soulgrindr: On the other hand, it sounds like they have cut down the original sandbox idea to something more standard, so it doesn't have half the appeal it used to.
IronChitlin: To be honest, I never really thought that a horror atmosphere could be done correctly in a sandbox environment. Horror is all about feeling trapped in a situation, the feelings of hopeless, claustrophobic despair; things that don't really carry through in a sandbox gameworld. I kind of expected the sandbox elements to be toned down.
That's kind of why it was interesting though, because it hadn't been done before. Doesn't mean it can be (and apparently remedy can't after all) but it doesn't mean they can't try.
I had my fingers crossed that they had a good idea of how to do it.... but maybe not.
As a linear controlled horror game it'll probably be more successful... but i have exponentially less interest in it.
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One way i could maybe see a horror sandbox game working would be something like the beginning of Dark Corners of the Earth. It wasn't really sandbox, but at the beginning you could wander around the town, meet and interact with scary/strange/manacing characters and try to solve clues. In a lot of ways it was linear, but it didn't really feel that way. And entering specific areas triggered scary or foreboding cutscenes or events. It was really spooky.
On the other hand, once all hell broke loose, it turned into a totally linear controlled ride.. exciting, but not with half the atmosphere.
(so i guess that's how i imagine it might work... maybe...)