Thegreatbobo: What's wrong with Fallout 3? Okay, it's not like Fallout 1 and 2. I love Fallout 1 and 2. But to say Fallout 3 is a bad RPG, to me, makes me think the person is speaking from Bias. I didn't care much about Fallout 3. But I liked it, it was a quality game, and it was fun. ~Shrug.~
I won't attack Bethesda for making Daggerfallout - I did my best to approach the game with an open mind, despite that it wasn't the Fallout 3 that I or anyone else wanted - but even taken on its own merit, I still have complaints about the game.
I felt that there wasn't much to it. For me, the game pretty much stopped at level 4 or 5. Over the next thirteen or so levels, I don't feel like I advanced my character in any meaningful way - I was fighting the same enemies using the same weapons over and over, earning mostly useless perks and mildly useful skill points. I ended up not finishing it - it got very repetitive, but maybe that's my fault for wandering too much instead of following the main story (but isn't the ability to do that part of the point?).
Aside from that, I found the NPCs to be extremely thin. Most of them just don't have much of interest to say, and as a consequence of that, your own dialogue is pretty threadbare as well. As I recall, Fallout 1 suffered from that a bit as well, but not nearly to this degree.
Many of the points of interest didn't have much going for them, either. Some of them were very cool; you could often find recordings or hack computers to get some backstory on the place and what was or is going on there, and some of the more unique locations were fun to explore in their own right. Others, however, were just generic buildings filled with junk I don't need.
I had fun with it for a few hours, most notably in Greyditch and in the supermarket outside of Megaton, but after that I felt like it stopped trying.