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Someone called her late daddy Doom-dork. Now, she's out for blood.

Doomdark's Revenge, a bigger, more complex sequel to the unique classic mash-up of RPG, strategy, and interactive fiction, faithfully recreated for modern systems, is now available on GOG.com for only $5.99

[url=http://www.gog.com/game/doomdarks_revenge][/url]Doomdark's Revenge is a revamped version of the 1985 game, retaining its gameplay and graphical style, just adding some more intuitive interface and high resolution graphics. At its core, however, this is the exact same title that enthralled the imagination of many gamers almost three decades ago. The turn based game mixes elements of an adventure with a robust, well-written storyline, an epic wargame in which you manage and command large armies, and a role-playing game with much focus on exploration of the game's incredibly detailed landscape. You already slew the evil Witchking Doomdark, now you're up against his wicked daughter, Shareth, the Witchqueen of Carnage. This is no easy task, as the sequel introduces a whole new level of independence to the NPCs whose help you need to complete it, and beating the game in any of the possible ways will prove quite a challenge. Let one of the oldest, yet greatest stories ever told in a computer game unfold before you!

Help yourself to some delicious 8-bit nostalgia, and fend off the corrupt legions of evil to foil the plan of lady Doomdark's Revenge, for only $5.99 on GOG.com.
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GOG.com: [url=http://www.gog.com/game/doomdarks_revenge]Doomdark's Revenge is a revamped version of the 1885 game
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Agent_Tau: 1885? Now that's an oldie!
Gog wanted to make up for all the new games released lately :)

Anyway
I absolutely love the graphics of this and the lords of midnight but how is it in terms of gameplay? I'm not sure if i'd get into it if i had to cope with some way too clunky interface and slow game mechanics, so can anyone elaborate on this?
Post edited February 17, 2014 by XYCat
As with Lords of Midnight, I love the retention of the original aesthetics even at high resolution.
Wow, I thought the development of this had been postponed after Singleton died. They really did do this one under the radar.

I wonder if they'll ever do those optional tilesets they talked about somewhere. And I guess some amount of music could be nice as well.
Post edited February 17, 2014 by tomimt
That's an interesting visual style. Let's call it HDCGA.
Stupid question: what exactly is "dip in/dip out"?
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tinyE: Stupid question: what exactly is "dip in/dip out"?
I was going to make a ranchy joke, but I fear I'll be asked for sauce...

Easy to get in and out I'd say.
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tinyE: Stupid question: what exactly is "dip in/dip out"?
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JMich: I was going to make a ranchy joke, but I fear I'll be asked for sauce...
And you didn't. You disappoint me. :D
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JMich: I was going to make a ranchy joke, but I fear I'll be asked for sauce...
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tinyE: And you didn't. You disappoint me. :D
First thing was to google image "dip in dip out", but all I got was sauce. Not even a banana in nutella. I am disappointed as well :(
high rated
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XYCat: I absolutely love the graphics of this and the lords of midnight but how is it in terms of gameplay? I'm not sure if i'd get into it if i had to cope with some way too clunky interface and slow game mechanics, so can anyone elaborate on this?
I believe I can. I will give you a general description of the Lords of Midnight series, without detail about specific game. But at the beginning let me remind you that the game was designed for (among the others) C64 which has 64 kB RAM + 20 kB ROM so don't expect anything too complicated. Nevertheless the game is absolutely epic!

OK, so how is the gameplay: you start with a few heroes and you can move them around the map (first person view). Each hero has some movement points, some terrains are easier to cross than the others. You may encounter monsters, special locations, strongholds... In special locations you may find artifacts, in strongolds you can recruit armies or station some troops there to increase its defenses. You find and recruit other heroes, sometimes you have to free them first...

When you are ready you can end your turn and then the opponent will move and send vast armies to conquer you. The path he chooses is random so each gameplay may be a bit different.

When two armies meet the battle begins. You don't have any direct control over the battle, the only things that matter are:
- how many troops did you bring
- their morale and tiredness
- WHEN did they join the battle. Example: at the very beginning of your round you move regiment A to attack the opponent who is directly next to you. A battle begins. Then you switch to your other hero with regiment B and move him to join the battle. But he was a bit further and it took 1/2 of your movement points to reach the battle. You do the same with regiment C but you had to use almost every movement point. When you end your turn the outcome of the battle will be calculated as follow: regiment A fought the whole day, regiment B half a day and regiment C almost not at all. So it may turn out that regiment A was destroyed before regiment B joined the battle. In many cases it's better to wait a bit, join your forces and attack simultaneously to decrease your losses. Sometimes it will be even better to give your troops some rest and wait for your opponent to start the battle. Some battles will not be resolved after you end your turn so in the next day you can send additional regiments to join the battle (if you have any available nearby)

How does it look like in practice. At your first playthrough you will send your heroes here and there, find a nice artifact and... get horribly slaughtered by the enemy.On your second playthrough you will send you heroes in different direction but you will get eradicated just the same as before. After some time you will start winning some battles and you will get an idea how to win them. So finally you will combine your experience (map exploration and battles) and you will win the game. Believe me, it's very rewarding! If you continue to play you will master your strategy and will be able to win 9/10 games.

I'm aware that this type of gameplay is not very popular nowadays. Back in 80s figuring out what you were supposed to do was an integral part of most games. My final advise is: don't ever use a walkthrough. I believe there are some and they will present you the perfect strategy how to win 9 out of 10 times. But if you read it... you will beat the game within 10-15 minutes (it's entirely possible!) but I doubt you'll have any fun at all. Because, frankly, beside figuring out how to play this game, there is not much left there! So if you know this perfect strategy at the very beginning... what's the point in playing? If you, however, decide to play it as intended you will have several hours of fun. I know it may seem that the game is terribly frustrating but in my opinion it's the other way around: it's very rewarding when you finally accomplish something (winning a big battle, pushing the enemy back, hiring an admirable army and so one)

A short conclusion: if you like figuring out how to play the game and losing many times is not discouraging you then I can wholeheartedly recommend it. If you, however, think that it'll be a very frustrating experience and you will read a walkthrough anyway... well in that case I recommend you to not even try it. Play other games. I do love LoM series but it's definitely not the game that every gamer will like.
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PetrusOctavianus: Does it have an auto-map?
From screenshots, yes it does.
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XYCat: I absolutely love the graphics of this and the lords of midnight but how is it in terms of gameplay? I'm not sure if i'd get into it if i had to cope with some way too clunky interface and slow game mechanics, so can anyone elaborate on this?
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Ghorpm: I believe I can. I will give you a general description of the Lords of Midnight series, without detail about specific game. But at the beginning let me remind you that the game was designed for (among the others) C64 which has 64 kB RAM + 20 kB ROM so don't expect anything too complicated. Nevertheless the game is absolutely epic!

OK, so how is the gameplay: you start with a few heroes and you can move them around the map (first person view). Each hero has some movement points, some terrains are easier to cross than the others. You may encounter monsters, special locations, strongholds... In special locations you may find artifacts, in strongolds you can recruit armies or station some troops there to increase its defenses. You find and recruit other heroes, sometimes you have to free them first...

When you are ready you can end your turn and then the opponent will move and send vast armies to conquer you. The path he chooses is random so each gameplay may be a bit different.

When two armies meet the battle begins. You don't have any direct control over the battle, the only things that matter are:
- how many troops did you bring
- their morale and tiredness
- WHEN did they join the battle. Example: at the very beginning of your round you move regiment A to attack the opponent who is directly next to you. A battle begins. Then you switch to your other hero with regiment B and move him to join the battle. But he was a bit further and it took 1/2 of your movement points to reach the battle. You do the same with regiment C but you had to use almost every movement point. When you end your turn the outcome of the battle will be calculated as follow: regiment A fought the whole day, regiment B half a day and regiment C almost not at all. So it may turn out that regiment A was destroyed before regiment B joined the battle. In many cases it's better to wait a bit, join your forces and attack simultaneously to decrease your losses. Sometimes it will be even better to give your troops some rest and wait for your opponent to start the battle. Some battles will not be resolved after you end your turn so in the next day you can send additional regiments to join the battle (if you have any available nearby)

How does it look like in practice. At your first playthrough you will send your heroes here and there, find a nice artifact and... get horribly slaughtered by the enemy.On your second playthrough you will send you heroes in different direction but you will get eradicated just the same as before. After some time you will start winning some battles and you will get an idea how to win them. So finally you will combine your experience (map exploration and battles) and you will win the game. Believe me, it's very rewarding! If you continue to play you will master your strategy and will be able to win 9/10 games.

I'm aware that this type of gameplay is not very popular nowadays. Back in 80s figuring out what you were supposed to do was an integral part of most games. My final advise is: don't ever use a walkthrough. I believe there are some and they will present you the perfect strategy how to win 9 out of 10 times. But if you read it... you will beat the game within 10-15 minutes (it's entirely possible!) but I doubt you'll have any fun at all. Because, frankly, beside figuring out how to play this game, there is not much left there! So if you know this perfect strategy at the very beginning... what's the point in playing? If you, however, decide to play it as intended you will have several hours of fun. I know it may seem that the game is terribly frustrating but in my opinion it's the other way around: it's very rewarding when you finally accomplish something (winning a big battle, pushing the enemy back, hiring an admirable army and so one)

A short conclusion: if you like figuring out how to play the game and losing many times is not discouraging you then I can wholeheartedly recommend it. If you, however, think that it'll be a very frustrating experience and you will read a walkthrough anyway... well in that case I recommend you to not even try it. Play other games. I do love LoM series but it's definitely not the game that every gamer will like.
actually it was designed for the ZX spectrum which early base units had a whopping 16k to 48K of memory the c64 version was a port which is why it kept the limited 4 colour pallet that marks most speccy to c64 ports.
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tomimt: Wow, I thought the development of this had been postponed after Singleton died. They really did do this one under the radar.

I wonder if they'll ever do those optional tilesets they talked about somewhere. And I guess some amount of music could be nice as well.
The dev, icemarkuk, frequents the game's forum and had mentioned Doomdark's Revenge couple times but, other than that, I don't think it was mentioned in any gaming news or blogs. As for tilesets or other future plans, why not PM him.

Wishlisted for now.I owned back in my C128 days and never quite figured out how to win.

Edit: removed stupid stuff :-p
Post edited February 17, 2014 by Petrell
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DCT: actually it was designed for the ZX spectrum which early base units had a whopping 16k to 48K of memory the c64 version was a port which is why it kept the limited 4 colour pallet that marks most speccy to c64 ports.
Thanks a lot for clarification! I must admit that I never know which game was designer for which computer. All I know is that I have LoM on C64 and it's a great game ;) And I thought it would be good to mention early computers' limitations so that people wouldn't expect too much like taking command in battles.
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Petrell: And while my wallet thanks for releasing only one game, I wish GOG could keep up it's new found pace. :-/
You are aware that today is not a usual release day, right? More games incoming tomorrow.
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Petrell: And while my wallet thanks for releasing only one game, I wish GOG could keep up it's new found pace. :-/
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JMich: You are aware that today is not a usual release day, right? More games incoming tomorrow.
I claim monday drowsiness! ;-p and thanks for pointing that out. lol But my wallet weeps :-p