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Anything but "Meeeh!"

Escape Goat 2, a graphically enhanced sequel to MagicalTimeBean's fan-favorite brilliant stage-based platforming puzzle game, is available 10% off on GOG.com. That's only $8.99 for the first week!

[url=http://www.gog.com/game/escape_goat_2][/url]None have overcome the Stronghold of Toragos... will you be the first goat to do so? Escape Goat 2 is the follow-up to the critically-acclaimed 2011 indie game, featuring more than double the content: larger rooms, HD graphics, dynamic lighting, and a host of devilish new traps.Pick your path through the massive Stronghold, divided into ten unique zones. Worry not, brave Goat, for you have a friend on this mission: Your immortal mouse familiar can crawl to otherwise unreachable areas, to hit switches and distract enemies. Use your wits, reason, reflexes and courage to overcome each room, and save your friends from an eternal slumber...

Get ready for over 100 rooms filled with clever puzzles and devious traps, now presented in a whole new hi-def graphical style in Escape Goat 2, for only $8.99 on GOG.com. The special 10% off release discount offer lasts until Monday, March 31, at 3:59PM GMT.
So which of the devs grew up with a Nintendo console? Own up, I know someone did. I can tell as I grew up with one >.>
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kevingadd: Linux and Mac builds should support basically any controller; we only have this limitation on Windows because we use XNA instead of SDL2.

Let us know if you need to use a non-360 controller on Windows and we can look into fixing that in the future.
I was just thanking them because most stores (including GOG in the past... not sure if they've changed this for other game listings) just say "Full controller support", which causes a lot of confusion. It means that the game is fully controllable with a controller, no keyboard/mouse input required, if the controller is supported, but many people think it means that all controllers are supported... and are then (understandably) upset when their DirectInput controller doesn't work with it.
'scape goat? Not even.
Dont wanna to spoil fun, bit on Developer's site you can get it for same price + linux build + Steam key - http://www.escapegoat2.com/buy.html
Isn't Double Fine the publisher?
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JudasIscariot: So, how did you come up with the idea of the Escape Goat? :D
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MagicalTimeBean: I was working on a single-screen puzzle game that didn't have a theme yet, when my wife discovered a Reddit thread on the best misused English phrases. "escape goat" was one of the top ones. I knew this had to be the title and theme of my game.
That's awesome.
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kevingadd: Linux and Mac builds should support basically any controller; we only have this limitation on Windows because we use XNA instead of SDL2.

Let us know if you need to use a non-360 controller on Windows and we can look into fixing that in the future.
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Nesoo: I was just thanking them because most stores (including GOG in the past... not sure if they've changed this for other game listings) just say "Full controller support", which causes a lot of confusion. It means that the game is fully controllable with a controller, no keyboard/mouse input required, if the controller is supported, but many people think it means that all controllers are supported... and are then (understandably) upset when their DirectInput controller doesn't work with it.
If we know that a game supports both DirectInput and XInput we usually make it known as is the case with Rogue Legacy, for example :)
I have to admit, I was a bit disappointed in the first game. Don't get me wrong, it wasn't bad or anything - it was quite good, actually.
But bakc when I first saw the trailer, I was just so hyped for the game, that I immediately ran to the dev page to buy it, since GOG.com didn't sell it at the time, something I normally don't do.

I expected a game that really combines platforming and puzzles, like Solomon's Key - where you have to figure out how to traverse the level, then accurately do that, and all of that in a couple of seconds of reaction time. And it was just not that challenging (although there were 2 or 3 times that got pretty hard), so I felt a little bit let down.

But like I said - it's still a good game. So I will check Escape Goat 2 out too sooner or later.
Post edited March 24, 2014 by Fesin
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Fesin: I have to admit, I was a bit disappointed in the first game. Don't get me wrong, it wasn't bad or anything - it was quite good, actually.
But bakc when I first saw the trailer, I was just so hyped for the game, that I immediately ran to the dev page to buy it, since GOG.com didn't sell it at the time, something I normally don't do.

I expected a game that really combines platforming and puzzles, like Solomon's Key - where you have to figure out how to traverse the level, then accurately do that, and all of that in a couple of seconds of reaction time. And it was just not that challenging (although there were 2 or 3 times that got pretty hard), so I felt a little bit let down.

But like I said - it's still a good game. So I will check Escape Goat 2 out too sooner or later.
Would definitely like to know your take on EG2. I think my puzzle building skills have improved since EG1, but you can be the judge of that.
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Fesin: I expected a game that really combines platforming and puzzles, like Solomon's Key - where you have to figure out how to traverse the level, then accurately do that, and all of that in a couple of seconds of reaction time. And it was just not that challenging (although there were 2 or 3 times that got pretty hard), so I felt a little bit let down.
I have to ask: Did you play the bonus levels as well? If you did, you are probably the first person I've ever seen who thinks that they weren't challenging (Kudos to your platform skills in that case).
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MagicalTimeBean: Would definitely like to know your take on EG2. I think my puzzle building skills have improved since EG1, but you can be the judge of that.
Well, at the moment I'm out of time and funds. But I promise you I will tell you my thoughts whenever I finally get a chance to play it. ;)

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PaterAlf: I have to ask: Did you play the bonus levels as well? If you did, you are probably the first person I've ever seen who thinks that they weren't challenging (Kudos to your platform skills in that case).
I checked out the first one or two back then, and you are right, they were a lot more challenging. After finishing the main levels I just didn't feel like doing more, and since then I haven't played it. Maybe I do try them a few today or tomorrow.
Post edited March 24, 2014 by Fesin
Ooh...I liked the main part of the first one but gave up on Heart of Insanity. This'll be on my wishlist for now.
Ooooh! I loved the first one, I'll definitely be picking this up. ESCAPE GOAT!
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Ophelium: Ooh...I liked the main part of the first one but gave up on Heart of Insanity. This'll be on my wishlist for now.
Same here, enjoyed the game, but the ultra challenging levels or 'insane' difficulty levels where you have to do them dozens if not hundreds of times to get everything just right is a bit too much for my patience these days. Have the same problem with other self proclaimed 'insane', 'hard core', 'brutal', etc. platformers. I enjoy the puzzle aspect of figuring them out, but not the repetitive platforming to try and actually complete the seemingly nanosecond timing in some cases where the partial pressure on the button to just time it exactly is even necessary.

So I'll have to wait and see how this one plays out, see some reviews and let's play type videos.
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JudasIscariot: So which of the devs grew up with a Nintendo console? Own up, I know someone did. I can tell as I grew up with one >.>
I had every Nintendo console growing up. How'd you guess? ;-)