Posted January 26, 2012
Tizzysawr
Local Dragonsawr
Tizzysawr Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Venezuela
serpantino
New User
serpantino Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From United Kingdom
Posted January 26, 2012
Tizzysawr: One can easily implement a 3D that looks like the one used on paper mario, no need for proper 3D models ;)
I don't think you understand. Paper Mario did use 3D for the backgrounds etc which lent to the depth and even though there were 2D elements they were mounted onto a flat 3D element.... whereas Rayman Origins is entirely drawn in 2D & doesn't use a 3D engine at all (So no polygons) think of it as a HD Snes/Megadrive game. To make it 3D they would have to attach every art piece in the game to a 3D model of a varying depth... it'd be very time consuming. Edit: Infact Paper Mario seems to use Cel Shading.
Post edited January 26, 2012 by serpantino
Tizzysawr
Local Dragonsawr
Tizzysawr Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Venezuela
Posted January 26, 2012
Tizzysawr: One can easily implement a 3D that looks like the one used on paper mario, no need for proper 3D models ;)
serpantino: I don't think you understand. Paper Mario did use 3D for the backgrounds etc which lent to the depth and even though there were 2D elements they were mounted onto a flat 3D element.... whereas Rayman Origins is entirely drawn in 2D & doesn't use a 3D engine at all (So no polygons) think of it as a HD Snes/Megadrive game. To make it 3D they would have to attach every art piece in the game to a 3D model of a varying depth... it'd be very time consuming. Edit: Infact Paper Mario seems to use Cel Shading.
_ChaosFox_
Zero fox given.
_ChaosFox_ Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From Germany
Posted January 26, 2012
Fred_DM: possibly. i find it hard to believe they would go from the most intrusive DRM system ever devised to no DRM at all. something's fishy...
Quite possibly, but anecdotal evidence suggests that PC game revenues have nosedived since the widespread introduction of DRM in 2008-2009. Note: revenues, not sales units. Most notably, Ubisoft's own PC sales revenue fell a monstrous 90% between 2009 and H2 2011. That's not from retail sales, but from their own annual reports. Now that's been fed back into investor relations, investors and the board are likely not to be so keen on DRM anymore. Any measure that does nothing for piracy and simply pisses customers off is likely to backfire in the way that it has.
Of course, if there is any truth to such a DRM-free release, this may be the start of the end for DRM - thankfully.
Post edited January 26, 2012 by jamyskis
Gersen
New User
Gersen Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Switzerland
Posted January 26, 2012
Wasn't From Dust also supposed to be "DRM-free" ?
If it's really DRM-free then it would be a good news but I definitely won't keep my hopes up.
If it's really DRM-free then it would be a good news but I definitely won't keep my hopes up.
Phaidox
Te Deum laudamus
Phaidox Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2009
From Poland
Posted January 26, 2012
Of course not.
http://www.gamersgate.com/DD-RMO/rayman-origins
I'll have absolutely no reasons to complain if that proves to be the case.
Gersen: If it's really DRM-free then it would be a good news but I definitely won't keep my hopes up.
The retail version will be DRM-free, digital ones will probably utilize Tages' one-time activation (at least, the Gamersgate version will). http://www.gamersgate.com/DD-RMO/rayman-origins
I'll have absolutely no reasons to complain if that proves to be the case.
Post edited January 26, 2012 by Phaidox
Gersen
New User
Gersen Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Switzerland
_ChaosFox_
Zero fox given.
_ChaosFox_ Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From Germany
Posted January 26, 2012
Gersen: I thought it was but maybe I was wrong, but anyway for Rayman I will believe it when I see it. (and if it really is then I will probably buy it)
What you're thinking of is that Ubisoft openly and brazenly stated that From Dust would not have any third-party DRM except for Steam, and the storefront page stated this even after release, even though a constant connection UPlay was required. It's for this reason that I'm not going to keep my hopes up, but I will be buying Rayman Origins on or near to release date if the rumours are true.
Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Maighstir Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From Sweden
Posted January 26, 2012
Fred_DM
Magnum
Fred_DM Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From Switzerland
Posted January 26, 2012
Fever_Discordia: Hmm I'd seen Ubi stuff on sale on Steam so I had assumed but now I check Driver: San Fransisco I notice that it doesn't seem to have achievements and Ubi's 3rd party DRM listed so, yeah, maybe not, no!
yep, all their recent games have UbiSoft's own UPlay/GameLauncher DRM-thing which requires either a persistent internet connection or an active connection on start-up, and it's account-based as well. all of that in addition to Steam, if you purchase on Steam. talk about DRM overkill. the only exception is RUSE because Eugen Systems developed the game as a SteamWorks title before UbiSoft could interfere. Eugen have since split up with UbiSoft and their upcoming title Wargame will be SteamWorks as well (pre-ordered!).
jamyskis: Quite possibly, but anecdotal evidence suggests that PC game revenues have nosedived since the widespread introduction of DRM in 2008-2009. Note: revenues, not sales units. Most notably, Ubisoft's own PC sales revenue fell a monstrous 90% between 2009 and H2 2011. That's not from retail sales, but from their own annual reports.
Now that's been fed back into investor relations, investors and the board are likely not to be so keen on DRM anymore. Any measure that does nothing for piracy and simply pisses customers off is likely to backfire in the way that it has.
Of course, if there is any truth to such a DRM-free release, this may be the start of the end for DRM - thankfully.
interesting. last time i read a UbiSoft statement regarding their PC sales and DRM they seemed to have been content with sales and attributed commercial success on the PC to their oh so effective DRM... Now that's been fed back into investor relations, investors and the board are likely not to be so keen on DRM anymore. Any measure that does nothing for piracy and simply pisses customers off is likely to backfire in the way that it has.
Of course, if there is any truth to such a DRM-free release, this may be the start of the end for DRM - thankfully.
i don't know what to make of it since their Assassin's Creed games seem to sell well on the PC...
Post edited January 26, 2012 by Fred_DM
Fever_Discordia
Don't Panic
Fever_Discordia Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From United Kingdom
Roman5
N'wah
Roman5 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From Latvia
Posted January 26, 2012
Everyone knew it would come to the PC eventually just like all other numbered games in the series
I got my copy on PS3 for 25 Euro - worth every cent, second best platformer of 2011
I got my copy on PS3 for 25 Euro - worth every cent, second best platformer of 2011
Phaidox
Te Deum laudamus
Phaidox Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2009
From Poland
Posted January 26, 2012
Fred_DM: yep, all their recent games have UbiSoft's own UPlay/GameLauncher DRM-thing which requires either a persistent internet connection or an active connection on start-up, and it's account-based as well.
That's not true. Anno 2070 and HoMM VI (plus to my knowledge, that applies to AC Revelations, as well) are fully playble offline after one-time activation. Honestly, shouldn't you be blaming Valve for that additional/totally useless DRM layer?
Gamersgate/Direct2Drive/retail copies do not suffer from this problem, so why should anyone care that Gabe blatantly abuses Steam's dominant position in the digital distribution market by refusing to drop the "every game sold on Steam requires that you run the client in the background" requirement (trying to force more publishers to adopt Steamworks)?
Post edited January 26, 2012 by Phaidox
KingOfDust
Another bookah
KingOfDust Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
Posted January 26, 2012
Ubisoft have some of their games on GOG, and they did release POP2008 100% DRM-Free, so they aren't totally opposed to the DRM-Free model.
Already own Rayman Origins on the Wii, and it's a pretty great platformer. If it's truly DRM-Free, I'll probably buy the PC version too.
Already own Rayman Origins on the Wii, and it's a pretty great platformer. If it's truly DRM-Free, I'll probably buy the PC version too.
CaptainGyro
GogPartyPooper
CaptainGyro Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2009
From United States
Posted January 26, 2012
I made a thread in November demanding people buy this game, but some said they only had a pc. Now they have no excuse. Buy it jerks
The game is awesome wooooooooo
The game is awesome wooooooooo