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Descend into the bowels of London!

Amnesia: A Machine for Pigs, a chilling survival horror game set in the stinking underbelly of Victorian London, is available on GOG.com for only $19.99.

The year is 1899, the eve of the new century. As industrialist London, anxious with anticipation, readies its factories and production lines for the impending golden age, Oswald Mandus, a troubled tycoon, wakes up from a nightmarish vision. Overcome by mind-numbing fever, unable to discern reality from a hallucinatory fantasy, he cannot drown out the hellish noise of mysterious machine. Is the sound real? The echo still reverberating inside his skull, the shape and form of this ominous apparatus gripping him, like a deliric spectre. The man rises from his bed aghast with sudden fear: "My children… Where are my children?" The deafening scream of the infernal engine drowns out his hesitant steps.

Amnesia: A Machine for Pigs is an exceptionally creepy exercise in industrial revolution horror. Building upon the ideas and mechanics used in Amnesia: The Dark Descent, the game will shock you with a nightmarish world all its own. Fans of the genre will definitely appreciate the ominous soundtrack by award-winning composer Jessica Curry as well as the detailed, haunting environments designed to evoke claustrophobia and paranoia. With the focus shifting towards phantasmagoric storytelling, with a nauseating secret at the heart of Oswald Mandus' ordeal, this perfectly paced horror will not only make you gasp for air while playing, but is sure to leave you shaken for weeks after.

Experience first hand the descent into insanity, and delve deeper into the soul-grinding horrors of Amnesia: A Machine for Pigs, for only $19.99 on GOG.com.
Game took only 4 hours :(( and this is a very dumbed down game! I hardly can call this a game couse there is no 'gameplay' in It.
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ruzenqures: Game took only 4 hours :((
Was that a speed run?
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ruzenqures: Game took only 4 hours :((
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grviper: Was that a speed run?
No I really explored all posiable areas. Also exemine some cool paintings and art too.
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Novotnus: Now, have anybody had a chance to try it? I'm stuck at work and can't get it a run...
Any impressions? : )
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Zoidberg: Read some reviews exceprts and it seems a good and decent game despite some simplifications. I'll totally launch it up later. :D

What's the developper policy about streaming gameplay?

Also:
"The year is 1899, the eve of the new century"

The eve of the new century should be year 1900, centuries/milleniums start at the year 1! :D
Do yourself a favour and look up the meaning of "eve" in the dictionary.
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Zoidberg: Read some reviews exceprts and it seems a good and decent game despite some simplifications. I'll totally launch it up later. :D

What's the developper policy about streaming gameplay?

Also:
"The year is 1899, the eve of the new century"

The eve of the new century should be year 1900, centuries/milleniums start at the year 1! :D
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SDK94: Do yourself a favour and look up the meaning of "eve" in the dictionary.
http://dictionary.reference.com/browse/eve

Just checked it and, unless something eluded me, it confirms what I said.

Also, do YOUrself a favor and drop the condescension, that was totally uncalled for.
low rated
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keeveek: GOG team is working so hard they only manage to release one brand new game. Give them people a fat raise!
A crappy new game at that.

You better atone for this abomination on Thurs GOG.
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Gotta_Ramble: Bought this for the preorder and now its not appearing in my library. Bad first experience with GOG, shoulda stayed with steam...
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Zoidberg: I don't see the point in flaming, keep cool and contact support. They'd do the same on Steam or anywhere else.
You obviously dont know what a flame is.
Whoa! Ratings about 4.0 - what's wrong with this game? I thought it would be a massive hit.
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Zoidberg: I don't see the point in flaming, keep cool and contact support. They'd do the same on Steam or anywhere else.
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Gotta_Ramble: You obviously dont know what a flame is.
You obviously have trouble re-reading yourself after posting! :D
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zeffyr: Whoa! Ratings about 4.0 - what's wrong with this game? I thought it would be a massive hit.
Without any review it doesn't mean much.
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grviper: Was that a speed run?
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ruzenqures: No I really explored all posiable areas. Also exemine some cool paintings and art too.
Bummer. Then taking account all the mixed reviews... While game length is not necessarily king to me, the more I read about this game the more wary I get. I probably will pick it up in the Christmas sale though. It's definitely not on my list of gaming priorities.

Let's hope that whatever game Frictional Games themselves is working on is more promising. That said, I still have to beat the original Amnesia. Yup, I'm a bit of a pansy. One of the very games I can call unnerving and actually scary.
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zeffyr: Whoa! Ratings about 4.0 - what's wrong with this game? I thought it would be a massive hit.
Why would it be? TDD has been turned into some mythological amazing in it's unachievable glory thing. And people like to be dissapointed and bitch about things they are displeased with. And it didn't help, that in Pigs there are some changes to the game mechanics (namely, inventory and all the item management was completely removed). So people will bitch about it, and hate it for being different, and forbeing similar and whatever else reason they will think of, just because the first one was *that* big.
I loved it. And I loved the Dark Descent. And they are different in some key things. And that's exactly why Pigs exists, why Frictional and Chinese Room decided to go with this project. And that's exactly what has been promised. But some people will still demand TDD2 (and, probably, won't like that if they get it anyway).
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zeffyr: Whoa! Ratings about 4.0 - what's wrong with this game? I thought it would be a massive hit.
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KainKlarden: Why would it be? TDD has been turned into some mythological amazing in it's unachievable glory thing. And people like to be dissapointed and bitch about things they are displeased with. And it didn't help, that in Pigs there are some changes to the game mechanics (namely, inventory and all the item management was completely removed). So people will bitch about it, and hate it for being different, and forbeing similar and whatever else reason they will think of, just because the first one was *that* big.
I loved it. And I loved the Dark Descent. And they are different in some key things. And that's exactly why Pigs exists, why Frictional and Chinese Room decided to go with this project. And that's exactly what has been promised. But some people will still demand TDD2 (and, probably, won't like that if they get it anyway).
Whoa Whoa Whoa! Be careful there. Gamers don't take kindly to sensible opinions.
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mistermumbles: Bummer. Then taking account all the mixed reviews... While game length is not necessarily king to me, the more I read about this game the more wary I get. I probably will pick it up in the Christmas sale though. It's definitely not on my list of gaming priorities.
To be honest, Pigs took me about an hour less to finish, than the TDD. And that's mostly because TDD has more hiding (and I'm a very patient stealth player and wait for a long time).
Also, I wouldn't call reviews "mixed" - it's mostly "good/great", several "okay" and one "not very good" now, according to metacritic.
Basically, it boils down to a simple thing - if you like a good horror story, that evokes thoughts about things inside the game story and outside of it - about real life, - and care less about stealth and puzzles, you'll love this one. If all the inventory, sanity meter, find keys, hide more from the monsters was very important for you from what you've played in TDD, you might not like it as much.
Also, another thing to notice, Pigs starts out slower and from a higher note - still uneasy and distrubing, but more "normal" and not dangerous. And only after a few maps it starts descending into more and more unnerving, stressful stuff.
There was quite a debate in 1899 about when the new century would begin,

The truth of thing was that in an industrial age seeing the odometer roll over from a nine to a zero carried more emotional weight than any logical argument.