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The dungeon crawler genre is not dead, but the monsters that crawl through the dungeons soon will be.

Legend of Grimrock will send you on a grand quest for fame, fortune, weapons, and experience like you haven’t seen on the PC for ages. For one week (until 18 April 2012 at 12.59 PM EDT), you can pick up this fantastic dungeon crawler for just $13.49--10% off the regular full price of $14.99!

If you remember playing titles like Dungeon Master or Eye of the Beholder, you probably own Legend of Grimrock already. Die-hard fans of classic dungeon crawlers looked at the this indie gem as a chance to revive the good old days when hacking your way through a dungeon prison really meant something. If you’ve never heard of the dreaded Grimrock mountain that never releases its prisoners alive, you have an amazing chance to scavenge, fight, level up, puzzle, and learn the classic formula for RPG-ing.

Legend of Grimrock sports tile-based movement combined with real-time combat. You control a party of four prisoners, either using the pre-made adventurers or by carefully creating your own desperate crew. You have only three classes: fighter, rogue, and mage, but the addition of minotaurs or insectoids races mixes things up a little and assures future replay value. Then the crawling and hacking begins--and that’s what’s most important about an action RPG. The fights are tough and require planning and some evasive movements, but the learning curve allows you to adjust to the grid-based waltz of step forward--attack--step backward--magic--step left--avoid in a minuet of death. The combination of atmospheric sounds (wind, whispers, and monster growls somewhere), some clever and demanding puzzles, amazing monster design (killer snails!), and impressive detail poured into Grimrock dungeons make the game one of the finest dungeon crawls ever made.

If you’re a born dungeon crawler: reawaken the feeling of excitement when you turn another corner and know not what to expect. If you’re a first-timer: be assured that the modern execution, simple UI, great graphics, and something absolutely magical will suck you in and not let you out unless you free your party from the magic-, mayhem-, and monster-filled catacombs of Legend of Grimrock.

Check out this early contender for indie game of 2012 (It’s already got a 95 from Destructoid, and a slew of other top reviews from publications all around the globe!) here on GOG.com for a limited time offer of $13.49
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Merchito: Manual is a bit scarce on informations.
Is it possible to revive a dead character?
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Pheace: From what I remember from Totalbiscuit's Video there's some kind of blue glowing stone on each level that allows you to resurrect members.
Oh so that is what the weird stone was for I wished I knew that yesterday as my party kept getting slaughtered by packs of those evil mushrooms.
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Skunk: My computer has a 3.2GHz Pentium 4 processor, Nvidia GeForce 7600 GS 512MB AGP video card, 2GB of DDR ram, and Windows XP Pro SP3. If you're a good old gamer like me, and you've yet to upgrade to a system with multiple cores, DDR2+ ram, PCI-e video, or a 64-bit operating system, you should still be able to enjoy this game just fine.
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ZPavelZ: I got Intel Pentium M with 512 Mb of RAM and Intel 915 graphics card (shared graphics memory with RAM). :) Do not think Grimrock will run on my laptop. :)
Yeah I know it works pretty well with a Intel GMA x4500 for mobile integrated graphics chip
with a little fiddling around with two or three of the settings.
Not sure about the 915 maybe if you used the 3D Analyzer emulator maybe.
Post edited April 12, 2012 by DCT
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DCT: Yeah I know it works pretty well with a Intel GMA x4500 for mobile integrated graphics chip
with a little fiddling around with two or three of the settings.
Not sure about the 915 maybe if you used the 3D Analyzer emulator maybe.
Well x4500 is newer. WIth indie games the thing is - sometimes their Minimum Requirements stated are not really minimum. I can not recall precisely which game it was now, but there was some title that I was "not supposed to" be able to run according to stated Min. requirements. Yet I played it and enjoyed a lot.
Post edited April 12, 2012 by ZPavelZ
I was going to wait but decided to get this today.
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DCT: Yeah I know it works pretty well with a Intel GMA x4500 for mobile integrated graphics chip
with a little fiddling around with two or three of the settings.
Not sure about the 915 maybe if you used the 3D Analyzer emulator maybe.
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ZPavelZ: Well x4500 is newer. WIth indie games the thing is - sometimes their Minimum Requirements stated are not really minimum. I can not recall precisely which game it was now, but there was some title that I was "not supposed to" be able to run according to stated Min. requirements. Yet I played it and enjoyed a lot.
Well I know that, but was surprised that the game ran pretty well on it with only really having to turn down shadows to low and turning off SSAO on 1366x768 resolution(shadows to medium if you don't mind a few fps dips in heavy shaded areas) and on 1280x720 and 1280x768 you can get away with shadows on medium or high(high if you don't mind so noticeable slowdown in heavy shaded areas) with SSAO either off or on Medium I'd say with SSAO set to medium it's about 20-35 fps.

So it seems that the really demanding bits of the game's settings are the SSAO and the Shadows and even with the SSAO off and med to low shadows the game is still damn prettyto look at. So if your integrated graphics chip supports pixel shader 3 and has the required memory you should be fine you just may have to turn this and that down. Sadly I don't think the 915 series did(I think it only supported up to pixel shader 2.0) but as I said you can try using 3d Analyzer which is a graphics card emulator but that is a bit of a chore to use since you have to be exact with what card. it's id number, it's settings and so on to set it up properly.
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Ric1987: I was going to wait but decided to get this today.
I dont think you'll be dissapointed ! :-)
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DCT: Well I know that, but was surprised that the game ran pretty well on it with only really having to turn down shadows to low and turning off SSAO on 1366x768 resolution(shadows to medium if you don't mind a few fps dips in heavy shaded areas) and on 1280x720 and 1280x768 you can get away with shadows on medium or high(high if you don't mind so noticeable slowdown in heavy shaded areas) with SSAO either off or on Medium I'd say with SSAO set to medium it's about 20-35 fps.

So it seems that the really demanding bits of the game's settings are the SSAO and the Shadows and even with the SSAO off and med to low shadows the game is still damn prettyto look at. So if your integrated graphics chip supports pixel shader 3 and has the required memory you should be fine you just may have to turn this and that down. Sadly I don't think the 915 series did(I think it only supported up to pixel shader 2.0) but as I said you can try using 3d Analyzer which is a graphics card emulator but that is a bit of a chore to use since you have to be exact with what card. it's id number, it's settings and so on to set it up properly.
Thanks for the detailed response. I guess you are right and the game is really well optimized (which is even more amazing considering it is an indie title). I have seen videos of the game. Taking into account all the ambient light effects it offers it is not surprising its SSAO and Shadows require so much computing power.

915 is either shader 2.0 or 1.1 (I am not 100% sure as some games that require 2.0 do not run on my machine while others do). Never tried 3D Analyzer even though I know about this application. Thanks for your advice!
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DCT: Well I know that, but was surprised that the game ran pretty well on it with only really having to turn down shadows to low and turning off SSAO on 1366x768 resolution(shadows to medium if you don't mind a few fps dips in heavy shaded areas) and on 1280x720 and 1280x768 you can get away with shadows on medium or high(high if you don't mind so noticeable slowdown in heavy shaded areas) with SSAO either off or on Medium I'd say with SSAO set to medium it's about 20-35 fps.

So it seems that the really demanding bits of the game's settings are the SSAO and the Shadows and even with the SSAO off and med to low shadows the game is still damn prettyto look at. So if your integrated graphics chip supports pixel shader 3 and has the required memory you should be fine you just may have to turn this and that down. Sadly I don't think the 915 series did(I think it only supported up to pixel shader 2.0) but as I said you can try using 3d Analyzer which is a graphics card emulator but that is a bit of a chore to use since you have to be exact with what card. it's id number, it's settings and so on to set it up properly.
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ZPavelZ: Thanks for the detailed response. I guess you are right and the game is really well optimized (which is even more amazing considering it is an indie title). I have seen videos of the game. Taking into account all the ambient light effects it offers it is not surprising its SSAO and Shadows require so much computing power.

915 is either shader 2.0 or 1.1 (I am not 100% sure as some games that require 2.0 do not run on my machine while others do). Never tried 3D Analyzer even though I know about this application. Thanks for your advice!
Happy to be of some help.
For anyone worried about requirements - I bought a video card for <$50 secondhand from a friend about 3 years ago. My PC was middle-of-the-road then and is pretty slow now. I can run this game just fine with everything on high. So it's not very demanding once you meet the minimum specs.
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RafaelLopez: Now what's beyond me is why the hell did they put all this 3D firepower into a tile-based old-school dungeon crawler.
Navigating mazes. Turning in place. You're supposed to get lost in a dungeon because it's big, not because you can't tell left from right. The first time I played a goldbox game, I was so LOST. Anvil of Dawn tries to compensate for it with cthulhuesque geometry. It works, but looks weird. 3d is the way to go.
Currently in level 3, Oldschool Mode, loving this game. Some of the puzzles are quite clever, the atmosphere is just amazing, and combat is fun. I see myself playing this game for quite some time.
While I take the risk of being lynchmobbed for not buying from GOG (buying from the dev direct is the same price and gives you a Steam key that I may not even use, but it's good to have), I've noticed something interesting about the payment system...
Attachments:
grimrock.jpg (22 Kb)
Post edited April 12, 2012 by jamyskis
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jamyskis: I've noticed something interesting about the payment system
Which is? You can't just post a screenshot and expect us to read your mind. I don't see anything unusual there.
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jamyskis: I've noticed something interesting about the payment system
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bazilisek: Which is? You can't just post a screenshot and expect us to read your mind. I don't see anything unusual there.
I'm guessing "Humble Store" is the interesting thing, but I'm not sure. Clarification is definitely needed!
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bazilisek: Which is? You can't just post a screenshot and expect us to read your mind. I don't see anything unusual there.
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adambiser: I'm guessing "Humble Store" is the interesting thing, but I'm not sure. Clarification is definitely needed!
Perhaps it's the lack of regional discrimination?
It was about the Humble Store. Thought that would have been quite obvious.

Good to finally have proper confirmation that it is exists and is pretty much in place.