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Empire Rising

Moebius, a contemporary metaphysical adventure from the master storyteller Jane Jensen, the creator of Gabriel Knight and Grey Matter, is available for Windows and Mac OS X on GOG.com for $29.99.

When a secretive government agency enlists Malachi Rector to determine whether a murdered woman in Venice resembles any particular historical figure, he is left with nothing but questions. Why would the U.S. government hire him--a dealer of high-end antiques--to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come everytime Malachi lets his guard down, someone tries to kill him?

Moebius is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost. This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles. The game comes with the original soundtrack both in high-quality MP3 and FLAC format.

If you miss the times when adventure games were played mostly for the great and immersive storytelling, not just for the puzzles, humor, and views, be sure to get Moebius for $29.99 on GOG.com.
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Shambhala: Some people found Deponia sexist and misogynist...
I just think it was a lot of fun.
But those were so over the top it's hard to take them as something other than a joke.
Well, I don't think I'll ever understand those political correctness fellas... :)
And, while I criticize Deponia's humor, I must say it's comedy gold compared to that RPS guy trying to be funny :)
Post edited April 16, 2014 by Novotnus
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JudasIscariot: I too have been conditioned to expect releases on Tuesdays and Thursdays. Most of that stems from being here since 2008 as a member the community and now as staff :) It's so bad that I have to double check our schedule in case something snuck in on a day where we normally don't release anything :D
Hmm, you forgot to post this schedule in the "what did just update?" thread :-P


Regarding the release - I haven't played it yet and I hope there's going to be a patch to iron out the various glitches/ bugs I read about before I do. Maybe I'm too old school, but I'm not particularly fond of the looks of it and the character models seem to stand out but not necessarily in a good way.
Either way, I hope it does well so that we see more J. Jensen adventure games in the future.
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Robbeasy: I'll just leave this here and run...

Review
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ne_zavarj: RPS , Kotaku and TB reviews sucks .
TB's series is meant to be a first impression , not reviews. Many people like his style and opinions.
I just finished the second chapter and I'm enjoying it so far.

I would point out though that PCGamer gave high reviews to "adventure games" that are very casual and have basically no real puzzles, ie Gone Home, The Walking Dead, yet they gave a 55/100 score to PRIMORDIA, which is one of the greatest P&P adventures in modern times in my opinion, so their reviews mean shit all to me, it's obvious they don't like real adventure games they like "Story-Games" and " First-Person Walking Simulators".
Post edited April 15, 2014 by Crosmando
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htown1980: Thanks!! That's a fairly wide range...

I assume Crosmando is furious about this game's length...
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tomimt: It took about 8 hours for me to go through it. Others have reported around 6, so 6-8 hours.
So that's a bit longer than the first half of Doublefine Adventure?

Seems pretty short to me...
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Crosmando: I just finished the second chapter and I'm enjoying it so far.

I would point out though that PCGamer gave high reviews to "adventure games" that are very casual and have basically no real puzzles, ie Gone Home, The Walking Dead, yet they gave a 55/100 score to PRIMORDIA, which is one of the greatest P&P adventures in modern times in my opinion, so their reviews mean shit all to me, it's obvious they don't like real adventure games they like "Story-Games" and " First-Person Walking Simulators".
Whoever thinks Primordia is a 55/100 is fucked up.
Post edited April 15, 2014 by htown1980
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Crosmando: I just finished the second chapter and I'm enjoying it so far.

I would point out though that PCGamer gave high reviews to "adventure games" that are very casual and have basically no real puzzles, ie Gone Home, The Walking Dead and Broken Age, yet they gave a 55/100 score to PRIMORDIA, which is one of the greatest P&P adventures in modern times in my opinion, so their reviews mean shit all to me, it's obvious they don't like real adventure games they like "Story-Games" and " First-Person Walking Simulators".
I'm not trying to instill paranoia towards video game news media, but it all pretty much sucks. No conspiracy theories, no "they get paid to praise this and belittle that" on my part, I just think they're really, really bad at their jobs. They are either PC or console gamers and tend to be way too partial and vocal about it, they make piss-poor reviews of video games and they always excuse themselves with the typical "we're just human, it's just an informed opinion".

That's not to say I didn't like the games you mentioned (I love Broken Age, find The Walking Dead to be 'meh' at best and am biased towards Gone Home because IGN's Greg MIller loves it, and that in itself makes me loath it, even if I tend to like experimental video games like Dear Esther and Montague's Mount), but I also LOVED Primordia, and that lame excuse for a review rating is a disservice to the video game industry. Yeah, sure, everyone's entitled to their own opinions, but if I'm sick I don't go to a car salesman because of his opinion on medicine, I go to a doctor. Video game journalists should be experts on video games, but instead they're just some random guys that happened to have connections and got a job playing some video games mostly everyone knows about (screw that indie scene stuff, man! Assassin's Creed and Batman Arkham games all the way, baby!) and reviewing their political correctness, their "obvious" misogyny and sexism and how the developers are such cool/uncool people.

I haven't bought Moebius due to an unfortunate economically terrible stage I'm going through in my life, right now, but from gameplay videos, screenshots and word of mouth from people who are playing the game -- people who, though not claiming to be video game experts, end up being more so than "official" video game journalists -- I get the idea some of the lower scores and reviews are really unfair. If you're reviewing a point and click adventure game, the least you can do is have an actual point and click adventure player and "connoisseur" review it, for crying out loud!
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groze: I haven't bought Moebius due to an unfortunate economically terrible stage I'm going through in my life, right now, but from gameplay videos, screenshots and word of mouth from people who are playing the game -- people who, though not claiming to be video game experts, end up being more so than "official" video game journalists -- I get the idea some of the lower scores and reviews are really unfair.
I don't get that at all. Looking at the comments around on the internet I see the odd person saying they like it, most people saying its average/quite bad and some people its worse than that. It seems to me that the consensus is that the game is not very good. (I guess a 5 to 6 out of 10)

I could be wrong though.
I'm a completionist with a fairly large backlog, I still haven't gotten to similar games that are older and cheaper. Besides that I rarely buy new games anyway, so, while it does look good, Moebius will have to wait for me.

As for video game reviews in general- its tricky because gaming is a unique medium. You're not sitting back and watching/listening/reading, you're a part of the whole experience. Its hard to objectively look at a game without taking yourself out of that experience. I haven't given a lot of thought as to just how inherently subjective the medium is compared to television or literature, but the reviewers' consensus matters less to me than it does for film, for example. Honestly a couple of screenshots or a short video often tell me more about a game than most reviewers could.
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htown1980: I don't get that at all. Looking at the comments around on the internet I see the odd person saying they like it, most people saying its average/quite bad and some people its worse than that. It seems to me that the consensus is that the game is not very good. (I guess a 5 to 6 out of 10)

I could be wrong though.
you're not wrong. In order to declare this game as great, theres a long list of things you have to forgive. It goes from not very likeable characters, to tedious puzzles, to story logic problems...
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zavlin: you're not wrong. In order to declare this game as great, theres a long list of things you have to forgive. It goes from not very likeable characters, to tedious puzzles, to story logic problems...
Well, the puzzles I've encountered so far have been pretty easy, the "analysis" and "datapoints" thing is just a matter of trial and error even if you don't want to read the clues, and even if you do get stuck you can still "brute force" an adventure game simply by clicking on every object of interest, trying to combine every item, even if you suck at adventure games you'll eventually get through. You know or just use a walkthrough.
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zavlin: you're not wrong. In order to declare this game as great, theres a long list of things you have to forgive. It goes from not very likeable characters, to tedious puzzles, to story logic problems...
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Crosmando: Well, the puzzles I've encountered so far have been pretty easy, the "analysis" and "datapoints" thing is just a matter of trial and error even if you don't want to read the clues, and even if you do get stuck you can still "brute force" an adventure game simply by clicking on every object of interest, trying to combine every item, even if you suck at adventure games you'll eventually get through. You know or just use a walkthrough.
Plus, there's a hint system.
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cmdr_flashheart: Plus, there's a hint system.
Yeah that too, and it's a pretty generous one. You know I kinda like how the puzzles fit the story, as in to get the old woman to talk to you look her up on the internet and get a picture of her wearing an expensive necklace when she was young, you then find that necklace in the antique store and deduce that she sold it because she fell on hard times, then you give her the necklace and she talks to you about the murder. Yes it's simple and easy, but it felt natural to me. As did the "secret drawer" and getting the key out of the canal.
Post edited April 16, 2014 by Crosmando
I'm very interested, but, yeah, maybe not so much at that price point. It's a rarity for me to buy adventure games at full price. Daedalic's Night of the Rabbit was the one of the very few where I had no qualms doing so. Well, that and Wadjet Eye's stuff since their games are generally pretty affordable in comparison. :) Anyway, I quite enjoyed Cognition despite some of its glaring technical flaws, so I don't think I'll have any problems with this.

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Robbeasy: I'll just leave this here and run...

Review
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ne_zavarj: RPS ... reviews sucks .
Indeed. Once again they had to pull their 'game is sexist' angle out of their arse to boot. *le sigh*
Post edited April 16, 2014 by mistermumbles
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zavlin: you're not wrong. In order to declare this game as great, theres a long list of things you have to forgive. It goes from not very likeable characters, to tedious puzzles, to story logic problems...
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Crosmando: Well, the puzzles I've encountered so far have been pretty easy, the "analysis" and "datapoints" thing is just a matter of trial and error even if you don't want to read the clues, and even if you do get stuck you can still "brute force" an adventure game simply by clicking on every object of interest, trying to combine every item, even if you suck at adventure games you'll eventually get through. You know or just use a walkthrough.
yeah i didnt say they were hard, i said they were tedious. A bunch of puzzles where you just click on the options until youre right. They ultimately dont really add anything to the game... and thats a really large % of the puzzles between analyzing people and coming to those conclusions.
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zavlin: yeah i didnt say they were hard, i said they were tedious. A bunch of puzzles where you just click on the options until youre right. They ultimately dont really add anything to the game... and thats a really large % of the puzzles between analyzing people and coming to those conclusions.
They keep you playing and your brain working, I wouldn't say they were "tedious", I would say they aren't the best puzzles I've seen, but I've rather them than no puzzles at all, because that would be a boring game.