Aliasalpha: Ugh, so many multiplayer achievements and kill achievements split between game modes? Yuck
Krankor: Yuck is an apt description.
Up untill about a year ago I was obsessed by gamer points/achievements.
I think I reached 35,000 and then realised, hangon... I'm not enjoying gaming anymore.
I don't think they are a bad thing, so long as you just see them as a bit of fun, but sadly (like me) I let them dictate how I played (get 1000 melee kills whilst in pants between 2:00am and 3:00am on every third Wednesday). Yer, that's sad.
I stopped a long time ago... :)
I've always thought that the best use of achievements is to encourage players to actually experience all the cool things the devs put in. Using Gears 2 as an example, the good MP ones are the 'play a match on every map' so you see the maps, 'win a match on every map' so you're encouraged to keep playing but not to a stupid extent, the things like the unique executions and things of that nature. Party Like Its 1999 is one of those ones that goes a bit too far, I got it but only because of playing Horde with my mates. Seriously 2.0 is just stupid, I've been playing the game pretty regularly since it came out and even with campaign and horde kills counting, I'm not even a quarter of the way there
Gears 1 was an achievement nightmare though. Every online one was only an option in ranked matches that can stop being ranked the second a 3 people disconnect I've got 150/100 chainsaw kills and haven't got the damned achievement because the shitty pings tend to make people drop and anything I did in a match stopped counting. 'Seriously' was another stupid one there, 10000 kills in those same failure prone ranked matches...
Plenty of good ones out there though, if it wasn't for the online ones, the flag collecting crap from assassin's creed would be the worst, endless easter egg hunts that don't even DO anything when you get them all...