It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Grow stronger turn, by turn.

Eador: Genesis, an impressive turn-based strategy with RPG elements, that sends you on a quest to conquer a shattered realm, is now available on GOG.com, for only $4.79! That's 20% off, this week only!

The world is no longer whole. All that remains are the islands of existence drifting aimlessly through the endless ocean of emptiness and oblivion. This broken realm houses many aspiring despots, hell-bent on uniting the floating shards of land under their own rule. There was, however, no single monarch who could achieve that feat since the time of the cataclysm. That won't stop you from trying, of course. Is it because you're even more hungry for power and wealth then your opponents? Or maybe you see a higher purpose in domination over Eador? Maybe you believe, that the world united under the rule of one strong leader will finally begin to heal? As one of the Masters, you're free to exercise your will however you see fit. But know this: history will judge you.

Eador: Genesis delivers a turn-based strategy experience inspired by the classics of the genre. It's a multi-layered game, equally stressing the importance of your kingdom's development and management, and your tactical battlefield abilities. There's also a strongly accented RPG element, that goes so well with the imaginatively crafted fantasy setting of the game. With over 170 structures to build, 80 magic spells to master, and 70 kinds of units to lead into the battle, each with its own goals and defining characteristic--this title will keep you busy for many long evenings.

Looking for a well-polished turn-based strategy game that's immersive, enthralling, and deep? Get Eador: Genesis, for only $4.79! That's 20% off until the promo ends on Tuesday, December 11, at 10:59AM GMT.
avatar
gameon: It seems that the more obscure and unheard of a game is, the more fanfare and jubilation it gets, and seemingly everyone buys it and wishlists it.
avatar
lowyhong: Or the game could be really good.
Perhaps it is good for people who like that sort of thing. But most people said they had never heard of it. Which makes me think that people were saying good things about it, just because it's obscure and because people want to help out small game devs by buying stuff like this.
avatar
ne_zavarj: Why is this post low rated ?
I hope you will enjoy Primordia tomorrow .
avatar
Fenixp: Just look at the tone of that post, I mean seriously. He's saying it as if this particular game had no place on GOG because it's a HOMM 'clone,' which is simply not true. Neither of those.
avatar
gameon: Anyone who is critical of GOG will get downrepped.
avatar
Fenixp: Funny, noone else who said it's not their cup of tea got downrepped. Maybe it's not a problem with GOG but with Fred_DM...
Sure, Fred can be opinionated, and alot of people do go on about the release schedule frequency.

I still feel that it's not bad enough to warrant downrepping, but i guess it's freds problem, not mine.
Post edited December 04, 2012 by gameon
avatar
jackalKnight: GOG seems to be developing a niche for translations of Russian/Eastern European software that don't get widely distributed elsewhere in the English-speaking world. Interesting.
avatar
Phaidox: If GOG managed to translate Metropolis Software's "The Prince and the Coward" into English (subtitles, at least), non-German/Polish speaking adventure fans would have a reason to rejoice...
One can dream, hmm?
Hopefully, US people need more access to indy games from Europe. It would give them a wider influence range and allow the game makers access to a new market.
avatar
gameon: Perhaps it is good for people who like that sort of thing. But most people said they had never heard of it. Which makes me think that people were saying good things about it, just because it's obscure and because people want to help out small game devs by buying stuff like this.
Well... It's an indie game, developed by a single person, which has been russian only so far. And while it might be different and good, it's just not different and 'accessible' enough to get very popular - I mean, one guy hardly has money for a good marketing. But for all you know it can be best thing ever, you know. That's the reason why I like underdogs like this one - if they turn out crap, no big loss, if they turn out great, I'm pleasantly surprised. The only thing I am kind of sorry about is that the dev is not here on the boards on release.
is there a mod that makes this game liek Blade Runner?
avatar
gameon: Perhaps it is good for people who like that sort of thing. But most people said they had never heard of it. Which makes me think that people were saying good things about it, just because it's obscure and because people want to help out small game devs by buying stuff like this.
avatar
Fenixp: Well... It's an indie game, developed by a single person, which has been russian only so far. And while it might be different and good, it's just not different and 'accessible' enough to get very popular - I mean, one guy hardly has money for a good marketing. But for all you know it can be best thing ever, you know. That's the reason why I like underdogs like this one - if they turn out crap, no big loss, if they turn out great, I'm pleasantly surprised. The only thing I am kind of sorry about is that the dev is not here on the boards on release.
Credit to the guy and if it's a good game, then it deserves praise. But i am always cautious before getting anything.

Plus i do enjoy newer games (they don't even have to be AAA titles, such as Grimrock or Tiny and big). It makes it easier for me to get immersed into a game. I'm kind of fed up with old school controls and visuals.

Although these sorts of games would be perfect for android devices in my opinion. I wonder if GOG could ever include android versions of games?
avatar
Phaidox: If GOG managed to translate Metropolis Software's "The Prince and the Coward" into English (subtitles, at least), non-German/Polish speaking adventure fans would have a reason to rejoice...
One can dream, hmm?
avatar
jackalKnight: Hopefully, US people need more access to indy games from Europe. It would give them a wider influence range and allow the game makers access to a new market.
The game we are talking about is from 1998 so the term indie definitely doesn't suit here. Nevertheless it's very nice p&c. I still have my CD somewhere... I think I will replay it soon
avatar
gameon: Perhaps it is good for people who like that sort of thing.
Yeah.

avatar
gameon: But most people said they had never heard of it. Which makes me think that people were saying good things about it, just because it's obscure and because people want to help out small game devs by buying stuff like this.
Nah.
avatar
Fenixp: Well... It's an indie game, developed by a single person, which has been russian only so far. And while it might be different and good, it's just not different and 'accessible' enough to get very popular - I mean, one guy hardly has money for a good marketing. But for all you know it can be best thing ever, you know. That's the reason why I like underdogs like this one - if they turn out crap, no big loss, if they turn out great, I'm pleasantly surprised. The only thing I am kind of sorry about is that the dev is not here on the boards on release.
I don't know if Alexey Bokulev posts here, but I know Imper1um is a developer from Snowbird Games.
Post edited December 04, 2012 by lowyhong
avatar
djranis: is it as good as homm 3 , how about the story does it have a good one,
It does, suprises me alot right now actually. Never paid attention to the story in Homm or Aow as its mostly ridiculous irrelevant crap, Mom of course doesnt have any. But so far this is pretty entertaining with witty dialogues that are translated very well. I just spent half an hour getting insulted by my servant on the astral plane!
@NecRus888 Why did you keep this game from us for 3 years, not nice!
avatar
JuriJ: Не учить а учиться. Учись языка. (Not to teach, but to learn. Learn the language!) :)
avatar
TheEnigmaticT: I blame Google Translate.

EDIT: But then, I also blame Google Translate for my English mistakes. So make what you will of it. ;)
I prefer silent lurking, but can't help myself here.
TET's case of Google Translate was spot on. Do not spoil it :)
I am a native speaker and for a moment I thought that he was hiding a good knowledge of Russian.

On the topic of the game - I applaud the distributors' decision to make it available in Russian as well as in English. I only hope others are inspired by their example. I don't know the exact reason, whether it is about language specifics or underfunded translation efforts, but Russian games almost always lose a lot in the translation process.

I have tried the game in Russian a few years back and have stumbled on the problem arising from my completist nature. I just wanted to explore everything to 100% and it took sooooo much time, I burned out at some point. But I was surely having a lot of fun before that.
Post edited December 04, 2012 by Murfallo
Character animations are sublime... I can't even see them.
The game seems interesting anyway.
But so many hours of game-play! It's scary. I don't even have one hour per day...
HOMM (at least 3) did have some interesting plots for some of the campaigns. I kinda liked "Armageddon's Blade" and "Playing with Fire"
avatar
iuliand: Character animations are sublime... I can't even see them.
The game seems interesting anyway.
But so many hours of game-play! It's scary. I don't even have one hour per day...
Whilst there is a lack of animations the game itself is what I would consider polished in presentation. What you do have is clean and clear and good enough that you can easily overlook the small missing elements.

As for the price and marketing the fact that its only been in Russian till TODAY basically means the vast majority of us would never have heard of the game even if it had big advertising behind it (simply because we are unlikely to follow Russian games and development until its coming to the international scene).
I suspect the price reflects the fact that it is an old title, whilst many of the recent indy releases on GOG have been new or nearly new releases which will bump their prices up because of the launch.


As for the compliments some might want to support a small developer, myself I just found it interesting and - at the price just above a packet of Doritos -- I decided no crisps and more game and was not dissapointed :)
avatar
overread: As for the compliments some might want to support a small developer, myself I just found it interesting and - at the price just above a packet of Doritos -- I decided no crisps and more game and was not dissapointed :)
Yeah, I was instantly sold as I saw the screenshots, theres not many games of this type out there. Just think of the buzz stardock created with their Elemental War of Magic game, and here we have one guy making it much better alone than what a million $ company couldnt achieve, boggles the mind.
TBS doesnt have to be graphics intensive anyway. It's a very indie friendly format.
avatar
iuliand: Character animations are sublime... I can't even see them.
That's because there aren't any :P

It bothered me at first, for the first few battles. Then I just maxed out the unit movement speed, and quickly got over it.