land of opportunity. Everything you heard about this place is true. If you know the right people and stay away from the law, you'll do just fine. There's plenty of mooks here, just waiting to be picked clean by a street entrepreneur, such as yourself. Just keep in mind, there's a pecking order to follow around here. You and your thuggish friend here report to me, I report to Sal the Shoe, and he reports to Fatman Frederico the Lieutenant. Who's above the Fatman, you ask? The Don. Who's the Don? That's none of your business, shmuck. You just got off the boat, you don't get to ask many questions. You just keep your nose clean and do as you're told. If you're smart, you'll get to meet the Don someday. Who knows, maybe you'll even get to be a lieutenant, someday. What? You came here to be the Don? Nice joke, kiddo, now scram.

Omerta: City of Gangsters takes the multi-layered city simulation (not unlike the one in the Tropico series), splices it with excellent turn-based combat, and puts it all in the middle of prohibition-era Atlantic City, ruled by Itallian mob families. The game offers real time "business" management in a vividly simulated urban landscape, with 20 detailed territories to seize control over. When your character, the aspiring criminal, and his mobsters need to settle "minor" differences with one of the competing families, the game enters a fully-fledged squad-based tactical mode that utilizes a system of initiative-based turns. With a highly replayable campaign and cooperative or competitive multiplayer mode, this game will satisfy all strategy fans, not only the ones fascinated with the 1930s period.

Don't be a mook, when you can be a wiseguy! You can start enjoying the life of a made man today, in Omerta: City of Gangsters, for $39.99 on GOG.com!
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too bad the game turned out to be such a disappointment. i had fairly high hopes before playing the demo and reading some reviews.

it really seems like Haemimont need to stick to the city builder genre. their Tropico games are excellent and their series of Roman city builders is a respectable continuation of the Caesar tradition. but they pretty much fail with everything else.
Post edited January 31, 2013 by Fred_DM
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Fred_DM: it really seems like Haemimont need to stick to the city builder genre. their Tropico games are excellent and their series of Roman city builders is a respectable continuation of the Caesar tradition. but they pretty much fail with everything else.
I thought Tsar was pretty good, would be cool to see it here actually. Then again it could never compete with the other RTSs that were out at the same time...
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Fred_DM: too bad the game turned out to be such a disappointment. i had fairly high hopes before playing the demo and reading some reviews.

it really seems like Haemimont need to stick to the city builder genre. their Tropico games are excellent and their series of Roman city builders is a respectable continuation of the Caesar tradition. but they pretty much fail with everything else.
what's wrong with it, I haven't tried it but it looks kind of fun from a distance
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elvenlord: I thought Tsar was pretty good, would be cool to see it here actually. Then again it could never compete with the other RTSs that were out at the same time...
i'm not familiar with Tsar. i was talking about their more recent games. they did well with Tropico 3 and 4, and fairly well with Imperium Romanum and Grand Ages: Rome. both are city builder series.

whenever they try to break out of that genre, they fail. The First Templar, while i thought it was OK, failed critically and commercially, and now the same thing seems to be happening with Omerta. unlike The First Templar, Omerta actually has obvious flaws such as the broken cover system and the repetitive strategy gameplay.
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morciu: what's wrong with it, I haven't tried it but it looks kind of fun from a distance
it does, doesn't it? try the demo. read a couple of reviews.

here are a few issues:
- the tactical cover system is inherently flawed, making sensible tactical combat impossible.
- the AI is incapable of handling tactical combat.
- the strategic gameplay is horribly monotone and repetitive. there's also a distinct lack of feedback. you cannot actually follow your men doing their jobs. you send them, you get a message once their done. that's it.
Post edited January 31, 2013 by Fred_DM
Sounds like it could do with some patch. Maybe it'll get better.
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wormholewizards: Sounds like it could do with some patch. Maybe it'll get better.
yeah, i'll keep watching it, but they would really have to revamp the entire tactical combat. it's no good the way it is now.

after XCOM:EU i really thought Haemimont would deliver. Firaxis have demonstrated what a turn-based strategy game has to look like in the 21st century. but it seems like Haemimont have ignored it completely.
wishlisted!

i have tried the demo seems really a nice game
Post edited January 31, 2013 by Xibalba
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Fred_DM: too bad the game turned out to be such a disappointment. i had fairly high hopes before playing the demo and reading some reviews.

it really seems like Haemimont need to stick to the city builder genre. their Tropico games are excellent and their series of Roman city builders is a respectable continuation of the Caesar tradition. but they pretty much fail with everything else.
I hope that this game will be fixed/improved by some patch. There was similar situation with Jagged Alliance - Back in Action - upon the release fans and critics were very disappointed with the gameplay - no fog of war, issues with items and inventory, lots of bugs, etc., but after half year the game was very stable and playable - it wasn't a hit like the Jagged Alliance 2, but it was sometimes enjoyable. I preordered JA Back in Action and waited half a year with the download. I preordered Omerta and hopefully I will wait less... The thing with me is that I'm a sucker for turn based squad gamesor games in a style of History Line 1914-1918 (or old Battle Isle) - like Fantasy Wars or Elven Legacy. And I will be pre-ordering those games just to support the devs and their willingness to create something different than FPS or action RPG....
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xep624: I hope that this game will be fixed/improved by some patch. There was similar situation with Jagged Alliance - Back in Action - upon the release fans and critics were very disappointed with the gameplay - no fog of war, issues with items and inventory, lots of bugs, etc., but after half year the game was very stable and playable - it wasn't a hit like the Jagged Alliance 2, but it was sometimes enjoyable. I preordered JA Back in Action and waited half a year with the download. I preordered Omerta and hopefully I will wait less... The thing with me is that I'm a sucker for turn based squad gamesor games in a style of History Line 1914-1918 (or old Battle Isle) - like Fantasy Wars or Elven Legacy. And I will be pre-ordering those games just to support the devs and their willingness to create something different than FPS or action RPG....
yeah, JA:BiA turned out to be a nice game. difference between JA:BiA and Omerta is that combat actually works in the former. in Omerta, the AI simply rushes you. not only is the cover system no good if the AI doesn't use it and only knows how to charge you, you can only take cover in a few pre-defined places.

in most turn-based (or real-time) tactical games, you can take cover anywhere and on any side of an object. in Omerta you cannot even take cover next to a door or behind a corner. you actually have to walk around a corner in order to engage whoever might lurk behind it.

but that's only one of the problems Omerta has. the strategic gameplay is simplistic and repetitive. after a couple of minutes, all you do is repeat the same actions over and over. they'd have to revamp that as well, but you know it's not going to happen. these kinds of decisions should have been made BEFORE the game entered its beta stage.

they can probably salvage parts of the game with a few patches, but by then the game will be in the bargain bin.

BTW: if you understand German, here's GameStar's devastating yet accurate review: http://www.gamestar.de/spiele/omerta-city-of-gangsters/test/omerta_city_of_gangsters,47969,3008911.html
Post edited January 31, 2013 by Fred_DM
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xep624: I hope that this game will be fixed/improved by some patch. There was similar situation with Jagged Alliance - Back in Action - upon the release fans and critics were very disappointed with the gameplay - no fog of war, issues with items and inventory, lots of bugs, etc., but after half year the game was very stable and playable - it wasn't a hit like the Jagged Alliance 2, but it was sometimes enjoyable. I preordered JA Back in Action and waited half a year with the download. I preordered Omerta and hopefully I will wait less... The thing with me is that I'm a sucker for turn based squad gamesor games in a style of History Line 1914-1918 (or old Battle Isle) - like Fantasy Wars or Elven Legacy. And I will be pre-ordering those games just to support the devs and their willingness to create something different than FPS or action RPG....
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Fred_DM: yeah, JA:BiA turned out to be a nice game. difference between JA:BiA and Omerta is that combat actually works in the former. in Omerta, the AI simply rushes you. not only is the cover system no good if the AI doesn't use it and only knows how to charge you, you can only take cover in a few pre-defined places.

in most turn-based (or real-time) tactical games, you can take cover anywhere and on any side of an object. in Omerta you cannot even take cover next to a door or behind a corner. you actually have to walk around a corner in order to engage whoever might lurk behind it.

but that's only one of the problems Omerta has. the strategic gameplay is simplistic and repetitive. after a couple of minutes, all you do is repeat the same actions over and over. they'd have to revamp that as well, but you know it's not going to happen. these kinds of decisions should have been made BEFORE the game entered its beta stage.

they can probably salvage parts of the game with a few patches, but by then the game will be in the bargain bin.

BTW: if you understand German, here's GameStar's devastating yet accurate review: http://www.gamestar.de/spiele/omerta-city-of-gangsters/test/omerta_city_of_gangsters,47969,3008911.html
Thanks for the info - I hope that maybe someone from PR or development team would read your comments, otherwise the game will get a bunch of bad reviews and soon will be forgotten - it is so sad but that's how it goes nowadays - even the Inquisitor - I pre-ordered it as well and enjoyed it for a while (loved the setting), but it copped bad press and bad word of mouth and the game won't have big fan base....
It's so sad that when the game tries to offer something different, but has some issues with AI or UI or mechanics are poorly designed - then the game will get some bad reviews and gamers will not buy the game, which is sad when you think about the hours and hard work that the developers put into the project...
But anyway - I hope that something will be improved with Omerta - I would like this game to be good and successful. BTW: Thanks Fred_DM for your opinion and thoughts!

BTW: if you understand German, here's GameStar's devastating yet accurate review: http://www.gamestar.de/spiele/omerta-city-of-gangsters/test/omerta_city_of_gangsters,47969,3008911.html

Well, you don't need to have a fluent German to understand the title "Spiele kaput" and the score of 59... Well, I hope I will have more fun than anger later on with Omerta...
Post edited January 31, 2013 by xep624
"Gioco di tutti giochi" means nothing in italian XD
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Kiactus: "Gioco di tutti giochi" means nothing in italian XD
Perché? Sono curioso. :)
The demo was in certain aspects enjoyable, but that's not the "gangsters" game I'd like to play. I guess I had my expectations a tad too high, but for me the game at it's core feels like an internet flash/browser game. Pizza Frenzy on steroids if you will.
Post edited January 31, 2013 by Titanium