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I guess it really depends on who's stolen credit card I'm using.
If I am going to buy something, I want to know the price in my own currency. If the seller wants me to put the effort in to work out the cost, then they will miss out on a sale.
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jaegerdude: If I am going to buy something, I want to know the price in my own currency. If the seller wants me to put the effort in to work out the cost, then they will miss out on a sale.
Quick calculation, $5 ~ £3. Be aware that your bank may be charging you a foreign transaction fee, which can be as high as £2 (or $3.5).
There should be a few scripts available to automatically convert the currency based on xe.com, but the conversion may be different from what your bank uses.
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jaegerdude: If I am going to buy something, I want to know the price in my own currency. If the seller wants me to put the effort in to work out the cost, then they will miss out on a sale.
I've never found typing in "X USD in €" into the browser bar too much of a problem. I find the 1 dollar = 1 euro = 1 pound policy much more bothersome.
I like the dollar prices. They look much more friendly to me than prices in euro, particularly since I know in euro, it will be even less than that what I see. ;)

Anyway, I don't see this as big problem with GOG, as their price points are few and quite fixed for the most part. In the majority of cases it suffices to know how much $6 and $10 are in euro, and you're good. And it makes communication with people from other countries much easier, beside stressing the point that the price is the same for all.
Post edited December 13, 2013 by Leroux
Crikey, this is one hell of a necro bump.

Just like to mention since my last post in this thread many years ago that the likes of Google and Steam don't seem to have a problem using local currency when selling their games. Google in particular uses an exchange rate on the Play store and I've not heard people complain about it so it can be done.

It really isn't difficult as Jamyskies mentioned above to just have the approximate local price in brackets as a guideline to show how much it will cost.
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jaegerdude: If I am going to buy something, I want to know the price in my own currency. If the seller wants me to put the effort in to work out the cost, then they will miss out on a sale.
So what are you suggesting?

1. GOG starts regional pricing in multiple currencies?

2. GOG continues pricing the games and charging in $ but automatically displays a conversion to your local currency?

The problems with 2 have already been addressed in this thread and GOG is against 1 on policy (no regional pricing).
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jaegerdude: If I am going to buy something, I want to know the price in my own currency. If the seller wants me to put the effort in to work out the cost, then they will miss out on a sale.
I didn't know typing'how much is 10 dollars in pounds' into google was a lot of work. Personally I like the fact that prices are just in dollars
Why the fuck has a 5 year old post been necro'd without someone placing the necro card, dont you fools know the consequences of such a move?

Lets hope we are not too late, the GOG atlas bear must not be interrupted, the whole internet could be at risk!
Attachments:
necro.jpg (13 Kb)
Post edited December 14, 2013 by reaver894
It's not really a matter of whether or not it can be done. Certainly it can be done, anything can be done. :) GOG's long standing philosophy however is to have one single price for everyone everywhere in the globe regardless of where you are. It keeps things simple and the prices are fair really. For the record I am not American so USD is not my local currency either.

Other stores may choose to do things differently and take the pros and cons to that, and of course people are free to shop elsewhere in their local currencies if desired, or if they have problems shopping in USD too. I'm not sure what the complexities are for offering prices in different currencies, but if they are setting their prices in USD standard, then they would have to track the exchange rates of all other currencies they would support and they're going to be fluctuating all of the time. Would the foreign currencies be just for convenience for the USD price or would it be the actual price and get converted to USD? The former could differ from what the person's bank actually charges in the foreign currency and potentially create a GOG support problem with people angry they were charged more for a game than what the website stated, even though GOG has no control over what your Paypal or Mastercard uses for an exchange rate for example. For the latter, having prices in local currencies would have to be converted to the currency GOG hosts, and the profit would vary from sale to sale depending on what country it is in.

Sure, different retailers do it differently. So does GOG, they do it this way, one price, one currency, one world, everybody pays the same and if you don't have USD, then the conversion happens on your end at your bank/paypal whatever. It doesn't bother me personally.

One thing the current system does - is give consistent prices that don't randomly change from day to day. A game is $9.99 today and the price never changes all year, then it is $9.99 tomorrow and next month and next Julembruary also. If the prices showed up in CAD - my local currency, then the price would be $10.14 today, $10.19 tomorrow, $9.87 next month, $10.25 the month after that. Personally if they're setting prices in one currency as a static price, then I want to see the price in that currency and not have daily fluctuating prices showing up. If someone is going to show prices in Canadian dollars to me, then I want static Canadian pricing that doesn't vary from day to day just like the US pricing is right now. But if they do that, then they end up eating the difference in the fluctuation of the currency rate.

No matter how you slice it there is a complexity somewhere in the mix and some people will love it one way and hate it another way no matter how it is done, and that includes at GOG and anywhere else regardless of what system a given retailer uses. Since it is impossible to please everyone - every retailer has to decide how they want to do it and then stick with it consistently. Some people will like it and some not no matter what, but changing how it's handled only stands to destabilize something that works just fine for GOG all along, and seemingly for all of the people who have been and still are happy customers.

Having said that, one can always submit a support wishlist suggestion and if there is a sufficiently large enough group of people who are large enough in concert I'm sure they re-evaluate such decisions over time so nothing is written in stone.

I wouldn't hold my breath on it changing though. :)