It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Drunken robots, nuclear bombs, what can possibly go wrong?

CLARC, a charming, grid-based puzzle game with fast-paced arcade action, is now available for $5.99 (25% off the full price) on GOG.com until 7:59 PM GMT 22 May 2014.

Have you ever been the only sober guy at a raucous party? It's tough being the designated savior of a factory full of robots who found out that diesel not only works as a fuel but also gets them drunk three sheets to the wind. With the supervising supercomputer gone missing, the rowdy robots have stopped working altogether. All of them except our humble hero, Clarc. It's up to him to save the day as a gigantic spaceship that seems to specialize in dismantling out-of-control nuclear bomb factories arrives to spoil the party. He'll have to break his programming, rescue his co-workers, and save the girl (she's literally the bomb!) while solving a slew of mind-bending puzzles.

Join CLARC on his puzzling adventure to save his friends and his girl for only $5.99 (25% of the full price) until 7:59 PM GMT 22 May 2014.
avatar
yyahoo: I think that the layman view is that when you have a view from that specific fixed angle then it is an "isometric" perspective regardless of how it is technically achieved. If you can't change the camera angle, the general user doesn't care if it's technically 3D or isometric. That's all I'm saying.
But why would you misinform the layman? If it's not isometric then it's not isometric. Gog should have used '3d', 'overhead view', or just not have mentioned it at all.

That term is used incorrectly way too much in reviews and articles describing games that have a fixed bird's-eye view.

I guess it's something of a pet-peeve of mine...

Btw, wish-listed.
avatar
Pumbassa: This looks quite original and look at those gorgeous cell shaded graphics.
avatar
realkman666: It would be nice to see hi-res screens to see what it looks like on PC.
Here's a sample shot I took the best way I could (some blurriness due to silly JPEG compression). Somehow it wouldn't take a proper screenshot when in fullscreen. Anyway, that's at 1600x900 (for the game window). The game looks pretty nice even at full 1080p despite some noticeable lower res textures here and there, but nothing that mars the game by any means. After all, it's still a mobile port, so expecting HD textures isn't the most realistic.
Post edited May 16, 2014 by mistermumbles
avatar
realkman666: It would be nice to see hi-res screens to see what it looks like on PC.
avatar
mistermumbles: Here's a sample shot I took the best way I could (some blurriness due to silly JPEG compression). Somehow it wouldn't take a proper screenshot when in fullscreen. Anyway, that's at 1600x900 (for the game window). The game looks pretty nice even at full 1080p despite some noticeable lower res textures here and there, but nothing that mars the game by any means. After all, it's still a mobile port, so expecting HD textures isn't the most realistic.
At least that visual style manages to look good in general, so it's nice enough.
Looks very charming, and right up my alley. :) For some reason, it reminds me more of the factory in Rogue Galaxy than it does Wall-E, even though the main character certainly carries the same kind of cute vibe.

I'll wishlist it for now, the Insomnia sale kind of ate my game budget. ^^;;
I think I will grab this one after the dust from the Insomnia sale settles down a bit. I really like the visuals in this game, the colours are vibrant and overall the objects are very pleasant to look at. That, and the trailer definitely makes a very positive impression. Wishlisted.
Sure why not, interesting concept and cool art-style. Wishlisted for now.
.
It looks so cute.
Any reason why we don't see CLARC in 'New & Coming' section?
avatar
zeffyr: Any reason why we don't see CLARC in 'New & Coming' section?
Lack of glasses?
Attachments:
capture.png (34 Kb)
avatar
zeffyr: Any reason why we don't see CLARC in 'New & Coming' section?
avatar
JMich: Lack of glasses?
After May weekend promo it's fixed now.
avatar
Shadowcat: Well....... it is entirely inaccurate.
avatar
Shadowcat: Basically, 3D is cheap nowadays, so games simply never use isometric projection because there's no advantage to resorting to it.
And your statement is entirely accurate -- except for the part where isometric projection can offer both performance and image quality advantages (the former helping enable the latter), and the part where I'm currently working on a game that uses isometric projection (technically dimetric - most "isometric" games are actually dimetric or trimetric and not really isometric).

You even contradict yourself as you stated that an isometric perspective can be used to "guarantee that everything looks good" (as that sounds like an advantage to me).

We've had multiple "isometric" new releases here on GOG just in the past year, and I suspect we will again over the coming year. (Eschalon 3 for example was released just a few months ago.) If Spiderweb Software has held out this long, I doubt their next game is going to use a perspective projection.

Also note that "3D is cheap" can be wrong in multiple ways. I pointed out it can be wrong in terms of performance (and you may want to think long and hard about what happens when scene complexity is very high before "correcting" me), but it can also be wrong in terms of art costs -- I'm guessing someone who has both the artistic and technical skills to make 3D models gets paid more than someone who has the art skills to draw a single 2D projection of a 3D object but not the technical skills to create the 3D model. (I haven't tried hiring such people... yet. So that's just a guess, but it seems a reasonable one.) Note that doesn't apply the same to things that need to be animated -- there a 3D model may actually be the cheaper option as the cost of the one 3D model gets amortized over all of the animation frames using that model (even if it just gets pre-rendered offline and then rendered as a 2D animated sprite in the game).
I knew I should have made those comments less emphatic.

You're quite right. 3D is still bound to be the more computationally-expensive option, despite the crazy 3D hardware we have these days. What I should have said was that computers are now so fast that the majority of game developers do not need to worry about the performance impact of using 3D graphics.

avatar
TheJadedOne: most "isometric" games are actually dimetric or trimetric and not really isometric
I'll take your word on trimetric (none are springing to mind), but I've certainly seen dimetric games. The benefits for game developers would apply to any form of parallel projection, of course.

avatar
TheJadedOne: You even contradict yourself as you stated that an isometric perspective can be used to "guarantee that everything looks good" (as that sounds like an advantage to me).
Well there I was referring to the days when resolutions were low, and scaling sprites was invariably going to make them look pretty bad. With modern hardware and resolutions these things can (again, generally) be done without much of an adverse effect on the overall visual quality of the game.

avatar
TheJadedOne: We've had multiple "isometric" new releases here on GOG just in the past year, and I suspect we will again over the coming year.
I stand well corrected on the prevalence of parallel projection in the modern age of gaming.

avatar
TheJadedOne: Also note that "3D is cheap" can be wrong in multiple ways. I pointed out it can be wrong in terms of performance (and you may want to think long and hard about what happens when scene complexity is very high before "correcting" me)
Quite right, and "cheap enough in most cases" is what I meant. And I do believe that is true. But there will always be exceptions, and people who wish to push the limits of the hardware (or the low-end of the hardware they're supporting).

avatar
TheJadedOne: but it can also be wrong in terms of art costs
Another very good point.
Post edited May 16, 2014 by Shadowcat
Wall-E has come to gog. Well it will have to wait a bit - wishlisting.
avatar
Zjeraar: But why would you misinform the layman? If it's not isometric then it's not isometric. Gog should have used '3d', 'overhead view', or just not have mentioned it at all.

That term is used incorrectly way too much in reviews and articles describing games that have a fixed bird's-eye view.

I guess it's something of a pet-peeve of mine...
I'm afraid I've got bad news.

Most of the games (if not all) that you believe to be isometric are actually dimetric.

The term isometric has been misused by the video game industry for more than 30 years.

avatar
TheJadedOne: (technically dimetric - most "isometric" games are actually dimetric or trimetric and not really isometric)
Oops. I guess I should have read the whole thread first.
Post edited May 17, 2014 by srilumpa
Very nice release.