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Plentiful by any definition!

Agarest: Generations of War - Collector's Edition, a fantastic kawaii tactical RPG coming with a full soundtrack, digital artbook, and more sweet, sweet bonus content, is available 50% off, DRM-free on GOG.com. With such a discount we don't see a good reason to pass on the collector's version, and get the cheaper regular edition, but if you make that call remember that you can always go for an upgrade later. The -50% discount for all three items (collectors edition, standard edition, and collector's edition upgrade) lasts until Monday, December 8, at 10:59AM GMT.

Agarest: Generations of War - Collector's Edition includes many unique features that cannot be found in any other Strategy Role Playing Game. It takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls. Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes. Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies! Choose the path of Darkness or Light through a truly epic story, spanning multiple generations, and battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system.
Thank you GOG for releasing this here. I already own it digitally on PS3 and the hard copy on Xbox 360, and it's a lot of fun. I own the whole trilogy in fact. There seems to be a lot of naysayers and nitpickers, but the games are a lot of fun.

I hope you get the whole series here in the future.

Instabought it :)
Post edited December 01, 2014 by JinseiNGC224
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Murfallo: For anyone, who can be bothered to read until this page of the thread, but not to look up the DLCs on the Steam page, I made a complete list of the additional "content" they include in the post below:

http://www.gog.com/forum/agarest_generations_of_war/what_puts_content_in_agarests_downloadable_content_packs_not_available_on_gog

I would also ask Agarest veterans, who seem to be answering here, to take a minute of their time and reply to my question in that topic - what content in those DLCs is actually unique to DLCs? I think the answer may be important for those of us with a collector's streak.
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Frostyfirefly: Done.
Thank you. I made a short list based on your reply.
It would be great if you could confirm the result or mention any mistakes in my interpretation.
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JinseiNGC224: I hope you get the whole series here in the future.
seconded!
Looks like postponing my purchase of this game will have paid off in the end. At that price, I think I'll even pick up the collector's edition.
Yesterday i saw these game listings under new & coming, marked TBA (To Be Announced), about the same time as the early winter sale slipup....
Post edited December 01, 2014 by rtcvb32
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Frostyfirefly: Combat is move, attack, use magic, use special attack... repeat according to the situation. Special attacks are flashy the first time you see them. You also have to see how close you place your characters to each other and other positioning factors because of area of effect boss attacks, etc.

The customization is pretty standard, no classes, just making your character better at certain things (they are pretty much +1 modifiers to various stuff); in other words, your army won't end up being that different from another player's army in the end.
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P1na: I honestly can't tell you much of the leveling, I played with some of those DLCs that came included in Steam and it felt that anything I could buy was less powerful that what I had, so I didn't play with that much. The combat is not "traditional" JRPG, such as Final Fantasy: it's grid based where you have to postion your characters and hit the enemies till they die. Pretty basic stuff, but the trick was that (I felt) no character was strong enough to engage with enemies by themselves. However, if you put the characters on specific spots, you could chain one attack after another and do quite a bit of extra damage. In practice, characters needing maybe 10 hits to kill a single enemy, but 3-4 characters with linked attacks would one-shot that same enemy. End result, the combat is basically positioning characters to do linked attacks every turn, and guessing how many characters you need to one-shot the enemies. This is not difficult, but it requires paying enough attention that you can't simply press "enter" continuously to have your characters do simple attacks and get throgh basic battles with minimum effort.
Thank you both for answering :)
The combat sounds interesting enough, but probably not interesting enough to counter balance a poor story and a lack of customisation options..

All in all it doesn't sound like my kind of game.

I'll keep an eye on it, maybe pick it up some day but certainly not top priority.

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budejovice: Another +1 for curating the store. It is nice to not have the site cluttered with junk.

P.S. Nice santa suit, adaliabooks!
Thank you budejovice, it's for PaterAlf's Christmas Avatar give away :)
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Piranjade: Thank you!
Those don't sound like things that would have to deter me. I did two 120+ hour runs of Suikoden 2 - the first without a guide, the second with a guide to get the best ending (well, and then a speedrun to see Elza's story but that doesn't really count).
So, I'll wishlist Agarest for now and will consider it. :-)
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Frostyfirefly: You are welcome. If you can handle that level of grind, you will surely enjoy it.
How intuitive is the combat to learn for someone that has never played jrpgs before?
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Piranjade: I did two 120+ hour runs of Suikoden 2 - the first without a guide, the second with a guide to get the best ending (well, and then a speedrun to see Elza's story but that doesn't really count).
Oh I liked Suikoden 2 too!
I still have to get the best ending though.
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Frostyfirefly: You are welcome. If you can handle that level of grind, you will surely enjoy it.
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FoxySage: How intuitive is the combat to learn for someone that has never played jrpgs before?
It's pretty intuitive, the only "hard" part is estimating the risk related to the range of characters movement and their attacks on the battlefield, and it's not that tricky after a few battles. It's mostly "should I get this character upclose and kill this enemy, even though the other two monsters will surely punish him next turn?"
Has anyone tried this game before? I've never heard of it.
Another vote for remaining a curated store. I haven't used Steam yet, but I have heard that they've really opened the floodgates in the last couple of years and started letting all manner of shoddily-made, barely-tested, utterly worthless (and occasionally fraudulent) games into their store. Let's not promote that kind of business model, hmm? Hell, I think the quality of GOG's community is due in part to the fact that GOG has always been a heavily curated store. And, no, "I'm almost out of games to buy here" isn't really a valid reason for them to start shoveling dogshit onto their shelves just to pad out their "New Releases" section and their overall gamecount.



...Sorry about the rant. :)


EDIT: To clarify, I am NOT calling Agarest "dogshit" -- I haven't played it, and haven't heard anything about it (yet!) that suggests it is anywhere near that bad. I was referring SOLELY to the shovelware that has apparently crept into other stores, and saying it's good GOG has kept most of that kind of chaff out of THIS store.
Post edited December 01, 2014 by HunchBluntley
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TurnipSlayerr: We felt that based on reactions to other DLC releases that the reaction to such DLC would not be positive and so we decided not to include it for the release.
Honestly the DLC wouldn't be so bad if all DLC was included as a single item you can buy, which includes current and all future DLC rather than feel like we're being nickel & dimed. I understand especially for Indie studios that creating new content is important and takes time and energy, and yes they should get paid for their work.

But as the customer we don't want to feel like we fail to have the 'complete edition/game' unless we buy 10 different optional parts, Which quickly sums up to the same as the base game.



edit: Hmm glancing over the review for the complete edition, it's commented the game is very slow and requires a lot of grinding, while some of the purchasable DLC is intended to skip past some of that; Meaning it's Micro-transaction bait, or effectively Pay-To-Win.

I'll wait a bit until i get more in depth reviews and other opinions before deciding to the game, but if the pacing is wrong because they hoped to sell you DLC to speed it up, then i'll pass on the game.... Be better if a speedup DLC was a free optional patch, and leaving it off would effectively put the game in more a hard-core mode for those wanting that experience.
Post edited December 01, 2014 by rtcvb32
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Piranjade: I did two 120+ hour runs of Suikoden 2 - the first without a guide, the second with a guide to get the best ending (well, and then a speedrun to see Elza's story but that doesn't really count).
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phaolo: Oh I liked Suikoden 2 too!
I still have to get the best ending though.
If you don't want to play it again, Lucahjin has a play-through on youtube that is OK. I'm currently watching it with my husband and we're not through yet but I believe she's aiming for the best ending.
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TurnipSlayerr: Additional DLCs do complicate matters more for us and do clutter the catalogue. We felt that based on reactions to other DLC releases that the reaction to such DLC would not be positive and so we decided not to include it for the release. If people feel strongly about this then they can feel free to comment here. If we feel that there is a significant enough interest in such DLCs then we may reconsider this.
The KISS approach is a good one, and by good I mean optimal.
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Piranjade: If you don't want to play it again, Lucahjin has a play-through on youtube that is OK. I'm currently watching it with my husband and we're not through yet but I believe she's aiming for the best ending.
Oh I didn't know her, maybe I'll check it later, thanks.