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... a small surprise for all you Broken Sword fans.

Beneath a Steel Sky, Lure of the Temptress and the Q&A session below.
We'll contact the 6 users whose questions got answered by Charles, about the games they want to get.

But that's not all. We're also adding a comic book to Broken Sword 2: The Smoking Mirror and a higher resolution comic book to Broken Sword: Shadow of the Templars. You can download those bonuses for free if you own the games.

Throughout this period, everything has been driven directly or indirectly by technology - so it probably best to define milestones in terms of major technical advances.

The market is splitting into two very different product type: big budget releases, and Indy releases. The big budget games cost tens or hundreds of millions of dollars to create and sell at full price - $40-$50. Indy games cost hundreds of thousands of dollars to develop and sell at a lower price - from free to $10. Adventure games fall into the Indy category - which is a challenge because, as a genre, they are expensive to write. However, as the casual audience grows, so too does the opportunity for adventures to thrive.
Yeah... I see who should never be allowed to make any business decisions
the idea of just thinking of a question and being able to ask the developer himself is so great! GOG is really a dream coming true...

too bad I somehow missed this earlier :(
Post edited April 06, 2011 by Kunovski
I love me some new bonus crap!
The interview is interesting too of course ;)
I would have been much more enthusiastic about Broken Sword 4 if it had been point and click. I would have liked it to be 2D as well, but 3D is fine but as far as adventures go I really prefer them as point and click.

It is nearly impossible to make good action adventure games. They usually just become too much. I think the best kind is Zelda and Beyond Good and Evil. But I do not really find them to be true adventure games. That comes from the old text adventure games, which Sierra helped become point n click adventure games, and Revolution and Lucasarts were the ones to make point and click adventures without the need to type any words, popular.

But then every adventure game tried to go 3D. I am not sure why. Simon the Sorcerer 3D, Monkey 4, Broken Sword 3 and 4. They just did not feel the same way. Having to walk around and control the character like that, just makes the adventure feel slow paced.

So it is nice to see the return of real point and click adventure games again, en mass even. And the concept of making them as indie games seems fine by me. Today it should be very possible to make good adventure games at that price, since most of it, as they say, is writing the script and the story. As long as the engine is good, it should not take that long to make it. Take Telltale games as an example. I doubt any of their games have cost them millions to make. And they are still quite good.

And making new indie games available on smart phones is a must. Please release Broken Sword on Android as well :) Make sure to make it known which phones can run the game, and you should be fine. I do not think people expect such things to be able to run on all the Android smart phones. Windows 7 phones seems like a market with potential as well.
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kblood: And the concept of making them as indie games seems fine by me. Today it should be very possible to make good adventure games at that price, since most of it, as they say, is writing the script and the story. As long as the engine is good, it should not take that long to make it.
you REALLY need to try Gemini Rue, that thing is plain awesome!
An interesting read. Thanks to Charles Cecil for answering those questions so frankly.

I'm a little sad to hear that we should not expect a new big budget Adventure game from Revolution Software anytime soon, even though I fully understand why it makes sense not to do that.
More extras, yay!

So the answer is absolutely yes, more so than ever before - but I'm afraid that it is not something that I can be more specific about just now.
Thats a hint if I ever saw one.
That was a good read. I'll have to check out the comic books too. Definitely always a welcome freebie those.
An iPhone has 32 GB RAM? O_O
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kblood: I would have been much more enthusiastic about Broken Sword 4 if it had been point and click.
You mean 3, right? BS4 WAS point-and-click.

They don't seem to have asked him the question I want the answer to: where's the PC port of BS2 Remastered? It's been Early 2011 for aaaaages...
Good interview.

Thanks for the extra comics.
I just hope when he mentions the DS and iPhone as future platforms for adventure games he means in addition to the PC, not in place of it.
Interesting interview. I remember listening to Charles Cecil on the Eurogamer podcast and being impressed by his ability to comprehend both the casual and hardcore gaming markets. If he can manage to bring broken Sword to a whole new audience via the iPhone and iPad then I'm more than happy. The more people that play those excellent games the better!