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A dungeon-crawling adventure to last a lifetime (served in 10-minute chunks)!

Desktop Dungeons, a coffee-break turn-based dungeon crawler with tons of varied content, comedic style, and insanely high replayability, is available for Windows and Mac OS X, 33% off on GOG.com. That's only $9.99 for the first week. Also available, Goatperson DLC, adding an extra character class and the hunger factor to the game, for only $3.32 (that's 33% off for the first week).

Here's the perfect coffee-break game: fight your way through fantasy dungeons in as little as 10 minutes. You'll never play the same location twice. Each dungeon is randomly generated, yet always (somehow) winnable. Explore the finely-tuned gameplay as you learn more and more impressive ways to beat vicious bosses and unlock new items, gods and heroes to play. This is the classic roguelike play re-imagined as a unique award-winning single-screen puzzle adventure!

Desktop Dungeons is a quick-play, roguelike-like puzzle game that gives you 10-20 minutes of dungeon-crawling action per serving. Casual players can enjoy endless coffee-break gaming sessions in infinitely random dungeons, while hardcore enthusiasts can unearth the game’s subtleties and tackle challenges of unrealistic viciousness. Down all paths lies frequent death, easy accessibility and the urge to play just one more dungeon. The Goatperson DLC adds a new playable class to Desktop Dungeons' already large roster of characters. The use of this character introduces one of the classic roguelike problems: hunger! It also enables a useful Item Lottery for players with more gold than sense, as well as a series of unique Triple Quests that pit players against three randomly generated dungeons in a row.

Both Desktop Dungeons and the Goatperson DLC are available 33% off (that's $9.99 and $3.32 respectively) on GOG.com, until Tuesday, June 17, at 9:59AM GMT. Set out on an neverending adventure, today!

Notice
Desktop Dungeons has a completely optional cloud-saving system that's useful if you plan to play the same Kingdom on multiple machines, the browser version and mobile versions (coming soon).Your unique cloud-key can be found under My Account. In order to also enjoy the DLC features in your browser version, please use them first in your desktop version and save the game via the the cloud-saving system.
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berpdreyfuss: The cloud save is optional and like Darvin said the DLC is endgame content and was introduced as a bonus for preorders.

What is wrong with a mobile version? (Or a browser version, which was there throughout the beta to provide updates easily and they kept it up)
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budejovice: Everything that I listed is a turnoff for some - maybe even many - GOG buyers. Having to apologize each one away gives me a first impression that the devs are taking folks on a journey that I might not want to join. My point of view could obviously change, but I'll take a seat on the sidelines for now.

Another nail in my day 1 purchase coffin - if you preordered you don't get a gog key. I obviously didn't preorder, but it could only have helped my opinion of the release if they didn't leave you guys out in the cold.

It's funny that a game like 1849, released last month at $14.99 and with no cloud saves or DLC, and just looking like a mobile game, was and remains thoroughly trashed by the users of this site. Maybe the subject matter has something to do with it - this is an amazingly international audience that probably doesn't identify much with gold rush California, an area to which I travel often for mountain climbing.

I have over 250 games on my shelf, including plenty of as-yet-unplayed roguelikes. It's OK if I skip a release every now and then! As long as I give my reasons... :)
Thanks for your reasons, of course it is okay :)

I just think most of these points don't fit here. Would it make a difference if they had ditched the cloud save and browser play, kept the dlc for the ones that preordered it and were not working on a future mobile version of the game? Would it make the game any better?
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berpdreyfuss: Would it make a difference if they had ditched the cloud save and browser play, kept the dlc for the ones that preordered it and were not working on a future mobile version of the game? Would it make the game any better?
It would have totally changed my perception of the game and, based on my historical activity here, I would have bought it instantly.
Would be nice if GOG were to release something big this week.
At the moment no buyer here on GOG knows how to create an account and redeem the serial number provided with this game for the cloudsaving option. There is a missing link to the account creation page of desktop dungeons. Even if you go on the official site of desktop dungeons you can't find a account creation site.
Might purchase this with it's DLC when Friday comes. Looks neat and fun :)

Keeping one eye for the summer sale though @_o.....
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Silverhawk170485: At the moment no buyer here on GOG knows how to create an account and redeem the serial number provided with this game for the cloudsaving option. There is a missing link to the account creation page of desktop dungeons. Even if you go on the official site of desktop dungeons you can't find a account creation site.
Here's the direct link. You can use it to create your account: http://www.desktopdungeons.net/redeemkey
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Melhelix: Well if it plays anything like Dungeons of Dredmor I'll probably enjoy it. Speaking of, why isn't that one here yet? Time to go hunt down the wishlist for it.
It doesn't play anything like Dredmor.

And I believe Gaslamp Games tried to get Dredmor here but it was either rejected or GOG didn't reply or something. I'm going off half-remembered things here - I only know attempts were made. And, to be honest, with Dredmor's unreliability (I say this as someone who spends time on its forum and has owned the game for... quite a long time), it's possible it's just too unstable/broken to be here.

But it's an excellent game. Desktop Dungeons, however? Not so keen on it. I think you really have to be good at roguelikes/puzzle games to do it. If you aren't and/or you don't have a lot of patience, you will hit a brick wall very, very quickly with it.
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Flemeth: Here's the direct link. You can use it to create your account: http://www.desktopdungeons.net/redeemkey
Another blue I don't recall seeing before! Why didn't you introduce yourself to the forums yet?
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Flemeth: Here's the direct link. You can use it to create your account: http://www.desktopdungeons.net/redeemkey
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JMich: Another blue I don't recall seeing before! Why didn't you introduce yourself to the forums yet?
It's the same one. He keeps shapeshifting.
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Flemeth: Here's the direct link. You can use it to create your account: http://www.desktopdungeons.net/redeemkey
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JMich: Another blue I don't recall seeing before! Why didn't you introduce yourself to the forums yet?
Jmich keeping track of them.... creepy ;)
Just out of curiosity, anyone got the requirements for playing it on mobile?
Post edited June 11, 2014 by Niggles
I'm also curious about the mobile version. Will we get access to it for buying this on GOG, or will the mobile version be sold separately? I ask because I'm more likely to play this one on my tablet on the go.
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Silverhawk170485: At the moment no buyer here on GOG knows how to create an account and redeem the serial number provided with this game for the cloudsaving option. There is a missing link to the account creation page of desktop dungeons. Even if you go on the official site of desktop dungeons you can't find a account creation site.
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Flemeth: Here's the direct link. You can use it to create your account: http://www.desktopdungeons.net/redeemkey
Look at that. GOG support ruining another perfectly good complaint. You think we can just come up with those at will? :-P

About the game, I would make a comment about how stupid it is that the enemies just stand there and wait for you to come and kill them... but then I remembered that's how most "real" RPGs work (and they don't even have the excuse of it being a puzzle mechanic). :(

Wish the non-"dungeon puzzling" part had a bit more meat on it.

I'm assuming it's not an issue in the GOG version (at least if you don't turn cloud on), but between 16:45 and 21:00 in this video the problems the guy is having -- from the local/online window that just won't go away (even while he's interacting with stuff under the window), to the cloud failure continue/retry popup that keeps interrupting, to losing his save games somwhere in the cloud... it's so bad it's funny. (At around 24:50 he was trying to exit the game, and failing because it wouldn't exit without connecting to the cloud first. The resignation in the guy's voice @ 25:13 is priceless.)
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Silverhawk170485: At the moment no buyer here on GOG knows how to create an account and redeem the serial number provided with this game for the cloudsaving option. There is a missing link to the account creation page of desktop dungeons. Even if you go on the official site of desktop dungeons you can't find a account creation site.
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Flemeth: Here's the direct link. You can use it to create your account: http://www.desktopdungeons.net/redeemkey
On the game card, the link goes to flipfly.com (the Race the Sun devs) instead of the link you posted.
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Flemeth: Here's the direct link. You can use it to create your account: http://www.desktopdungeons.net/redeemkey
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SCPM: On the game card, the link goes to flipfly.com (the Race the Sun devs) instead of the link you posted.
Fixed :)
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Niggles: Just out of curiosity, anyone got the requirements for playing it on mobile?
The devs have said that they are still optimizing it and getting the interface working in a satisfactory way, they haven't specified requirements yet.

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JudasIscariot: Fixed :)
Okay! :)