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Spherical solitude.

InFlux, a beautiful physics-based puzzle game with beautiful outdoorsy setting and fantastic musical background, is available 10% off on GOG.com. That's only $8.99 for the first week.

A mysterious metallis sphere falls from the sky on a seemingly forgotten desert island. Does it make a sound when it reaches the ground, if there's nobody there to hear it? That's a good, philosophical question. It won't be answered in this game, however. In this case you were the witness its fall, so you would know if there was any sound on impact. The purpose of the sphere and the nature of strange structures that surround you on the island, remain a mystery that can be solved only by you.

InFlux is an intriguing game with physics-based mechanics, in which you controll the movements of a metallic sphere to solve mind-bending puzzles. Strange cubic domes scattered across a large outdoors free-roaming area provide unique challenges that will test your logic and perception, as you try to unlock the many secrets of the island that the game is set upon. With beautiful graphics and phenomenal music background this game delivers many hours of relaxed, yet challenging and diverse gameplay.

Discover the secrets of the island and the meaning of its many mysterious contraptions in InFlux, for only $8.99 on GOG.com. The 10% off discount offer lasts until Tuesday, July 29, at 12:59PM GMT.
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Fictionvision: When I saw the pictures I instantly thought that it looks like a modern take on Marble Madness.

The concept looks interesting from the trailer. Time to see if there are any video previews of the game yet.
jesse cox did a greenlight on it few days ago. do watch it.
Interesting stuff. Keep up the good work GOG, supporting those indies.


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Fictionvision: When I saw the pictures I instantly thought that it looks like a modern take on Marble Madness.

The concept looks interesting from the trailer. Time to see if there are any video previews of the game yet.
Wow, I have to give Kudos to you for mentioning that game. Before I read this thread I just posted straight from the hip giving praise to GOG for supporting indie games, then I was dismayed that no one mentioned the game that inspired this one from 1984. We are talking arcade goodness here, and yeah I do remember playing this old school. Glad to see that GOG is not yet overrun by 20-something hipsters whose first games where played on a Nintendo GameCube.

Here is some Marble Madness goodness in under 3 minutes. See the similarities:

http://www.youtube.com/watch?v=vMYibbzJlVs (Marble Madness in under 3 minutes)
Post edited July 23, 2013 by Buenro-games
For those who have played it: would it be fair to compare the movement scheme in this game to the morph ball mode in the Metroid Prime games?
Post edited July 23, 2013 by LaithArkham
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LaithArkham: For those who have played it: would it be fair to compare the movement scheme in this game to the morph ball mode in the Metroid Prime games?
It has the same feeling yes, albeit a bit lighter. And the terrain in InFlux is a lot more bumpy than in MP, at least outdoors, so the ball often bounces.
So is this kind of like The Ball with a smaller ball? No. Maybe like a cross between Flower and The Ball.

Flowerballs
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Navagon: So is this kind of like The Ball with a smaller ball? No. Maybe like a cross between Flower and The Ball.

Flowerballs
Seems more like Puzzle Dimension X Portal 2. In The Ball, you don't play as a ball, you just play as a guy that does things with a ball...

Anyway, this game looks fantastic.
The way I'm interpreting the game card right now:
--
So there's a ball. And some puzzles. And a whale.
Now here's a trailer that doesn't explain anything of what's going on.
Please buy.
--

May I suggest a re-write?
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SmashManiac: The way I'm interpreting the game card right now:
--
So there's a ball. And some puzzles. And a whale.
Now here's a trailer that doesn't explain anything of what's going on.
Please buy.
--

May I suggest a re-write?
That's funny. I found the trailer to be very helpful in gauging the style of gameplay. Your interpretation is not far off, though. There is a ball, and there are puzzles---and that's about it, at least so far as I've played today. Did you need anything else?

Personally I love it.
" Does it make a sound when it reaches the ground, if there's nobody there to hear it?"

More like "does it ever make a sound ???" The lack of sounds in this game feels really weird to me. Aside from waves, wind, and the ball's boost or waves, there's basically nothing but music (but it's very good music). I would have loved to hear the ball rolling on the sand or through grass... It really feels like something's missing.
The 10% off discount offer lasts until Tuesday, July 29, at 12:59PM GMT.
July 29th is a Monday. So does the offer end Monday July 29th or Tuesday July 30th?
Post edited July 24, 2013 by bryanhbell
Ended up buying it yesterday. I like the environment and atmosphere alot, although the world caching (it's open world so every few hundred meters loads new areas) gets a little annoying. It could do with some optimisation I think.

Also the puzzles so far are very short and quite straightforward. I've solved 4 or 5 so far. I hope it gets tougher from here on in...
Ended up buying it, a buck off is better than a kick in the teeth. Just finished my first play, and it's one of those ethereal games that I like. The island emptiness harkens back to the Amiga game Archipelagos for me, but the gameplay is a mix of physical dexterity and spatial puzzling.

My only real complaint so far is that they didn't quite leverage the fact that the outer walls of the buildings are glass and thus could let the camera pass through. You'll find yourself getting wedged into corners quite a bit and discover you can't get the camera quite where you need it, because it is blocked by surfaces. A real shame that it doesn't move outside, as that would solve the problem and look nice as well.

That's about it for downsides so far, though it also seems a bit glitchy starting and stopping the program (perhaps because my firewall is blocking the game's internet aspects). Also it's unclear if there is any benefit to collecting more points of light than are required for opening a building. But neither impedes the enjoyment of the game itself.
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SmashManiac: The way I'm interpreting the game card right now:
--
So there's a ball. And some puzzles. And a whale.
Now here's a trailer that doesn't explain anything of what's going on.
Please buy.
--

May I suggest a re-write?
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JKing: That's funny. I found the trailer to be very helpful in gauging the style of gameplay. Your interpretation is not far off, though. There is a ball, and there are puzzles---and that's about it, at least so far as I've played today. Did you need anything else?

Personally I love it.
Well, yeah. The gameplay for instance. It's only the most important part of any game, and I have no idea how it works. I mean, how do you control the ball's movements? Do you only control the ball? What abilities do you have? What kind of puzzles should I expect? Why are the rocks moving away from the ball? What's that other orange ball that moves around by itself? Is there anything to do outdoors besides exploring? What's those blue fairies flying everywhere in front of the camera?

I had to check a different website to figure all of that out.

I understand why it's not revealing too much information to avoid spoiling the experience, but I'm at least expecting a minimum to avoid a blind purchase.
Very nice release.