Posted January 03, 2014
The most common complaint against Civ 5 now which I've seen is that it's much more casual: the 'marathon' game speed, which in Civ 4 would have lasted 2-3 weeks at least for a full game now lasts more like 1-2 days. A lot of the mechanics are simplified (unified happiness, removal of health, etc) and there are a lot more strategies which universally tend to work, rather than needing to think about what's needed in a particular situation. The diplomatic AI has also been accused of acting more like it's playing a game, rather than actually being those leaders (for instance it would - at least in previous versions - often declare war on its 'trusted ally' for no apparent reason, because they'd become too powerful). Naturally, whether these things are good or bad does depend rather on taste, but came as a large shock to the more experienced civilisation players, who understandably were expected something a little more in depth than Civ 5 turned out to be.
What cannot be denied, though, is that Civ 5 was the first game to implement DLC, at a rather poorer cost to content ratio than the expansion packs of it and previous civilisation games, meaning there's rather less content available without buying said DLC. It's also a fact that they only released the full modding tools which Civ 4 had for the game two years after its release, regularly promising it was nearly there in the meantime, leading many to accuse them of withholding it so they could sell their DLC without mods providing nearly identical content for free. That means that the people who might have modded it were rather driven away, and the modding scene hasn't really developed to the level of Civ 4's (which is still going strongly, ironically helped by the lack of modding support in Civ 5). Finally, of course, Civ 5 is the first Civilisation game to be Steam based.
You'd be surprised how much hate there is for Steam on the civilisation forums. It's actually stronger than over here, in general!
AFnord: But then you were just telling someone to not bother with a game based on your own preference, without backing it up. The 1 unit per hex-based system comes with its own set of advantages and disadvantages compared to the old system, and neither can be considered objectively better or worse (unlike things like lack of content, bugs or poor AI, which would have been legitimate claims against the game pre-expansion) Is that acceptable as a list of things which aren't objectively better or worse, but worth considering, and things which are objectively worse?
What cannot be denied, though, is that Civ 5 was the first game to implement DLC, at a rather poorer cost to content ratio than the expansion packs of it and previous civilisation games, meaning there's rather less content available without buying said DLC. It's also a fact that they only released the full modding tools which Civ 4 had for the game two years after its release, regularly promising it was nearly there in the meantime, leading many to accuse them of withholding it so they could sell their DLC without mods providing nearly identical content for free. That means that the people who might have modded it were rather driven away, and the modding scene hasn't really developed to the level of Civ 4's (which is still going strongly, ironically helped by the lack of modding support in Civ 5). Finally, of course, Civ 5 is the first Civilisation game to be Steam based.
You'd be surprised how much hate there is for Steam on the civilisation forums. It's actually stronger than over here, in general!

Post edited January 03, 2014 by pi4t