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The return of an 8-bit legend!

The Lords of Midnight, a unique classic mash-up of RPG, strategy, and interactive fiction, faithfully recreated for modern systems, is now available on GOG.com for only $5.99

The land of Midnight is in danger. The name of the villain menacing the realm is whispered in every homestead with fear and fascination: Doom... dark, Doomdark, Doomdark! Only the Lords of Midnight, the valiant knight protectors of the folk, can stand up to the accursed Whitchking. It will be no easy task, though. The lords will ride the four winds, looking for allies, recruiting their armies, and bringing light to wherever the shadow of Doomdark falls. Forging their legend with their every step, they would become the champions the land needs. Should they fail, all will be lost. Don't let them fail.

The Lords of Midnight was originally released in 1984. What you see here, is a revamped version of the exact same game, retaining its gameplay and graphical style, just adding some more intuitive interface and high resolution graphics. At its core, however, this is the exact same game that enthralled the imagination of many gamers almost three decades ago. The turn based game mixes elements of an adventure with a robust, well-written storyline, an epic wargame in which you manage and command large armies, and a role-playing game with much focus on exploration of the game's incredibly detailed landscape. Your main quest--defeating the evil Witchking Doomdark--is no easy task, and completing the game in any of the possible ways will prove a challenge. Let one of the oldest, yet greatest stories ever told in a computer game unfold before you!

See how deep, addicting, and fun computer games already were 30 years ago. Get The Lords of Midnight today, for only $5.99 on GOG.com!
Never heard of the game (it was released long before I was born), but the description resembles me The King of the Dragon Pass, thus I am interested.

Wishlisted for now.
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graspee: This page has the pc 90s remakes of the games:

http://www.icemark.com/downloads/index.html#thecitadel
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PetrusOctavianus: NO, that is NOT a remake.
The Citadel was a sequel to Lords of Midnight and Doomdark's Revenge, but it was a seriously flawed clusterfuck when Mike Singleton decided to make it real time instead of turn based.
There was to be a third turn based game called Eye of the Moon, but sadly it never materialized. Mike Singleton had plans to finally finish it after completing the current remake of Lords of Midnight, and then Doomdark's Revenge, but sadly he passed away some moons ago.

Personally I don't think I will buy this remake, since it doesn't seem to offer enough new things compared to the original.
Chris Wilde actually did a DOS port of the ZX Spectrum version many years ago (1999, I think), and also made a remake - The Midnight Engine - with improved graphics.
There's even versions with 3D graphics where you can actually see the enemy units moving.

Lords of Midnight was a great game - a unique mix of first person perspective and strategy, where you assume the role of Luxor the Moonprince and with the power of his Moon Ring can see through the eyes of his allies. You start with only four characters and no army, while Doomdark already have 50-100 thousand soldiers on the move. So you need to recruit soldiers and find and recruit more Lords ASAP. Some of the Lords are in difficult to reach places.

The great thing about LoM is that it's quite replayable and you can adopt different strategies: Try to hold the line at the Plains of Blood and along the Mountains of Ithril I found the most rewarding, since it was difficult, but not impossible. You could also retreat all the way back to the Citadel of Xajorkith.

As I said I will not buy this game unless I'm convinced it has enough improvements from the original (graphics doesn't count for me).
I'm more excited by a possible remake of Doomdark's Revenge, though, since that game both had some design flaws as well as being much more dynamic (the lords move and have their own agendas) and replayable, and none of the remakes so far has had both an automap and been bug free.
Hopefully Chris Wild will eventually do a remake that fixes the design flaws:
http://thelordsofmidnight.com/blog/2013/06/27/the-frozen-gates-i-shall-tear-down/#comment-1730
Don't forget that one planned sequel to DoomDarks Revenge somehow morphed into the action game Midwinter in somewhere in development too! It had a very similar 'recruiting' mechanic and turn based real time actions (if that make sense - your guys took turns to do some real time vehicle piloting or whenever for a set time)
I don't mind regular releases of new content. In fact, even if I already bought it on Steam, I'll usually buy it here (for DRM-free) later on, when the price has dropped. However, I really come here to get old games, so I don't have to dig around abandonware sites. With almost 550 games on my GOG account, I feel there are easily another 1,000 titles at least a decade or more in the past that I'd be happy to shell out $5-$10 USD a pop for. Just keep at it -- more of both types of content!
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Bloodygoodgames: Then bugger off back to Steam.
Frankly, I think this response is completely out of line, and I think you are misunderstanding or misrepresenting a lot of what he is actually saying.
nice. too many classics out there to have played them all. always nice to discover old games that are new to me. one of the reviews i read said this game wore obvious tolkien influences. that and the interesting look of this game has me sold. thanks, gog.
Post edited August 14, 2013 by Jonathanimal
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Tarm: If you like Dwarf Fortress I suggest you have a look at Gnomoria.
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TheJadedOne: Note that Dwarf Fortress in fortress mode and Dwarf Fortress in adventure mode are two very different beasts, and it is the adventure mode that I described as probably being the "closest thing we have now". You can't really role-play in fortress mode because you're not a character in that mode. (I couldn't find anything to indicate that Gnomoria supports an adventure mode.)

Anyways, Gnomoria does appear to be more accessible than Dwarf Fortress, but it's still in alpha. Even though it's fortress mode only, I may take it for a spin once it's done. I also came across some game called "Towns" which I may have to check out.
Aha. Thanks for clarifying.
I haven't played Towns yet but I'll probablytry it when I'm tired of Gnomoria which by the way already is fun I think.

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Phc7006: Fully agree with both statements. Let's hope GOG listens ...

I'm not against having newer games around, I havew even purchased some, but GOG should not run after Steam. It's a battle lost in advance considering the size and strenght of that maketing warmachine. There still are whole areas of "classic" gaming that are left in limbos ( true pre-RTS strategy games , flight simulators , just have a look at Microprose's or SSI's catalogues )
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Huinehtar: I don't see why complaining about new games release on GOG. You mentioned Steam. But think about tomorrow. 1 year, 2 years... 10 years... etc... Should interesting current games be only release on Steam, considering they could be classics years after, and could not be available on GOG, because of Steam-only contracts? Should "good old" games be stuck on ages before 2005, and never after? I can love old games, but I don't want GOG to die, and I'm thinking about the future.
If a platform is stuck in the past, it's doomed. Because the whole possible catalog is locked. No new game = interest locked, and it would decrease years after years. Because if someone has bought all old games released, could you think that he/she would be interested in the platform where he/she has bought his/her games? I don't think so. He/she would let the platform die and would go towards platforms which have new games, or at least, old games released after the date the previous platform decided to determine between "old" and "new".

Personally, I do not buy games in a dichotomous way (Steam for new games, and GOG for old games). I am confident to see that some Kickstarter projects will be released on GOG, and looking at the community wishlist, I am not the only one. Good games now will be classic "good old games" for my children in the future, maybe.

Yes, I am waiting for more old games release, too. But I can't play all games, new or old. So if a week, there are no games I'm interested in at the moment, it's fine, I have aldready some games to play, and I am waiting for some new games release. I'm ok with that. There isn't dust on each game I buy here ;-)

If you are complaining because there are releases on both platforms you use, I don't think it's GOG fault. It's nobody's fault. It's just conflictual consumer habits. It could be annoying, I understand. But, some people are fine with that (DRM-free is another stance). And GOG has to evolve, to survive, to live: Good old games of the past, Good old games of the present, Good old games of the future.
I don't agree with your example at all. Here's one of mine.

What GOG did is like if Porsche suddenly started pumping out lots of ordinary estate cars and almost no sport cars. Porsche is still in the car market but the customers and competition is very different.

If they instead had done as you think they did by just spreading out their catalogue, starting making two or three new car categories but not doing this big shift I'd have agreed with you.

The core GOG customer was a good one too. Nostalgic old gamers with a job and stable economy that often bought games just because they wanted them in their collection. Combine that with hardcore young gamers that want to try the old classics and the gamer subgroup that hate DRM so they always choose to buy the version without DRM even if it's more expensive.
A lot of other game distributors would kill to get that kind of customers.

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FraterPerdurabo: Yeah, they are definitely losing the interest of people such as myself who come here to buy classics and ease-to-play. Let's look at Amnesia and Penumbra, the two latest "old" releases. I bought all of those during the Steam sale years ago and actually played a bit of Amnesia a while ago. I don't think that GOG had to make a great effort (and by that I mean probably none) to make those work on newer rigs, because I don't think that Steam had to do anything there and my game worked just fine right off the bat.

So let's see: higher prices, worse and less frequent sales, generic catalog additions from the near-past, new games which will be available at a fraction of a cost on Steam in the near future. Not good enough. For me as a customer, if GOG wants to compete with Steam or other digital distributors, it must up its ante by releasing way more games way more frequently to build up a catalog which can in size and variety compete with those of other digital distributors. I can understand their motivation though - now that it has built up a reasonable reputation it is probably far more profitable for GOG to churn out newer titles because of the price difference. I can also understand how it claims to be "championing" the DRM-free movement (which is to be lauded), but I am not going to repurchase a game on GOG that I already have on an alternative digital distribution platform just to get it DRM-free (unless it is one of my absolute favourites).

Replacing two GOGs a week with two indie games a week is not good enough.
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tapeworm00: I don't agree with you, but what I want to bring up is that you have to remember the process that GOG goes through when it comes to releasing games: chasing the IP owners, putting some order in the history of every game, and reaching a DRM-free agreement to release. This kind of work is relatively easy when it comes to new and recent games, but if you go back even 15 years ago or so the process is not as streamlined, since IPs are often lost in some no-longer existing company limbo, or the people who made the game don't care anymore, have changed professions, countries...

The DRM-free principle is what makes GOG what it is, and you also have to think that most people either do not care about it or they fully support it as a form of copyright. They've been fighting an uphill battle ever since the beginning, and I believe this is why GOG had to shift its strategy and change its name. In the surveys they made at the time, the majority of us voted that yes, GOG should go on even if it was to sell new games - what we love about it is the concept and the service, not just the games they provide. After all, look at how long they took to release System Shock 2, a game that people had asked for for years! The games exist, but that doesn't mean that GOG has easy access to them or that the DRM-free policy will be attractive to developers.
That's why I wrote that GOG have to tell us customers up front why they have done this drastic change. If they do have problems getting more old games to sell tell us so that we don't feel fooled and deceived.

The DRM free principle is what makes GOG now. Before that it was old games period. DRM free was never as important before. I've been here since almost the first day and old games is what made GOG as big as it is today and not the DRM free policy.
Many of us voted for GOG adding new games without realising that new games was going to be GOGs new focus. Had they told us that during the poll the result would have been very different.
Post edited August 14, 2013 by Tarm
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Phc7006: I'm not against having newer games around, ...
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Huinehtar: I don't see why complaining about new games release on GOG.
I'm not sure why you read my comment as "complaining". Simply I would like to see more older games ( or remakes of older games). Not less indies or new games. I understand perfectly that GOG has to make a living and thus has to go beyond what is a niche market. But games that are published soon afterwards on Steam, ( that will discount them heavily fairly rapidly), or included in bundles( where discount hunters will buy them for 3 cents above the threshold that maximize their number of games) isn't what I am looking for on GOG.

As for kickstarter projects, i wishlisted some too.
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Sigh.
Let's go over the numbers again.
So far in 2013 GOG has released 101 games. Of those, 26 were pre-2k ones and 39 were 10+ years old on GOG release date. Lords of Midnight is listed as a 2013 release, thus not part of the classics. If you want to include it, increase the counts by 1.
In 2012 GOG released 160 games. Of those 47 were pre-2k ones and 62 were 10+ years old.
In 2011 GOG released 85 games. Of those 48 were pre-2k ones and 57 were 10+ years old.
In 2010 GOG released 79 games. Of those 35 were pre-2k ones and 36 were 10+ years old.
In 2009 GOG released 114 games. Of those 47 were pre-2k ones and 42 were 10+ years old.
In 2008 GOG released 65 games. Of those 29 were pre-2k ones and 23 were 10+ years old.

If GOG follows last year's release frequency, we are looking at ~60 more games. Lowest percentage of pre-2k games released was in 2012 with a 29%, or almost 1 in 3 games being a pre-2k one. So we can look forward to ~20 more pre-2k games.
For reference, highest percentage of classics was 56% in 2011, mostly due to EA being signed up, since 19 out of 48 pre-2k are EA titles.

So feel free to complain that GOG isn't releasing old titles, but do post your numbers. Yes, GOG hasn't released a pre-2k title for more than a month (Dracula Trilogy, GOG date July 9th 2013, original date October 1st 1999) while for 10+ years we are still a month without one (The Settlers 4, GOG date July 18th 2013, original date February 15th 2001).

Feel free to point out any errors in my data, and feel free to use said data for your own analysis/hypothesis. Personally, I don't see any reason to predict gloom, though predicting Doom would make me happy. And I guess I should make a thread next January with the statistics of GOG's releases.
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JMich:
I don't believe you. The sky is falling!
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ShadowWulfe: I don't believe you. The sky is falling!
Indeed.
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graspee: This page has the pc 90s remakes of the games:

http://www.icemark.com/downloads/index.html#thecitadel
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PetrusOctavianus: NO, that is NOT a remake.
The Citadel was a sequel to Lords of Midnight and Doomdark's Revenge, but it was a seriously flawed clusterfuck when Mike Singleton decided to make it real time instead of turn based.
The bookmark got accidentally left on when I cut and paste the url. If you just calmly scroll up from there you will see the remakes of LoM and DDR.

http://www.icemark.com/downloads/index.html
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PetrusOctavianus: NO, that is NOT a remake.
The Citadel was a sequel to Lords of Midnight and Doomdark's Revenge, but it was a seriously flawed clusterfuck when Mike Singleton decided to make it real time instead of turn based.
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graspee: The bookmark got accidentally left on when I cut and paste the url. If you just calmly scroll up from there you will see the remakes of LoM and DDR.

http://www.icemark.com/downloads/index.html
OK, I thought you thought The Citadel was a remake of LoM. If so you would not have been the first one.
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Cronjob: . With almost 550 games on my GOG account,
Makes you wonder how bad are those 40 some games that you haven't bought. :)
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JMich: Sigh.
Let's go over the numbers again.
So far in 2013 GOG has released 101 games. Of those, 26 were pre-2k ones and 39 were 10+ years old on GOG release date. Lords of Midnight is listed as a 2013 release, thus not part of the classics. If you want to include it, increase the counts by 1.
In 2012 GOG released 160 games. Of those 47 were pre-2k ones and 62 were 10+ years old.
In 2011 GOG released 85 games. Of those 48 were pre-2k ones and 57 were 10+ years old.
In 2010 GOG released 79 games. Of those 35 were pre-2k ones and 36 were 10+ years old.
In 2009 GOG released 114 games. Of those 47 were pre-2k ones and 42 were 10+ years old.
In 2008 GOG released 65 games. Of those 29 were pre-2k ones and 23 were 10+ years old.

If GOG follows last year's release frequency, we are looking at ~60 more games. Lowest percentage of pre-2k games released was in 2012 with a 29%, or almost 1 in 3 games being a pre-2k one. So we can look forward to ~20 more pre-2k games.
For reference, highest percentage of classics was 56% in 2011, mostly due to EA being signed up, since 19 out of 48 pre-2k are EA titles.

So feel free to complain that GOG isn't releasing old titles, but do post your numbers. Yes, GOG hasn't released a pre-2k title for more than a month (Dracula Trilogy, GOG date July 9th 2013, original date October 1st 1999) while for 10+ years we are still a month without one (The Settlers 4, GOG date July 18th 2013, original date February 15th 2001).

Feel free to point out any errors in my data, and feel free to use said data for your own analysis/hypothesis. Personally, I don't see any reason to predict gloom, though predicting Doom would make me happy. And I guess I should make a thread next January with the statistics of GOG's releases.
I admire your perseverance, JMIch; tirelessly presenting over and over again the proof that GOG may have dropped the Good Old Games as a name but not their interest and efforts in making good old games available to us again. Unfortunately, it seems to have little to no effect on those you choose to see GOG as being taken over by new games and thus as having betrayed them.

Sigh indeed.
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JMich:
We should take cover, GOG has betrayt us.

No moar older games evar.