It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I have a strange question about some of the old Dungeons and Dragons games, such as the Gold Box series and dungeon crawlers. I recently got them working with DOS Box.

When I go to create a character for my party, there are the typical attributes such as strength, dexterity etc. But the game seems to allow me to raise these as high as I want. Sometimes in RPGs you can raise certain stats very high, but others need to be lowered first. But no such thing here. I can just raise all the states to high numbers.

Is there a penalty to doing this that I'm not seeing? Was the game made harder based on your stats? I'm confused about the balance this brings to the game.

Thanks!

Anthony
avatar
Spacemutiny: I have a strange question about some of the old Dungeons and Dragons games, such as the Gold Box series and dungeon crawlers. I recently got them working with DOS Box.

When I go to create a character for my party, there are the typical attributes such as strength, dexterity etc. But the game seems to allow me to raise these as high as I want. Sometimes in RPGs you can raise certain stats very high, but others need to be lowered first. But no such thing here. I can just raise all the states to high numbers.

Is there a penalty to doing this that I'm not seeing? Was the game made harder based on your stats? I'm confused about the balance this brings to the game.

Thanks!

Anthony
Nope, no penalty. Go for it!! It definitely helps. :)
To my knowledge, there is no drawback for you to do so. Remember that these games use a dice rolling system for allocating stat points, and the ability to edit them freely as well as roll a die allows players to pick their proffered method (powergame or do it the "legit" way). If the games would not allow you to raise the stats freely, then people would end up spending hours upon hours rolling for stats, in order to get them as near to perfect as possible, so this thing is there for the convenience of powergamers.
There is a penalty in the first game - Pool of Radiance. The higher your characters' stats, the more enemies you'll face.
The games are more fun without maxed characters. What's the joy of finding a pair of Gauntlets of Ogre Strength if all your warriors already have Ogre Strength?
avatar
PetrusOctavianus: There is a penalty in the first game - Pool of Radiance. The higher your characters' stats, the more enemies you'll face.
The games are more fun without maxed characters. What's the joy of finding a pair of Gauntlets of Ogre Strength if all your warriors already have Ogre Strength?
Gauntlets of Giant Strength FTW!!!
I always loved the Gauntlets of Storm Giant Strength.
Now what were those Drow Captains wearing that gave them AC -12?
avatar
PetrusOctavianus: There is a penalty in the first game - Pool of Radiance. The higher your characters' stats, the more enemies you'll face.
Now that I didnt know
Post edited May 23, 2013 by mcneil_1
Thanks for all the info guys, I'll definitely start my first game with normal stats.
avatar
PetrusOctavianus: There is a penalty in the first game - Pool of Radiance. The higher your characters' stats, the more enemies you'll face.
There's a way around that - you maximize the stats relevant to each character, and keep the others low or close to 0.