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Walen: Are the sequels any more memorable?
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JMich: UFO: Aftermath is the weakest of the three. Aftershock and Afterlight add quite a few elements to the game, including a bit more in-depth base building (other than research/engineering/military that the first offered), more enemy types, including humans and aliens galore, weapon customization, separation of burst and aiming levels and quite a few more mods (though not as many as Jagged Alliance 2). If you enjoyed the first installment, UFO:AS and UFO:AL are worth it, since they improve on it. If you found UFO:AM as "meh", then you may or may not enjoy the other two.
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blotunga: they were an X-Com clone
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JMich: They are not X-Com clones. The main story idea is the same (alien invasion, defend, adapt, count-attack), but one game is TB the other RTwP. Calling the UFO:A? series an X-Com clone is akin to calling "The Walking Dead" a "Dawn of the Dead" clone.
What confuses me is that there's ALSO this thing called 'UFO: Extraterrestrials' that's unrelated to those other UFO games but still looks like an exact XCom remake:
http://store.steampowered.com/app/37030/?snr=1_7_15__13
Is that one any good?
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Fever_Discordia: Is that one any good?
No idea, haven't played it (yet). But the usual question I have concerning game clones is what do they do better than the original, and are those improvements worth the asking price.
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Fever_Discordia: What confuses me is that there's ALSO this thing called 'UFO: Extraterrestrials' that's unrelated to those other UFO games but still looks like an exact XCom remake:
http://store.steampowered.com/app/37030/?snr=1_7_15__13
Is that one any good?
Extraterrestrials is the predecessor of Aftermath if I remember right. Published by the same company..
The difference is that ET had turn based squad tactics while the others if I remember are real time.
Post edited February 18, 2014 by blotunga