It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
A Triumphant Return of Wonderful Storytelling

Dreamfall, the sequel to The Longest Journey, is a beautiful third-person adventure game for only $14.99 on GOG.com.

The Longest Journey, with its epic story and fantastically portrayed world and characters, was easily one of the best adventure games ever made. Dreamfall, a long-awaited sequel, never fails to deliver a similarly fantastic experience. Taking you a journey through another 13 chapters across the twinned worlds of Stark and Arcadia. However, Dreamfall breaks the expectations with brilliant visual style, breathtaking soundtrack, great voice acting, and challenging game mechanics that require you to think outside the box to complete difficult--but not frustrating--challenges and puzzles. The game offers much less 'action' than most of today's games, but satisfies with mature and intelligent dialogues, gripping story, and and characters who elicit authentic emotions to fascinate and engage any adventure connoisseur.

Dreamfall: The Longest Journey follows three adventurers: Zoë Castillo, a 20-year-old resident of Casablanca in 2219, April Ryan, the main protagonist in the original game (and now the Rebel leader), and Kian Alvane, an Azadi soldier and skilled swordsman in two parallel worlds: the technologically advanced Stark and magical Arcadia. An international conspiracy to introduce lucid dream-inducing technology that could be potentially used to brainwash and control the whole population of Stark needs to be stopped, and it falls upon Zoë, April, and Kian to wright the world’s wrongs.

Dreamfall is a multi-threaded, believable, and engaging adventure with amazing presentation and unique attention to details, and is available now on GOG.com for only $14.99 with wallpapers, avatars, the soundtrack, and 30 gorgeous pieces of digital art.
avatar
Pheace: As I mentioned before. If you're fine paying extra for DRM-free, that's a perfectly reasonable argument.
Yes I said already that to me personally a DRM-free version is easily worth the extra one or two bucks that the GOG version might cost in a discount, that should be clear by now. I bet you have bought Steam games too even though you could have bought the very same game as a physical second-hand copy from Ebay cheaper. Does that make you a loser or something, because you paid a bit more for a preferred version?

I see the comparison between GOG and Steam versions about as meaningful as comparing them to physical second-hand bargain bin prices. I'm pretty sure you are not crying bloody murder on Steam forums if they sell any game there for over bargain bin prices.

If you want to compare apples to apples, compare GOG prices to DotEmu.

avatar
keeveek: Good point. I am just affraid that this amount of people isn't enough to keep GOG.com alive. Hosting games on price points that will never make them bestselling games on GOG has no point, imho.
I'm pretty sure the GOG employees know the reality of that much better than you, or me for that matter. It is not like they wouldn't try to maximize their profits with different deals and price points, I guess that was what the progressive discount experiments were also about.
Post edited May 22, 2012 by timppu
avatar
SLP2000: This is the case GOG is talking about, which is not good for the industry. In other worlds - bug sales spoiled us so much, we don't want to pay more for new games. This is a problem for some developers.
avatar
keeveek: Industry grows every year, soon it will surpass movie industry. Also, indie devs also say, they earn on Pay What You Want much more than they would ever earn for regular price (too many games to choose from).

So please cut the bullshit GOG staff is repeating when all the evidence proves the contrary..

Big sales hyrt the industry so much, the income is bigger every year. Funny.

Also, even if that riddiculous points were true, GOG will not re-instate the "big value" of gaming by keeping high prices and small promos. They will rather die, because of the competition.
You are right on some of the points... but this is no indie...this is one remarkable game.. and for me it is an instabuy plus comparing to other DD it is cheaper: GG & Steam are selling it for 19.99 euro(25.52$) so pretty much 10$ cheaper(you get both for the same money than on other DD).
The game deserves to be here cause it is one of the last good adventure games ...
avatar
timppu: Does that make you a loser or something, because you paid a bit more for a preferred version?

I'm pretty sure you are not crying bloody murder on Steam forums if they sell any game there for over bargain bin prices.
Have to love how you can't make an argument without making sad insinuations like that. I did neither of that, yet somehow you are making it sound like I did. Have fun being all defensive on your own.
avatar
adamzs: How do we manage to create a flame war in almost every single topic across the whole forum? Not that I'm complaining - it's just weird.
There are a few people who start arguments about GOG vs. other distributors in nearly every thread. They make all kinds of claims about GOG moving away from low price models, DRM-free being a much too expensive luxury, etc.

If people didn't respond to these posts we wouldn't have flame wars.

Great release, fair price. I'm not going to question GOG's pricing on these games. They've been good to everyone and there's no reason to think GOG doesn't have significant reasons to set this one to $15. Though, it seems pricing correlates to release year.

Dreamfall - 2006 - $15
Assassin's Creed - 2008 - $20

One might say The Witcher is the exception at $10, but obviously GOG doesn't need to license that game because GOG is part of CD Projekt.
Hey! Lets argue about fucking prices in the new release thread again! We've never done that before!

Yaaaaaaaay!
avatar
mondo84: Though, it seems pricing correlates to release year

Roller Coaster Tycoon 3 Platinum - 2004 - $19.99
Dreamfall - 2006 - $15
Assassin's Creed - 2008 - $20
Added one :)
avatar
Fuzzyfireball: Hey! Lets argue about fucking prices in the new release thread again! We've never done that before!

Yaaaaaaaay!
I can't wait for the Vampire Bloodlines release thread, whenever that game comes. Lots of excitement for the game finally coming here mixed with much gnashing of teeth at the inevitable $20 price point.

Even better would be if they released System Shock 2 for $30. Oh, how I would laugh.
avatar
mondo84: Though, it seems pricing correlates to release year

Roller Coaster Tycoon 3 Platinum - 2004 - $19.99
Dreamfall - 2006 - $15
Assassin's Creed - 2008 - $20
avatar
Pheace: Added one :)
Yey if it wasn't RCT3 you will not have anything to pick on... Pheace stop being like that already. ;)
avatar
Fuzzyfireball: Hey! Lets argue about fucking prices in the new release thread again! We've never done that before!

Yaaaaaaaay!
avatar
kodeen: I can't wait for the Vampire Bloodlines release thread, whenever that game comes. Lots of excitement for the game finally coming here mixed with much gnashing of teeth at the inevitable $20 price point.

Even better would be if they released System Shock 2 for $30. Oh, how I would laugh.
System Shock 1+2 bundle price 59.99$ :D I will laugh my ass out
Post edited May 22, 2012 by spinefarm
avatar
Pheace: Added one :)
avatar
spinefarm: Yey if it wasn't RCT3 you will not have anything to pick on... Pheace stop being like that already. ;)
If it wasn't for AC he wouldn't have a 2008 example ... what's your point? Pricepoints are new, of course there aren't many examples. But of the ones there are, they already break the assumption he was making.
avatar
spinefarm: Yey if it wasn't RCT3 you will not have anything to pick on... Pheace stop being like that already. ;)
avatar
Pheace: If it wasn't for AC he wouldn't have a 2008 example ... what's your point? Pricepoints are new, of course there aren't many examples. But of the ones there are, they already break the assumption he was making.
You are just nitpicking. Besides AC1 the other 2 games are cheaper than Steam(for EU)...and thats makes you angry we understand already from 200 posts about it...
avatar
mondo84: Though, it seems pricing correlates to release year

Roller Coaster Tycoon 3 Platinum - 2004 - $19.99
Dreamfall - 2006 - $15
Assassin's Creed - 2008 - $20
avatar
Pheace: Added one :)
Note how I said "seems pricing correlates." I had an idea, didn't present it as absolutely true...

I have a simple question - what are you trying to accomplish in this and other threads? Do you want to prove that GOG is not as good for customers as people think? Do you want to prove that DRM-free is not worth possible extra cost?

Because all I see is you picking fights and raising arguments in many threads, over and over, about the same topics. I have one statement that will make most of your posts irrelevant:

GOG is not trying to be the absolute cheapest option on the market.

GOG wants to provide good prices for their products while also maintaining the DRM-free status and having other downloadable bonus content like soundtracks.

Please stop the relentless provocations in all these threads. You're starting arguments over things that nobody on here wants to argue, seemingly for the sake of arguing.
avatar
keeveek: Good point. I am just affraid that this amount of people isn't enough to keep GOG.com alive. Hosting games on price points that will never make them bestselling games on GOG has no point, imho.

If GOG wants to grow, they need to earn more money from more people, and I don't think it's the right way.

They made huge publicity and PR with free Fallout here, but I don't see they are going to use that publicity in any way. They probably lost everything they could earn by big internet buzz for some time.

Maybe I'm wrong? Time will show! ;P
Just one thing - GOG achieved a big success, they are recognized on the market, have dedicated user base, they double their income every year (or something like that). They even tried (try?) to become numer 2 after Steam (I wish them very best, but can't see it atm), and yet you seem to think that you know better what's good for GOG, than GOG themselves?

Maybe Steam provides better sales, but also you should know that GOG already stated, that only about 20% of sales are made during promo sales.
avatar
spinefarm: Yey if it wasn't RCT3 you will not have anything to pick on... Pheace stop being like that already. ;)
avatar
Pheace: If it wasn't for AC he wouldn't have a 2008 example ... what's your point? Pricepoints are new, of course there aren't many examples. But of the ones there are, they already break the assumption he was making.
Have you considered the fact that GOG has only been releasing more recent games for a couple of months? And that there isn't enough data to form a bigger picture of pricing trends?

I hope you're not a scientist, because you seem to look at one data point and form a universal opinion without gathering (or waiting for) more data in order to make claim to your predetermined conclusions
Post edited May 22, 2012 by mondo84
avatar
SLP2000: ...GOG already stated, that only about 20% of sales are made during promo sales. ....
Only 20%, with 50% off frequently I would expect even more people buying most of their games during promo sales.
avatar
mondo84: Note how I said "seems pricing correlates." I had an idea, didn't present it as absolutely true...
Nor did I say you presented it as an absolute truth, I just added a third to merely two examples which already seemed to go against your assumption. If that sets you off somehow, then why do you make an assumption?

As for the rest. I do no such thing as 'picking fights'. I do raise arguments, sure, plenty. And in none of them you'll find that I say *anywhere* that I expect GOG to be the cheapest on the market. I do however say that I don't think they should be more expensive than the rest of the market (and yes, I diversify between base price and sales). Is that a personal opinion? Why yes it is.

And if you'll check my posts, you'll see more often than not that I'm responding to what others are saying, rather than 'starting an argument'. And in neither case do I really care whether you like what I have to say or not. If you don't care, ignore it. If you don't like it, live with it. If you have something to say about it, say it. Just like you did right now. There you go. And I say the things that I feel like saying.

avatar
mondo84: Have you considered the fact that GOG has only been releasing more recent games for a couple of months? And that there isn't enough data to form a bigger picture of pricing trends?

I hope you're not a scientist, because you seem to look at one data point and form a universal opinion without gathering (or waiting for) more data in order to make claim to your predetermined conclusions
It's funny that this whole post is basically what sums up why you shouldn't have made that assumption anyway.

So it's fine for you to make that assumption (which i never denied it was), yet when I add more data to refute that assumption, I'm the one basing something on a lack of information.

Yeah. That makes total sense ...

Edit: Probably better to switch assumption for hypothesis, wouldn't want to give you the wrong idea.
Post edited May 22, 2012 by Pheace