It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
They say the dead know no pain. Things are about to change!

Meet Raziel: a vampire-turned-wraith, who will show you how to have a soul-devouringly good time for just $5.99 on GOG.com

Soul Reaver is technically the second installment in Legacy of Kain series, but practically it’s a beginning of a new adventure. What is important is that the game brought the franchise into 3D and introduced a completely new character while maintaining the uniquely dark and seductive atmosphere. The player controls Raziel, once one of six powerful lieutenants of Kain who was later broken and killed by his former master. Reanimated in the Spectral Realm as a wraith by The Elder God, Raziel serves as the deity's "angel of death" and will not stop unless his five undead vampiric brothers--and Kain himself!--are destroyed.

The gameplay is flawless, fights are violent and gory, and the game requires you to shift in real-time between the material and spectral planes to solve puzzles and defeat monsters. Raziel, the series’ new anti-hero is a character who feels real despite his wraithlike nature. His striking visual appearance (a wrap hiding his jawless face, radiant pupilless eyes, tattered wings, and claws and feet), tragic nature, personality change throughout the game, and his blue symbiotic blade, made him one of the most recognizable characters in gaming history.

Once you get ahold of the Soul Reaver sword, you will never want to stop hacking and slashing, especially for just $5.99 on GOG.com.
avatar
Daedolon: Though whatever was written in the sequels, was written mainly without the consensus of Silicon Knights so one might argue it's not in the original canon.
I disagree though, looking trough the manuals, I guess I can't really disprove that theory.

Blood Omen:
Director ~ Denis Dyack.
Storyline and Mythology ~ Denis Dyack and Ken McCullock.

Soul Reaver:
Director ~ Amy Hennig.
Original Game Concept ~ Amy Hennig and Seth Carus.

Soul Reaver 2:
Director ~ Amy Hennig.
Story ~ Amy Hennig.

Blood Omen 2:
Director ~ Glen A. Schofield.
Story ~ Bret Robbins and Steve Ross.

Defiance:
Director ~ Amy Hennig.
Story and Dialogue ~ Amy Hennig and Carol Wolf.

I would like to point out that Amy Hennig is listed as the Design Manager for Blood Omen.
I played Soul Reaver without LoK back in the day. And I enjoyed it immensly. This is, imo, a much better game than LOK and you really don't need to know the "first" one to enjoy this.

Gameplay wise, this is basically the Zelda formula. And that is a sign of quality.
Amazing release.

PlayStation version had a 3D cover, Raziel was shifting from material relm to spiritual one. It looked so awsome.

So GOG.com. If you released this, then I think it's time to release BLOOD OMEN: Legacy of Kain, the first game in the series. Everybody wants it.

BLOOD OMEN: Legacy of Kain - gameplay
Post edited April 26, 2012 by retro_gamer
Yes, Soul Reaver was added to GOG. Been waiting for a while for it to be added.
Amy Hennig is also main writer on Uncharted. She knows how to write.
Wow, this game looks a lot better on PC than the PSP/PSN version...
While Blood Omen would be cool and hopefully the rest will come later all I can say now is
thank you GoG I shall definatly be buying this
Oh ho ho ho, I loved the LoK series going through school with me. The gameplay is satisfying, the voice acting amazing, and the music catchy. I might have to pick this up here just so I can play it without fighting to make my old CD copy work now. This was the first game in the series I tried, and starting with it felt right. The intro sequence tells you all you need to know to get started.

Then ending was a bit of a cliffhanger though. Err... was the sequel ever on PC? :/
Post edited April 26, 2012 by hort_wort
avatar
Ixodid: Another thing...would you mind telling me if the intro cinematic of the game is intact in this version? Or causes any problems? The old PC release had a problem where the cutscenes could glitch out or entirely wouldn't work because of some codec issues on the new windows versions.
Sure... It seems fine to me. There may have been a few audio issues at the start of the intro (it's been a while since I last watched it :-) ) but it otherwise seems fine. Although I am running a four-year-old XP machine, so how it runs on a more modern system I couldn't say.

avatar
Ixodid: PS: Geesh, I feel like I'm spamming this thread. Sorry in advance, it seems that I get quite talkative when it's about a gameseries that truly meant something to me. :o
I know the feeling :-)
so glad to see this on here, really hope we get Blood Omen as its the only one of the series i havent done
avatar
hort_wort: Oh ho ho ho, I loved the LoK series going through school with me. The gameplay is satisfying, the voice acting amazing, and the music catchy. I might have to pick this up here just so I can play it without fighting to make my old CD copy work now. This was the first game in the series I tried, and starting with it felt right. The intro sequence tells you all you need to know to get started.

Then ending was a bit of a cliffhanger though. Err... was the sequel ever on PC? :/
it was
avatar
hort_wort: Then ending was a bit of a cliffhanger though. Err... was the sequel ever on PC? :/
Yes. And Defiance too.
Okay, as soon as I finish Disciples 2, I'm getting this one full price and playing it to completion.

I've waited nearly a decade for it (got it in the early 2000s, but it was already incompatible either Windows 2000 or my graphic's card, or both).

Concerning the original, it wasn't bad when I played it though I'd have to play it again to see if it passed the test of time. I must say that even then, it was not a game for everyone though. Ironically, my aunt (who knows nothing about gaming) got it for like 5 bucks, got tired of it quickly and gave it to me many years back.
Post edited April 26, 2012 by Magnitus
avatar
hort_wort: Oh ho ho ho, I loved the LoK series going through school with me. The gameplay is satisfying, the voice acting amazing, and the music catchy. I might have to pick this up here just so I can play it without fighting to make my old CD copy work now. This was the first game in the series I tried, and starting with it felt right. The intro sequence tells you all you need to know to get started.

Then ending was a bit of a cliffhanger though. Err... was the sequel ever on PC? :/
Yes Soul Reaver 2, Blood Omen 2, and Defiance were all released on the PC. Generally about a few months after their console counter parts.
avatar
Daedolon: Though whatever was written in the sequels, was written mainly without the consensus of Silicon Knights so one might argue it's not in the original canon.
avatar
Misanthropic: I disagree though, looking trough the manuals, I guess I can't really disprove that theory.

Blood Omen:
Director ~ Denis Dyack.
Storyline and Mythology ~ Denis Dyack and Ken McCullock.

Soul Reaver:
Director ~ Amy Hennig.
Original Game Concept ~ Amy Hennig and Seth Carus.

Soul Reaver 2:
Director ~ Amy Hennig.
Story ~ Amy Hennig.

Blood Omen 2:
Director ~ Glen A. Schofield.
Story ~ Bret Robbins and Steve Ross.

Defiance:
Director ~ Amy Hennig.
Story and Dialogue ~ Amy Hennig and Carol Wolf.

I would like to point out that Amy Hennig is listed as the Design Manager for Blood Omen.
If you can trust what it states on her Wikipedia page (always take that with a grain of salt) and from what I heard from the communities when they met her on conventions etc, it says that she had great influence on the direction of Blood Omen (although it could just be her taking more credit there than she deserves or the fans...who really knows, I wasn't there when the game was created) und took the story over as her baby when the whole thing went to Crystal Dynamics.

Blood Omen 2 on the other hand is a complete other thing. I still cannot wrap my mind around the fact that you take a game of one of your main franchises, which takes place between two established games of the franchise and hand it other to some blokes who barely know the frameworks of the whole storyarc, then try to coverup their mishaps with the last game of the franchise, ripping up new plotholes in the process and end up with overall cliffhanger with which Defiance had the mispleasure to end.

Storywise you could call it the Highlander 2/Matrix 2&3/Starwars prequels of the Series, but that would be a bit harsh. It's still a fun game, but until Defiance came out, you just had to pretend it all happened in a completely different timeline/universe altogether, just to keep the inner fanboy at peace.