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Lurking in the forest, coming to get you.

Miasmata, a one-of-the-kind survival horror game that strands you on a mysterious island with a ferocious feline beast, is now available on GOG.com for only $13.49! That's 10% off, this week only!

Cats. You can't trust them. Even a cat person knows that they're always hiding something. It's not only that they will act offended if you find them peacefully sitting in the middle of a ruin that used to be your apartment and you blame them for this apparent natural disaster. This is nothing. At nights, when you're asleep the cat will sit at the footboard of your bed, staring at you, eyes glowing in the dark. Plotting. Screening the many scenarios of your death in his fuzzy feline head. If you happen to wake up at this moment, you will feel more than a little bit uneasy. All that can happen in the cozy safety of your own apartment. Now imagine a little change of setting--you're not at home, you're stranded on a mysterious island. Also, the cat isn't your average felis domesticus. It's still a cat, but it's the size of a pickup-truck. And it's got horns. And it's not even trying to hide the fact, that it wants you dead. Getting the chills now, are you? Well--welcome to Miasmata.

In Miasmata, an encounter with the giant cat-like monster is a probable cause of death for your character, but by no means the most common one. The game is very unforgiving when it comes to wilderness survival. Just like in the cult hard-core classic, [url=http://www.gog.com/gamecard/robinsons_requiem_collection]Robinson's Requiem[/url], you'll have to pay close attention to your nutrition, hydration, wounds, and potential illnesses, in order to just stay alive. As if this wasn't tough enough, another important task for you to complete on the island is to research its unique plants and fungi in order to synthesize a cure for the plague. Yes, didn't I mention you're suffering from a plague? Well, you do. By the end of the day you might just feel thankful, when the cat-creature creeps up to you in the darkness and puts you out of your misery. If you're a quitter, that is. Otherwise--prepare for a masterfully created survival horror challenge!

Do you think you know a thing or two about wilderness survival, self-medication, chemistry, and cats? Miasmata will prove you wrong, for only $13.49. You can grab it 10% off until Wednesday, December 5, at 14:59 GMT.
From what I've seen and heard from others, there's a lot of back-and-forth to the gameplay. You can carry up to three different flowers at a time, but only one of each. I also found it strange that while the environments and creatures seem really well done, the Humans look quite unpolished and seem out of place insofar as how everything else looks.

The fact that it's an unforgiving game with a heavy need to constantly save or reload, all the time, makes me uncertain about wanting to get it. I did play Robinson's Requiem and it was okayish, but also extremely unforgiving. I found myself losing interest after the first dozen deaths or so because I missed some warning sign, or didn't notice something I needed as I was moving around.

Like another person, I might actually enjoy the game more without the looming threat of the 1-hit-kill Cat Monster roaming around, especially since there's plenty of other ways to die.

Of course, this whole conversation of mine is fairly moot because I'm almost positive I can't run the game. Still, if I could, those would all certainly be issues I'd be concerned with.
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jefequeso: *snip...*
Yeah... I dunno. You have what... 256mb? What resolution do you run at?
Do you mean Grimrock? It has been a while, but I think it was 1024*768. However, I had to adjust all the quality features to minimum.
I guess, nobody will be able to answer my question... just myself by trying the game. And I will definitely do that later on (when there will be a discount).
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HiroshiMishima: From what I've seen and heard from others, there's a lot of back-and-forth to the gameplay. You can carry up to three different flowers at a time, but only one of each. I also found it strange that while the environments and creatures seem really well done, the Humans look quite unpolished and seem out of place insofar as how everything else looks.

The fact that it's an unforgiving game with a heavy need to constantly save or reload, all the time, makes me uncertain about wanting to get it. I did play Robinson's Requiem and it was okayish, but also extremely unforgiving. I found myself losing interest after the first dozen deaths or so because I missed some warning sign, or didn't notice something I needed as I was moving around.

Like another person, I might actually enjoy the game more without the looming threat of the 1-hit-kill Cat Monster roaming around, especially since there's plenty of other ways to die.

Of course, this whole conversation of mine is fairly moot because I'm almost positive I can't run the game. Still, if I could, those would all certainly be issues I'd be concerned with.
How do you know all this without playing it? What you don't like about it and such?
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Wishbone: What a horrible decision to use a gamepad for the in-game footage, when it wasn't the only option. It looks awful :-/
Honestly I think it's a better choice to use a gamepad if you want to show off ingame footage in a cinematic way. It looks smoother. Mouse control looks jumpy, hectic and stuttering, which is not so pleasant to watch. But it has to be done well, otherwise it looks even worse than with a mouse. And that is the problem with this trailer: It's not done well.
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Bavarian: Honestly I think it's a better choice to use a gamepad if you want to show off ingame footage in a cinematic way. It looks smoother. Mouse control looks jumpy, hectic and stuttering, which is not so pleasant to watch. But it has to be done well, otherwise it looks even worse than with a mouse. And that is the problem with this trailer: It's not done well.
Exactly. The camera is still, then starts moving at a fixed speed, then stops completely, then moves in a new direction, etc. It gives the impression that the game is almost impossible to control.
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Bavarian: Honestly I think it's a better choice to use a gamepad if you want to show off ingame footage in a cinematic way. It looks smoother. Mouse control looks jumpy, hectic and stuttering, which is not so pleasant to watch. But it has to be done well, otherwise it looks even worse than with a mouse. And that is the problem with this trailer: It's not done well.
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Wishbone: Exactly. The camera is still, then starts moving at a fixed speed, then stops completely, then moves in a new direction, etc. It gives the impression that the game is almost impossible to control.
I'm pretty sure it isn't the mouse control at fault, rather the poor scripting of the game as a whole. The game is ridiculous when it comes to movement, from entire game pauses to delayed response to pressing any button. The game has some unsightly lighting effects and maybe a quarter of the content looks out of place. The character you play always runs except up a slope where he comes to a painful crawl, and woe if you wanted to stop at the edge of cliff for a better view as you'll meet a tumbling drop to the bottom increasing your fever (but not hurting you). It's not a bad concept, but it's execution isn't smart.
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McDon: How do you know all this without playing it? What you don't like about it and such?
Just read previews/reviews, opinions and watch youtube videos. Don't need to play the game to see what it has to offer. It's a good way to gauge if it has enough appeal before buying it. Not like there is a demo for people to play with to get a feel for it themselves.
Post edited December 03, 2012 by moonglaive
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Wishbone: Exactly. The camera is still, then starts moving at a fixed speed, then stops completely, then moves in a new direction, etc. It gives the impression that the game is almost impossible to control.
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moonglaive: I'm pretty sure it isn't the mouse control at fault, rather the poor scripting of the game as a whole. The game is ridiculous when it comes to movement, from entire game pauses to delayed response to pressing any button. The game has some unsightly lighting effects and maybe a quarter of the content looks out of place. The character you play always runs except up a slope where he comes to a painful crawl, and woe if you wanted to stop at the edge of cliff for a better view as you'll meet a tumbling drop to the bottom increasing your fever (but not hurting you). It's not a bad concept, but it's execution isn't smart.
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McDon: How do you know all this without playing it? What you don't like about it and such?
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moonglaive: Just read previews/reviews, opinions and watch youtube videos. Don't need to play the game to see what it has to offer. It's a good way to gauge if it has enough appeal before buying it. Not like there is a demo for people to play with to get a feel for it themselves.
I see... it's just... I'm a pirate hunter! 0_o dun dun dun dun
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GOG.com: ..an encounter with the giant cat-like monster is a probable cause of death for your character, but by no means the most common one. The game is very unforgiving when it comes to wilderness survival. Just like in the cult hard-core classic, Robinson's Requiem, you'll have to pay close attention to your nutrition, hydration, wounds, and potential illnesses, in order to just stay alive. As if this wasn't tough enough, another important task for you to complete on the island is to research its unique plants and fungi in order to synthesize a cure for the plague. Yes, didn't I mention you're suffering from a plague? Well, you do. By the end of the day you might just feel thankful, when the cat-creature creeps up to you in the darkness and puts you out of your misery. If you're a quitter, that is. Otherwise--prepare for a masterfully created survival horror challenge!
Obvious you have never played the game. There is only one thing you need to look after and that is your fever which acts as your normal health. You fall, you get fever. You start drowning, you get fever. The beast cat scratches you, you get fever. You start dehydrating, you get a fever. THAT is it. And it's easy to cure that fever. (yes those are the only ways for you to possibly die) That cat doesn't stalk you at all, ever - it appears at random wherever you might be, and you ARE safe from it if you stand in a house. I don't care if the creators say it hunts you, it doesn't if you pay attention to how it appears and disappears an an instant and how it always knows where you are going to be, always. You can sleep away the night without any bad effect (recommended since at night you see nothing but black).

The main time spent is finding the 6 specific plants to make the cure for the plague that has zero effect on your character in game. This is the main objective. You will uncover some interesting notes left behind by a previous research team and learn an interesting thing or two about the character you play. You can finish the game in 3 game days according to an achievement unlock.
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moonglaive: Just read previews/reviews, opinions and watch youtube videos. Don't need to play the game to see what it has to offer. It's a good way to gauge if it has enough appeal before buying it. Not like there is a demo for people to play with to get a feel for it themselves.
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McDon: I see... it's just... I'm a pirate hunter! 0_o dun dun dun dun
What Moonglaive said. I was reading up about it over at Steam for a while and watched a few videos, and a couple of things came up repeatedly.

Anyways.. wow, really? Completing the game in 3 In-game days? That sounds.. I dunno, but it seems strange for a game with such an emphasis on exploration to have an achievement for beating it in such a ridiculously short amount of time. Where's the drive to let yourself be immersed into the island and the creatures? Leave that kinda thing to the speedrunners, devs.

Also, I do find it kind of a relief to learn that the fever is really the only thing you have to largely worry about. GOG's synopsis really bares no resemblance to the actual game in that case, cause not having played it myself all I could draw upon when thinking of difficulty was Robinson's Requiem, seeing as how it wasn't something that came up in a lot of stuff I'd read.
I have completed this game just today. Took me about 10 days and I have explored 99% of the map. I must say I owe a lot of my success to just stumbling in camps while running from the monster. But I must say this is one of the best games I ever played in my life! It has so much soul and I would like to say "It is so realistic that it will make you angry!". What a feeling of a feeble sick man against the wilderness.