Andy_Panthro: It's been like this for a while, PC gamers aren't considered worth the bother.
Chances are Alan Wake will be a lousy port even if it does make it across.
I take heart at the few developers who appreciate the PC (Blizzard etc.)
Weclock: Even Blizzard doesn't like us, example: No Lan in SC2.
The lack of LAN in SC2 isn't because they don't like PC gamers, it's because they don't TRUST PC gamers. They want everybody using battle.net for multplayer, so that they can track what's going on with distribution of the game. (Battle.net will get emulated anyway, but they will sue anybody who does that, and have before.)
Skystrider: Saw it coming miles away. I mean, what do you expect from Microsoft these days? Their so called "dedication to PC gaming" simply put isn't.
It is a pity though, I was looking forward to that game. Oh well, if they don't want me as a costumer, so be it. There are lots of other great software coming up.
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On a more unrelated note, as for the future of our beloved platform, I don't think the PC will be abandoned at all, in spite of Microsoft best attempts to sabotage it. At first, I think there is going to be more of what we already see: ever more titles developed for all platforms, whether it be a PC, XBox 360, PS3, or Wii, I think the number exclusives for any of them will drop substantially. I believe that the largest change will come within a decade, as that's when I think the prices for hardware start to plummet as the tech stabilizes. After all, it only makes sense to upgrade graphics cards and CPU's that far for us gamers; we have already come pretty close to photo-realism now, and companies are starting to move away from pushing pixels, and come over to new ideas for gameplay and story-telling.
Rather than pushing for more power, tomorrow's entertainment machines will push for ever smaller components that saves energy, production costs and environment, without sacrificing any of the entertainment experience along the way.
I think what we are going to see by 2020 is a machine that essentially combines the best of both world - both the open-ended swiss-army-knife of the digital age that is the PC, combined with the ease and user-friendliness of the consoles. With a more stable and universal hardware architecture, the price for developing games should also start to drop; giving developers even more freedom to come up with ever smarter solutions. Far from being abandoned, I believe the PC is what will eventually rule this industry. I can only hope it stays liberal...
I agree that this will happen. There's an article about the cycles of gaming development, about how game developers essentially alternate between pushing pixels and focusing on developing art and story, and have been doing so since the beginning of the industry. (I think it was Lord British who wrote it. If I can find it again I'll add a link.) As platforms stabilize and pushing pixels has lost it's novelty, the successful developers will focus on story and the overall artistic elements of telling that story. (I just hope that they maintain an open platform, and that DRM free becomes the norm. I think it's totally essential actually.)
EDIT: Here's the article I mentioned above (actually an interview), about games as an art, and the cycles of gaming, kind of a tick-tock between technological development and deeper artistic development.
http://www.gamasutra.com/view/feature/3535/interview_richard_garriott_is_.php