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Linking away happily in a colorful realm of adventure!

Ittle Dew, a charming and elaborate console-style action-RPG with cartoonish graphics and lots of puzzle-packed dungeons, is available 10% off on GOG.com. That's only $12.59 for the first week.

Dungeons! Is there a better place to go adventuring than old moldy crypts full of dangerous monsters, traps, secret passages, and shiny beautiful magical loot? Well, of course not! So what's the point of trying to come up with anything different? There is none! We want dungeons, lots of them. Preferably scattered across some green, charming landscape that can be uncovered bit by bit. Some games do it right, others stray off the path. This one is very self-aware and executes all the classic ideas perfectly!

Ittle Dew plays exactly like a console-style action-RPG should play. That would probably be enough for every gamer in the world, but on top of that--it looks amazing! The cartoony graphics are so full of wit and charm, that you'll feel your inner child jumping up and down with delight. The game offers the best gameplay its genre has to offer, complete with many puzzles, odd-looking monsters, and treasures that you'll find along your way. Your quest will take up to 5 hours and once you're done, you'll probably find yourself playing it all over again, enjoying it even more!

If you miss that special feeling only classic action-RPGs can provide, there's a good chance you will instantly fall in love with Ittle Dew! Get it for only $12.59 on GOG.com. The 10% discount offer lasts until Wednesday, July 31, at 9:59AM GMT.
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Gazoinks: On the other hand, I'm American and only got the pun when someone pointed it out.
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N0x0ss: So it didn't strike you at odd in any way whatsoever that a name is called Ittle Dew ??
Some people take names for granted U_U
I didn't get it either. I couldn't figure out what 'Ittle' was. Little Dew? Idle Dew?
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Ophelium: I don't know exactly what I was expecting, but, on the surface, Anodyne looked like an interesting Zelda-clone. Then it gives you a vague objective. Fine, I could deal with that. It's nothing new. Using a broom seemed like an interesting switch instead of swinging a sword. Okay, a non-traditional approach, cool. Then you f***ing stab people with a knife, blood flowing on the street to progress! That's when I started disliking the game. Then it wallows in pretentiousness by doing that "maybe you should analyze the game and determine what it really meant instead of taking it at face value, which if you did, you would find the game devoid of value". The gameplay lasted all of 6 hours even though I was horribly awful at the game and the mechanics left much to be desired. I can overlook those things if the game offers something compelling/redeeming like Evoland did. It didn't. And instead of making more of an effort on the main game, there is post-game nonsense, which was basically swapping tiles to find secret cards...
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JudasIscariot: Well, for one there's no stabbing people with a knife. You can whack enemies with a stick if you like :D. The boss fights are more puzzle-like and not your usual "whack it till it dies". The game is simple: solve Zelda-style room puzzles, find stuff, and have fun, no "analyze the game", to paraphrase your words a bit.
IIRC there is stabbing people with a knife.

i followed the map / got a teleport square and i was in a town.

i had walked up to someone to do my standard talk with everyone twice, since i saw new people.
but instead of talking they dropped dead to the ground, and im fairly sure it was a knife.

its an odd town, it might be a 'in your mind' kind of thing and they might have been zombies or something.
its right before you go to the top of the skyscraper building i think.

i too remember thinking thats kinda odd / startling after running around with a broom most of the game.
and i was expecting a dialogue, not suddenly becoming a murderer.

though after playing Hotline Miami it was a drop in the bucket, it was just an odd placement.
still tracking down some of those elusive cards!

the only 'bad' part for controls in Anodyne was that room where you had to do the jumps off the speed up ramps Fzero style.
the speed up > jump left > hit the speed up > jump down one was horrible. many mins spent re-trying to get that jump and it felt more the system or pixels than my lack of jumping skillz.

edit:
i loved Anodyne ftw even with that jumping issue in that one room.
Post edited July 24, 2013 by ErekoseDM
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Bloodygoodgames: *snip*
Most effort to kill a joke I've ever seen.
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ErekoseDM: IIRC there is stabbing people with a knife.

i followed the map / got a teleport square and i was in a town.

i had walked up to someone to do my standard talk with everyone twice, since i saw new people.
but instead of talking they dropped dead to the ground, and im fairly sure it was a knife.

its an odd town, it might be a 'in your mind' kind of thing and they might have been zombies or something.
its right before you go to the top of the skyscraper building i think.

i too remember thinking thats kinda odd / startling after running around with a broom most of the game.
and i was expecting a dialogue, not suddenly becoming a murderer.

though after playing Hotline Miami it was a drop in the bucket, it was just an odd placement.
still tracking down some of those elusive cards!

the only 'bad' part for controls in Anodyne was that room where you had to do the jumps off the speed up ramps Fzero style.
the speed up > jump left > hit the speed up > jump down one was horrible. many mins spent re-trying to get that jump and it felt more the system or pixels than my lack of jumping skillz.

edit:
i loved Anodyne ftw even with that jumping issue in that one room.
If Anodyne was unplayable or I just plain sucked at it, I would just say that it wasn't "my kind of game". Anodyne was pretty accessible, so it rubbed me the wrong way. If the hidden cards came before the last boss fight, I might have liked it better. I can forgive spotty jumping and tricky rooms and a non-existent story, but I couldn't bring myself to like it anymore after "Stabby Town". *shrug* It doesn't mean Anodyne is a *bad* game (that's solely my opinion and subject to the amount of respect an anonymous opinion on the internet is due) and it's fine if someone loves it. I'm not gonna condemn anyone for that. I, personally, just hated Anodyne for what it was.

Edit: It's not the violence that I really had an issue with, it was the way it was done. I've played some pretty violent games, it's just jarring to go from using a broom to a switchblade with no notice. If this was all Young's mind, then he is one messed up guy.
Post edited July 24, 2013 by Ophelium
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groze: Even that scene of the two characters being thrown into the island looks like a rip-off of when Tetra fires Link into the Forsaken Fortress for the first time in Wind Waker.
I couldn't agree more. It looks like they literally ripped the tile set from Zelda: A Link to the Past, ran the tiles through a few filters, and used it in their game. Even the layout of the dungeon rooms and forest areas look awfully similar. If I was a lawyer at Nintendo, my copyright alarms would be going off.

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Bloodygoodgames: Words like Mountain Dew in the US, for instance, it's pronounced 'Moun-un Do' (they don't even pronounce the 't' in mountain :), and that's how it's pronounced all over the US -- just listen to the TV commercial.
EDIT: Hah, I see this has already been covered. I basically said I hear the 't' as well and pronounce do/due/dew the same. I also pronounce water as "wooder" (this is not normal for most of the country, just my area).

Brand names are usually pronounced the same throughout the country due to the exposure to TV commercials. This reminds me of a discussion in one class while I was in Japan on how "Tokyo Japanese" that is used on NHK was slowly eliminating the dialect diversity of the country.
Post edited July 24, 2013 by CrowTRobo
ANy chance GOG can release some exclusive games ?
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yyahoo: Well, we're talking about American English here. You can't compare it to British English. Neither is "incorrect" on their own merits. This is the mistake you're making here.
Just to belatedly jump in here with a trolling comment, American English is incorrect, British English is correct. I say this as an Australian who speaks Australian English (which is the most correct)... :)

Edit:

Also, I just saw this:

"Do and dew should be pronounced the same way."

This is probably the most outrageous pronounciation/enunciation comment I have ever read on the internet.
Post edited July 24, 2013 by htown1980
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nijuu: ANy chance GOG can release some exclusive games ?
nope
I want to buy this just because of how hard the ad graphic made me laugh. I do a podcast with my buddy who's always sober, but I sometimes like to get lit. And I sometimes take it too far and annoy him. He's started calling "Fox, the Drunken Wonder." So I laughed my ass off when I saw that.

I do like my booze.
Ha ha, I love the weird mix of optimism and apologetic that some GOG pitches turn into at times.
Honestly, a game being presented as self-aware makes me nervous. Not that there's anything wrong with being self-aware, but it's really easy to just be lazy about it. "Oh look at this genre convention I'm doing but I'm pointing out so it's comedy, not bad design! Oh ho ho!".
I just thought of something: I do appreciate some indie titles in this style because it suggests GOG really isn't "afraid" to add games that appear targeted for children or youth (at least, art-style wise), and that refreshes my sense of hope in seeing the Humongous Entertainment classics appear. (if a deal with Tommo, Inc. can be reached, of course, and at a fair selling price)
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Bloodygoodgames: No, I wasn't making a mistake. My original comment, THAT WAS MEANT TO BE AN INNOCENT COMMENT NOT A FUCKING EXCUSE FOR AN ARGUMENT ABOUT HOW AMERICAN ENGLISH IS CORRECT - was that 'ittle dew' is NOT a play on words in anything other than American English, as it doesn't mean the same.

And that also means, in many countries around the world, gamers will buy it and have no idea the name is supposed to be funny as the pronunciation of 'dew' they are familiar with is not the same one Americans use.

So yes, Ittle Dew' in American English -- hahahaha funny/. In the English language that the majority of the planet still speaks, it does not have the same meaning. Result? The joke is lost.

Anyway, I actually have a life and have work to do. So on that note......done here.
Iirc, about 60% of native-speakers of English live in the United States, and about 25% of total English speakers (native and non-native speakers) live in the United States. Of the remaining 75%, I'd guess that a chunk of those speak American English or at least pronounce the words in question in such a way as to get the joke. For example, Ludosity (the developer of Ittle Dew) is a Swedish company.

The point here is only that the situation might not be so... dire... as you seem to suppose.

Your point about pronunciation is interesting and of itself might have been received as an innocent comment if not for some of us being familiar with your rather pronounced (get it? haha), bordering-on-blind hatred of America.

Anyway, there's no real argument here (just an interesting sidetrack concerning alternate pronunciations of certain words). So... I'm off to play Amnesia! May not be sane when/if I return. ;)
Post edited July 25, 2013 by SeduceMePlz
For people who want to buy, The game does NOT support 4:3 resolutions. I am running at 1600x1200 and the highest res I could use was 1366x768.

Crazily enough it has eyefinity support and 5088x1200 ran perfectly.
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SeduceMePlz: Anyway, there's no real argument here (just an interesting sidetrack concerning alternate pronunciations of certain words). So... I'm off to play Amnesia! May not be sane when/if I return. ;)
Agreed.
Post edited July 25, 2013 by yyahoo