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Linking away happily in a colorful realm of adventure!

Ittle Dew, a charming and elaborate console-style action-RPG with cartoonish graphics and lots of puzzle-packed dungeons, is available 10% off on GOG.com. That's only $12.59 for the first week.

Dungeons! Is there a better place to go adventuring than old moldy crypts full of dangerous monsters, traps, secret passages, and shiny beautiful magical loot? Well, of course not! So what's the point of trying to come up with anything different? There is none! We want dungeons, lots of them. Preferably scattered across some green, charming landscape that can be uncovered bit by bit. Some games do it right, others stray off the path. This one is very self-aware and executes all the classic ideas perfectly!

Ittle Dew plays exactly like a console-style action-RPG should play. That would probably be enough for every gamer in the world, but on top of that--it looks amazing! The cartoony graphics are so full of wit and charm, that you'll feel your inner child jumping up and down with delight. The game offers the best gameplay its genre has to offer, complete with many puzzles, odd-looking monsters, and treasures that you'll find along your way. Your quest will take up to 5 hours and once you're done, you'll probably find yourself playing it all over again, enjoying it even more!

If you miss that special feeling only classic action-RPGs can provide, there's a good chance you will instantly fall in love with Ittle Dew! Get it for only $12.59 on GOG.com. The 10% discount offer lasts until Wednesday, July 31, at 9:59AM GMT.
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tfishell: Get angry.

On-topic: probably not a bad game, but it doesn't look especially unique nor something to really get excited about. (And I do think it's overpriced at "5 hours of gameplay".)

Still hoping GOG is doing some summer negotiating and will be able to bring some incredible classics this fall.
I have reason to believe Homeworld may coming here in the near future. PCGamer reported that the Homeworld IP was recently bought and that the original series were to appear in digital stores. I naturally thought here would be one of those stores. Here, check it out.

http://www.pcgamer.com/2013/07/20/gearbox-announces-hd-remakes-of-homeworld-1-and-2/
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Gazoinks: On the other hand, I'm American and only got the pun when someone pointed it out.
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N0x0ss: So it didn't strike you at odd in any way whatsoever that a name is called Ittle Dew ??
Some people take names for granted U_U
Not really. Just figured it was a goofy name.

*I didn't give it much thought, mind. I just saw the title Ittle Dew, didn't really think about it, and moved on with my life.
Post edited July 24, 2013 by Gazoinks
Hmm... I don't know. A Zelda game without Link and Zelda don't seem a good idea.
Little offtopic, but is GOG going to be releasing Shadowrun Returns tomorrow? I already went and bought from Steam, but would be great to see it here too.
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Stebsis: Little offtopic, but is GOG going to be releasing Shadowrun Returns tomorrow? I already went and bought from Steam, but would be great to see it here too.
My understand is no, because Microsoft are being DRM nuts about it. -_-
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Bloodygoodgames: Snip
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N0x0ss: Weird... English is my third language, yet I still understood the joke :/... Pretty sure I'm not more intelligent then others.
I completely missed the pun, thought it had something to do with "little" but I didn't know what it meant.
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yyahoo: Well, we're talking about American English here. You can't compare it to British English. Neither is "incorrect" on their own merits. This is the mistake you're making here.
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Bloodygoodgames: No, I wasn't making a mistake. My original comment, THAT WAS MEANT TO BE AN INNOCENT COMMENT NOT A FUCKING EXCUSE FOR AN ARGUMENT ABOUT HOW AMERICAN ENGLISH IS CORRECT - was that 'ittle dew' is NOT a play on words in anything other than American English, as it doesn't mean the same.

And that also means, in many countries around the world, gamers will buy it and have no idea the name is supposed to be funny as the pronunciation of 'dew' they are familiar with is not the same one Americans use.

So yes, Ittle Dew' in American English -- hahahaha funny/. In the English language that the majority of the planet still speaks, it does not have the same meaning. Result? The joke is lost.

Anyway, I actually have a life and have work to do. So on that note......done here.
Whoa, whoa, whoa... You're misinterpreting my tone. There's no need to be offended here. I'm very sorry if it seemed that way...
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Gazoinks: On the other hand, I'm American and only got the pun when someone pointed it out.
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N0x0ss: So it didn't strike you at odd in any way whatsoever that a name is called Ittle Dew ??
Some people take names for granted U_U
How is a title that says "it'll do" not odd as well?
Looks fun, but only 5 hours of gameplay? I think I'll wait for the X-mas sale to pick this up. Wishlisted for now ;p
While I enjoyed Evoland, I'll only buy this if it's way better than Anodyne. By Odin's hoary beard, I hate that game!
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Ophelium: While I enjoyed Evoland, I'll only buy this if it's way better than Anodyne. By Odin's hoary beard, I hate that game!
Why do you hate it so much?
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JudasIscariot: Why do you hate it so much?
I don't know exactly what I was expecting, but, on the surface, Anodyne looked like an interesting Zelda-clone. Then it gives you a vague objective. Fine, I could deal with that. It's nothing new. Using a broom seemed like an interesting switch instead of swinging a sword. Okay, a non-traditional approach, cool. Then you f***ing stab people with a knife, blood flowing on the street to progress! That's when I started disliking the game. Then it wallows in pretentiousness by doing that "maybe you should analyze the game and determine what it really meant instead of taking it at face value, which if you did, you would find the game devoid of value". The gameplay lasted all of 6 hours even though I was horribly awful at the game and the mechanics left much to be desired. I can overlook those things if the game offers something compelling/redeeming like Evoland did. It didn't. And instead of making more of an effort on the main game, there is post-game nonsense, which was basically swapping tiles to find secret cards...
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JudasIscariot: Why do you hate it so much?
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Ophelium: I don't know exactly what I was expecting, but, on the surface, Anodyne looked like an interesting Zelda-clone. Then it gives you a vague objective. Fine, I could deal with that. It's nothing new. Using a broom seemed like an interesting switch instead of swinging a sword. Okay, a non-traditional approach, cool. Then you f***ing stab people with a knife, blood flowing on the street to progress! That's when I started disliking the game. Then it wallows in pretentiousness by doing that "maybe you should analyze the game and determine what it really meant instead of taking it at face value, which if you did, you would find the game devoid of value". The gameplay lasted all of 6 hours even though I was horribly awful at the game and the mechanics left much to be desired. I can overlook those things if the game offers something compelling/redeeming like Evoland did. It didn't. And instead of making more of an effort on the main game, there is post-game nonsense, which was basically swapping tiles to find secret cards...
Well, for one there's no stabbing people with a knife. You can whack enemies with a stick if you like :D. The boss fights are more puzzle-like and not your usual "whack it till it dies". The game is simple: solve Zelda-style room puzzles, find stuff, and have fun, no "analyze the game", to paraphrase your words a bit.
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Gazoinks: On the other hand, I'm American and only got the pun when someone pointed it out.
^ This.
I'm not a native English speaker and it seems that I was taught British English as I never pronounce do, due and dew the same, nor was I aware that they're all pronounced the same in the US - live and learn, I guess.

But lets get back on topic.
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JudasIscariot: Well, for one there's no stabbing people with a knife. You can whack enemies with a stick if you like :D. The boss fights are more puzzle-like and not your usual "whack it till it dies". The game is simple: solve Zelda-style room puzzles, find stuff, and have fun, no "analyze the game", to paraphrase your words a bit.
I apologize for the explosion of vehemence, but I've been mad at that game since I finished it. Sounds like I could get behind Ittle Dew. I'll wishlist it for now, but, like others, my backlog is massive.