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Finally, a zombie game that depends on your brainzzzz.

Dead State, a zombie survival RPG with tactical turn-based combat, non-linear gameplay, and many locations to explore across undead-ridden Texas, is now available DRM-free on GOG.com.

Dead State is a survival RPG with non-linear exploration of more than 100 unique locations, 50,000+ lines of branching dialogue with a host of rich, complex characters. It's set in central Texas at the collapse of civilization: as society crumbles, the player must defend their shelter from threats while keeping themselves and their allies fed, equipped, and content. Inspired by classic strategy RPGs like Fallout, X-COM, and Suikoden, Dead State emphasizes clever turn-based combat, complex character interactions, and base building against a background of humans fighting tooth and nail to survive in the face of horror and despair.

Want to see Dead State in action? Join Rurikhan, as he takes on the undead enemy this Sunday, 7PM GMT (11AM PST / 2PM EST), on Twitch.tv/GOGcom. Remember to follow our channel, so you don't miss our future broadcasts!
Post edited December 07, 2014 by G-Doc
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Crosmando: You see, this is the dark side of GOG's incessant sales milking.

Games like Dead State who already have minimal exposure because they're indie, are being robbed of well deserved attention because GOG just wants more money.
75 posts here so far. I say that its well known enough for an indie game. I have seen other indie games with only 15 posts in its release thread.

Besides fame does not exporsure does not come launch for an indie game unless your a horror game like Five Nights and Freddy's and everyone knows it because of the likes of Markiplier.
You cannot say that GOG doing a sale right on the day (or close to) that a reasonably "big" indie is releasing is bad form. These guys need all the exposure they can get.
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Crosmando: You cannot say that GOG doing a sale right on the day (or close to) that a reasonably "big" indie is releasing is bad form. These guys need all the exposure they can get.
"GoG didn't screw Dead State. Dead State screwed Dead State." - Vince McMahon

I think you're overestimating GoG's part in this. It certainly doesn't help, but come-on, it released during the busiest period of the year when online retailers turn out everyone's pockets with huge sales and all the anticipated big budget titles come out just in time for Christmas.
DS release date has been known for quite a while now...
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Crosmando: DS release date has been known for quite a while now...
December's "release date" has been known for even longer... It's no coincidence that normally there aren't any big releases in December. Even indie devs know that people won't buy stuff until the big sales start.
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Crosmando: You see, this is the dark side of GOG's incessant sales milking.

Games like Dead State who already have minimal exposure because they're indie, are being robbed of well deserved attention because GOG just wants more money.
Oh come on, they already went for 16th place to 12th place in the temporary bestsellers list since yesterday, you don't need a master degree to understand they're doing quite good even in these circumstances. Compare that to Lumino City which isn't even in the top100 temporary bestsellers.
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RafaelLVX: Why zombies?
Zombies are politically correct. You can decapitate a Zombie and get an M rating, if you decapitate a human for no other reason than you want his stuff then it's an MA, assuming Australian ratings.

This makes it a lot easier for publishers to get a wider audience. Zombies do attract higher ratings than skeletons or wolves or blocks with faces as they're still recognisable as human, but they're not human enough to make the character the monster for killing them. If that makes sense.

Also they're popular, but whether there's a lot of media around them because they're popular or they're popular because there's a lot of media around them is a debate that might be best left for another time.
And to think that the zombie genre actually began as a way to satirize politics and imply that WE are the real monsters...
Post edited December 06, 2014 by Crosmando
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RafaelLVX: Looks great but...

*sigh*

Why zombies?
It's the best fit. Zombies make excellent background antagonists. They can be the enemy that really isn't the enemy. They exists to emphasize the interactions between survivors and are a good catalyst for such interactions without taking away the spotlight from such.

Sure, it could be an alien invasion or rebellious machines, but the intelligence of such adversaries takes focus away from human interaction - or else the non-intelligent versions are too fast and powerful and still take focus away. But your typical zombie can be slow and stupid just like they are in this game. You must be mindful of their threat at all times but by themselves they aren't that big a deal. It's when other more human antagonists show up that they start getting really dangerous.
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coopershelly31: until I saw the check four $7763 , I be certain ...that...my mother in law woz actually taking home money part time on their laptop. . there dads buddy haz done this 4 only 7 months and as of now cleared the dept on there villa and bourt Lotus Elan . this page

BEST HOME BASE FAMILY DEAL ... ....... tiny.cc/qcckqx
My brain hurts after trying to read that.
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RafaelLVX: Looks great but...

*sigh*

Why zombies?
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tremere110: It's the best fit. Zombies make excellent background antagonists. They can be the enemy that really isn't the enemy. They exists to emphasize the interactions between survivors and are a good catalyst for such interactions without taking away the spotlight from such.

Sure, it could be an alien invasion or rebellious machines, but the intelligence of such adversaries takes focus away from human interaction - or else the non-intelligent versions are too fast and powerful and still take focus away. But your typical zombie can be slow and stupid just like they are in this game. You must be mindful of their threat at all times but by themselves they aren't that big a deal. It's when other more human antagonists show up that they start getting really dangerous.
Skip the zombies then, get to human antagonists. I sharply disagree with any idea that only zombies antagonists allow focus on human protagonists, in survival games/fiction or otherwise. Why is it that everything need zombies these days anyway?
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fronzelneekburm: Out of curiosity: Have they provided a proper DRM-free (read: non-Steam) alternative to backers?
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Petrell: I got backer GOG key. I don't remember getting anything else (buut I have some 100 unread KS mails so...). GOG code was send both to my e-mail account and thru KS PM system. Iirc, this one had some controversy about the keys and you had to opt out of steam key in order to get a DRM-free version. It wasn't even those usual questionaires you have to fill i think.
You could do it either way. The only issue was that you couldn't, in effect, participate in the beta and still get a DRM-free version, at least without doing, ah, questionable solutions.
I'll be buying this on GOG. I use one Steam account at the house for my family and it forces whoever is playing something to log off/go offline (which is neither convenient or even possible with some games) if someone else wants to play a Steam game. When we had physical media we could do this, but Steam is so paranoid about piracy that they punish their legit users.

Regarding using zombies, I understand the zombie genre is way overdone...but that doesn't mean you have to hate well done products that include zombies. You want to know why they don't just make the game without some unnatural antagonist? It's boring...it's predictable. You want an apocalypse sim...not an RPG. I can't think of a successful single- player post apocalypse RPG that doesn't have mutants, ghouls, zombies, aliens, etc.