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A Triumphant Return of Wonderful Storytelling

Dreamfall, the sequel to The Longest Journey, is a beautiful third-person adventure game for only $14.99 on GOG.com.

The Longest Journey, with its epic story and fantastically portrayed world and characters, was easily one of the best adventure games ever made. Dreamfall, a long-awaited sequel, never fails to deliver a similarly fantastic experience. Taking you a journey through another 13 chapters across the twinned worlds of Stark and Arcadia. However, Dreamfall breaks the expectations with brilliant visual style, breathtaking soundtrack, great voice acting, and challenging game mechanics that require you to think outside the box to complete difficult--but not frustrating--challenges and puzzles. The game offers much less 'action' than most of today's games, but satisfies with mature and intelligent dialogues, gripping story, and and characters who elicit authentic emotions to fascinate and engage any adventure connoisseur.

Dreamfall: The Longest Journey follows three adventurers: Zoë Castillo, a 20-year-old resident of Casablanca in 2219, April Ryan, the main protagonist in the original game (and now the Rebel leader), and Kian Alvane, an Azadi soldier and skilled swordsman in two parallel worlds: the technologically advanced Stark and magical Arcadia. An international conspiracy to introduce lucid dream-inducing technology that could be potentially used to brainwash and control the whole population of Stark needs to be stopped, and it falls upon Zoë, April, and Kian to wright the world’s wrongs.

Dreamfall is a multi-threaded, believable, and engaging adventure with amazing presentation and unique attention to details, and is available now on GOG.com for only $14.99 with wallpapers, avatars, the soundtrack, and 30 gorgeous pieces of digital art.
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Pheace: I ... don't see where I did. I'm talking about sales prices, because I'm fairly convinced that's where the majority of sales are.
Well, you obviously comment regular price of this game (15$), since we have no info about the GOG sales price of the newer games (15$ and more), as they didn't make a promo sale that include them yet (and I'm not talking about those 50% off at the start for some games).
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SLP2000: Well, you obviously comment regular price of this game (15$), since we have no info about the GOG sales price of the newer games (15$ and more), as they didn't make a promo sale that include them yet (and I'm not talking about those 50% off at the start for some games).
I did not obviously do that.

Also, what I said is based on GOG's own comments that their average sales are 40-50%, that high sales are bad for the industry and that Gog works on low price low sales. Something they had a whole statement about *after* they mentioned they were getting new pricepoints.
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keeveek: Maybe the ancient Polish marketing policy "do not make any huge sales" is still at play, while the rest of the world sees how much income they get from making bigger sales.
Did the rest of the world see how much big sales make people believe there's no reason to buy new games?

This is the case GOG is talking about, which is not good for the industry. In other worlds - bug sales spoiled us so much, we don't want to pay more for new games. This is a problem for some developers.
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photoleia: I read about that, but in order to install the patch, I still have to install the vanilla game first. That means that Starforce is still getting on your computer and I don't trust the patch to 100% remove the DRM, considering how deeply Starforce infiltrates your system. That is the main reason I have not re-installed the vanilla game (on a computer that never had it installed before) in recent years.
Most Starforce games install the drivers the first time you run the game, hence the annoying need to reboot your PC *after* starting the game. As long as you don't start the game, you should be fine.
What can I say. I played this game for free and then signed up to Steam only just to pay for it. If only it was here on GOG back then... Well I bought The Longest Journey here.

Thanks for this release anyway. Great to have 2 games together finally.
Post edited May 23, 2012 by zevun
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SLP2000: Did the rest of the world see how much big sales make people believe there's no reason to buy new games?
The increasing numbers of sales for AAA titles in first months say the contrary.

Games are worth as much as people are willing to pay. There are more and more games to play, so it's perfectly normal people don't want to pay $60.
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trucane: 15$? Wasn't gonna buy it no matter the price but this is disappointing. What happened to the 6/10 for older games?
Buy it somewhere else for 10$ right now. Use price comparison web sites more often:
http://www.deals4downloads.com/games/detail/69j/buy-dreamfall-the-longest-journey-pc-download
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jamyskis: Most Starforce games install the drivers the first time you run the game, hence the annoying need to reboot your PC *after* starting the game. As long as you don't start the game, you should be fine.
I did not know that. Since this is the first and only game I ever purchased with Starforce I (thankfully) never had anything compare it to. I still will probably pick up the GOG version, but it is nice to have that extra little bit of information.
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SLP2000: This is the case GOG is talking about, which is not good for the industry. In other worlds - bug sales spoiled us so much, we don't want to pay more for new games. This is a problem for some developers.
Industry grows every year, soon it will surpass movie industry. Also, indie devs also say, they earn on Pay What You Want much more than they would ever earn for regular price (too many games to choose from).

So please cut the bullshit GOG staff is repeating when all the evidence proves the contrary..

Big sales hyrt the industry so much, the income is bigger every year. Funny.

Also, even if that riddiculous points were true, GOG will not re-instate the "big value" of gaming by keeping high prices and small promos. They will rather die, because of the competition.
Post edited May 22, 2012 by keeveek
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timppu: Yes, rental prices should always be lower than when you purchase an item.
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Pheace: Ok... if you can't have a discussion about it without your Steam arguments getting in the way
My argument still stands, even if you don't like it.

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Pheace: then how about you just imagine Amazon instead? They pretty much pricematch Steam whenever they can these days and they're certainly offering DRM-free titles more and more lately, even before GOG sometimes.
Yes, the DRM-free version for the same price is certainly much more lucrative for many people, compared to the Steam or OnLive version.

If you can find a DRM-free digital version of Dreamfall from Amazon that they sell for the same price all over the world (which they don't, unless you willfully lie about your location, which can the very least revoke any further support from them), then yes you have a better argument, and the Amazon deal is clearly better than the Steam DRM deal.

Then the point still stands that since GOG is not competing with thousands of items, it can't necessarily quite compete with those who sell also DRM games. So yeah, the same item may cost a buck or two more on GOG. The good news is that everyone can decide for themself if that is acceptable or not.

Anyway, it never fails to amuse me how over and over again some of you think you know better than GOG employees, what kind of pricing works the best for GOG.

For me, I have certain price point in mind for most games (at least those I recognize), and when that point is reached, I buy the game, regardless of how far below that limit it goes. For DRM-games, the limit is considerably lower, plus I don't buy DRM games into backlog but only when I am actually going to play the said game, same I've always done with rentals.
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keeveek: ...Industry grows every year, soon it will surpass movie industry. Also, indie devs also say, they earn on Pay What You Want much more than they would ever earn for regular price (too many games to choose from).

So please cut the bullshit GOG staff is repeating when all the evidence proves the contrary..
Yeah sure. Some guys allegedly said something and this is proof. Please don't ever become judge.
low rated
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keeveek: ...Industry grows every year, soon it will surpass movie industry. Also, indie devs also say, they earn on Pay What You Want much more than they would ever earn for regular price (too many games to choose from).

So please cut the bullshit GOG staff is repeating when all the evidence proves the contrary..
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Trilarion: Yeah sure. Some guys allegedly said something and this is proof. Please don't ever become judge.
Please don't say anything when you have nothing to say - you are hurting GOG forums.

And with using ad hominem as a argument in conversation, you are blacklisted for me :P
Post edited May 22, 2012 by keeveek
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keeveek: Games are worth as much as people are willing to pay.
And a very large portion of people who use GOG are willing to pay $15 (which is still a cheaper base price than anywhere else online at the moment) so that they can have it DRM-FREE. Seriously folks, that is part of GOG's whole mission statement. DRM-FREE. It cannot be found elsewhere that I am aware of, out-of-the-box, DRM-FREE. Therefore, those of us who are ANTI-DRM find that purchasing the game DRM-FREE at GOG's price is what we are willing to pay. In the end there is no point comparing to Steam, because Steam does not sell a comparable product. You know, because, their version is not DRM-FREE.
Post edited May 22, 2012 by photoleia
How do we manage to create a flame war in almost every single topic across the whole forum? Not that I'm complaining - it's just weird.
@keeveek

I am perfectly fine with blacklisting. I just don't like how you present your opinion of the world as universal fact. Maybe or probably are out of question. You say that some Indie devs say that they earn more money with one way and you present it as evidence. And yes, there I have to go for the person because it's you who's writing that, not somebody else.

So, please go and blacklist.