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Get your virtual table-top ready for an adventure in Temeria!

The Witcher Adventure Game, the digital installment of the board game set in the dark fantasy realm of The Witcher, is available 10% off for pre-orders, for Windows and Mac OS X, on GOG.com. That's only $8.99 until November 27, when we expect the game to launch. If you were taking part in the beta-test program for this title, you get a special (non-stackable) 40% off discount, valid until December 27.

The Witcher Adventure Game takes players on a journey across the world of the Witcher as they assume the roles of four distinct characters known from the books and video games: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles - the choice is yours: do you fight your way to victory, call on your charm or try your hand at diplomacy? It's the true spirit of board gaming brought straight to your computer screen. Set in the mature and brutal world of The Witcher the game features 4 unique heroes with different skills and approaches to problem solving. With clear, simple rules and intuitive mechanics, tons of quest cards allow players to tell a new tale every time they play. Look adventure in the eye in a world with which you'll fall in love!

Time to research all the good-luck spells and enchantments that work on virtual dice, as you prepare to launch your first campaign in The Witcher Adventure Game, for only $8.99 (or $5.99 if you were among the beta-testers!), on GOG.com. The special pre-order discount lasts until December 4, the expected day of the game's release. The 40% off special discount for beta-test participants remains valid one month after the game's release.

**$8.99 is the discounted price for this title in the US. Other prices will apply in different countries. If you end up paying more than than the US price, we will reimburse the difference from our own pocket, giving it back to you in store credit (this is what we call the "Fair Price Package").
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DarkAkriloth: Again, your fault for believing it. You want Regional Pricing or more games on the catalogue? You won't have both. It's impossible to have both.

[…]
What was there not to believe? That they were introducing regional pricing anyway? Or that those three titles were just the first ones? Or that they added the “fair price” carrot to appease the userbase (mind you, not because the users were vocal on the forum, but because the issue had hurt their sales in the two weeks that passed since the previous statement)? Or that the introduction of various currencies wouldn’t exactly help with flat pricing for newer releases?

I think these things were made pretty clear; reading something different in them would have been a problem.

But you either didn’t read what I said, or you just like to repeat yourself how something you disagree with our fault.


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DarkAkriloth: […]

You got one year to make another transaction before you lose your credit. I doubt you won't buy a game in that lapse.

[…]
With due respect, it is not for you to dictate what others can and are willing to do, what you doubt or not has no bearing on how others spend their money.


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DarkAkriloth: […]

a complete fool […] I'm not losing my sh*t […] Just deal with it […]
I guess I owe you a thanks before wishing you a nice day and life.
So witcher card game is release for galaxy also or am I horribly wrong?
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viranimus: Either or, I found it to be quite enjoyable. With more improvement and content, looking forward to having this as a perma fixture on the bookshelf/desktop for those times want to kill time on desktop but only a metered amount.
How is the "story" of the game? I'm not sure what to expect since it's a board game. Does it actually have an interesting story each play-through? Is there any dialogue between characters or anything like that?

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tomimt: No, it was Redhook's Revenge
I had to check out what the name of it was as it's been years since I played it, but it was fun game, at least when played with some one.
I played that with my brother too! I had completely forgotten about it until I saw your post. Such nostalgia :D
Well this is a little awkward, I had assumed it was a joke to make fun of the Dragon Age card game.
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markrichardb: Well this is a little awkward, I had assumed it was a joke to make fun of the Dragon Age card game.
Lol! it IS a card game I thought it was a text adventure but you will draw from a deck. =P So perhaps dragon age is making fun of witcher. Or trying to..
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Antimateria: Lol! it IS a card game
(sigh) Witcher Adventure Game is NOT a card game. It's a board game. It has many cards - yes - but board and players pawns (or minis) are most important here. Card game is driven by cards e.g. Android: Netrunner, Star Wars CCG, Imperial Settlers.

There's a classification based on games' most important components. There are:
- board games,
- card games,
- miniature games,
- dice games.
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Antimateria: I thought it was a text adventure but you will draw from a deck. =P
Adventure games are not limited to video games. Tabletop board games have four main genres:

== THEMATIC GAMES (aka Ameritrash, American-style board games)

- games emphasize a highly developed theme (adventure games), characters, heroes, or factions with individually defined abilities,
- theme in Ameritrash is there to create in character or in world immersion,
- game rules are less important than atmosphere.
- usually feature a moderate to high level of luck and randomness (dice and/or cards),
- games like these often have many high quality components: boards, cards, minis, tokens, markers etc.
- player to player conflict is common, but co-op games are also very popular kind of Ameritrash games.
- thematic games are usually long (three hours, but even six are not so rare).
- examples: Twilight Imperium, Talisman, Arkham Horror, Battlestar Galactica, Runewars, Cosmic Encounter, StarCraft: The Board Game.
- Fantasy Flight Games is the biggest publisher of American-style board games.

== EUROGAMES (aka euros or German-Style board games),

- eurogames have a definite theme, however, the theme most often has very little to do with the gameplay. The focus instead is on the mechanics e.g. a game about space may be the same as a game about ancient Rome. Mechanics before theme.
- there is very little randomness or luck. Randomness that is there is mitigated by having the player decide what to do after a random event happens rather than before. Dice are rare, but not unheard of, in a Euro.
- player conflict (interaction) is indirect and usually involves competition over resources or points,
- combat is extremely rare,
- players are never eliminated from the game (all players are still playing when the game ends),
- much attention is paid to the artwork and components. Plastic and metal are rare, more often pieces are made of wood.
- examples: Puerto Rico, Caylus, El Grande, Agricola, Settlers of Catan, Power Grid, Tigris & Euphrates

== WARGAMES

- direct conflict - combat - is a foundation of wargames,
- they are focused strictly on military operations,
- extremely tactical approach, includes simulations,
- war theme; can be historical or fictional (e.g. World War II, Napoleonic Wars).
- exmples: Advanced Squad Leader, Combat Commander: Pacific, Fortress Europa, World in Flames, Paths of Glory
- subgenre: miniature wargames.

== ABSTRACT GAMES

- strategy games without any theme,
- luck is minimized.
- examples: chess, checkers, Go, Abalone,

There are also hybrids of these genres e.g. Robinson Crusoe - previous game of Ignacy Trzewiczek (TWAG's designer) is a mixture of Ameritrash and eurogame. The Witcher Adventure Game is also a hybrid, but more friendly to new players in boardgaming. It's similar weight to Talisman.

There are also other more family-friendly genres like party games, dexterity games, quiz games etc.
Post edited November 12, 2014 by vojtasass
Bought it for €5.99 (−40%) just now. :)
Does this have touch support?
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Ixamyakxim: AI long time ago I made the decision to pick up either Twilight Imperium 3rd or StarCraft. I went with TI3, thinking I'd go back and get StarCraft another time. Of course to this day you can grab a copy of TI3, but StarCraft is so out of print you have to sacrifice cats and dogs to the dark Blizzard gods and do terrible things at truckstops to get one.
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JudasIscariot: Or just visit ebay :P
To be entirely fair, StarCraft is hard to get at a good price now. I managed to get my copy (with the expansion and promo) for 150, and that's considered really lucky. Sadly, the game didn't get much fanfare amongst the Blizzard community, and it really didn't pick up popularity until after it went out of print.

WarCraft the Board Game, however, can easily be found for a reasonable price; mind you, it's certainly not as detailed or robust as StarCraft, but it does an excellent job of capturing the overall feel of an RTS as board game... You know, minus the real time part.

And on the subject of Twilight Imperium, I'd love to try it one of these days- doubt I'd ever get my own copy, as I doubt I'd be able to bring it to the table enough to justify owning such a huge game, but I'd love to try it.
Post edited November 12, 2014 by MarioFanaticXV
OSX but no Linux? Bring out the pitchforks guys.
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Jennifer: How is the "story" of the game?
Simplified version: Your story is basically main quest which consists of a couple of lines on the card each time you manage to do a progress.
This is a good reference to give you an idea: http://static.gog.com/upload/images/2014/11/cb14dea67bde9fe946056cdc21f5a98df87e68b9.jpg
You don't chose what your character is going to say. Your actions are mostly predefined and it is up to you to choose which path you will take.

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Jennifer: Is there any dialogue between characters or anything like that?
Nope, at least between playable characters. Sometimes the card describes what other people said to your character or about your character as a result of your actions.

This is ready a board game, not a turn-based RPG.
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Antimateria: Lol! it IS a card game
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vojtasass: (sigh) Witcher Adventure Game is NOT a card game. It's a board game. It has many cards - yes - but board and players pawns (or minis) are most important here. Card game is driven by cards e.g. Android: Netrunner, Star Wars CCG, Imperial Settlers.

There's a classification based on games' most important components. There are:
- board games,
- card games,
- miniature games,
- dice games.
avatar
Antimateria: I thought it was a text adventure but you will draw from a deck. =P
avatar
vojtasass: Adventure games are not limited to video games. Tabletop board games have four main genres:

== THEMATIC GAMES (aka Ameritrash, American-style board games)

- games emphasize a highly developed theme (adventure games), characters, heroes, or factions with individually defined abilities,
- theme in Ameritrash is there to create in character or in world immersion,
- game rules are less important than atmosphere.
- usually feature a moderate to high level of luck and randomness (dice and/or cards),
- games like these often have many high quality components: boards, cards, minis, tokens, markers etc.
- player to player conflict is common, but co-op games are also very popular kind of Ameritrash games.
- thematic games are usually long (three hours, but even six are not so rare).
- examples: Twilight Imperium, Talisman, Arkham Horror, Battlestar Galactica, Runewars, Cosmic Encounter, StarCraft: The Board Game.
- Fantasy Flight Games is the biggest publisher of American-style board games.

== EUROGAMES (aka euros or German-Style board games),

- eurogames have a definite theme, however, the theme most often has very little to do with the gameplay. The focus instead is on the mechanics e.g. a game about space may be the same as a game about ancient Rome. Mechanics before theme.
- there is very little randomness or luck. Randomness that is there is mitigated by having the player decide what to do after a random event happens rather than before. Dice are rare, but not unheard of, in a Euro.
- player conflict (interaction) is indirect and usually involves competition over resources or points,
- combat is extremely rare,
- players are never eliminated from the game (all players are still playing when the game ends),
- much attention is paid to the artwork and components. Plastic and metal are rare, more often pieces are made of wood.
- examples: Puerto Rico, Caylus, El Grande, Agricola, Settlers of Catan, Power Grid, Tigris & Euphrates

== WARGAMES

- direct conflict - combat - is a foundation of wargames,
- they are focused strictly on military operations,
- extremely tactical approach, includes simulations,
- war theme; can be historical or fictional (e.g. World War II, Napoleonic Wars).
- exmples: Advanced Squad Leader, Combat Commander: Pacific, Fortress Europa, World in Flames, Paths of Glory
- subgenre: miniature wargames.

== ABSTRACT GAMES

- strategy games without any theme,
- luck is minimized.
- examples: chess, checkers, Go, Abalone,

There are also hybrids of these genres e.g. Robinson Crusoe - previous game of Ignacy Trzewiczek (TWAG's designer) is a mixture of Ameritrash and eurogame. The Witcher Adventure Game is also a hybrid, but more friendly to new players in boardgaming. It's similar weight to Talisman.

There are also other more family-friendly genres like party games, dexterity games, quiz games etc.
Obviously youve never played anything by the British company Games Workshop makers of Blood Bowl and Warhammer,pvp games that are heavly infuanced by die rolls
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Jennifer: How is the "story" of the game?
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Rinu: Simplified version: Your story is basically main quest which consists of a couple of lines on the card each time you manage to do a progress.
This is a good reference to give you an idea: http://static.gog.com/upload/images/2014/11/cb14dea67bde9fe946056cdc21f5a98df87e68b9.jpg
You don't chose what your character is going to say. Your actions are mostly predefined and it is up to you to choose which path you will take.

avatar
Jennifer: Is there any dialogue between characters or anything like that?
avatar
Rinu: Nope, at least between playable characters. Sometimes the card describes what other people said to your character or about your character as a result of your actions.

This is ready a board game, not a turn-based RPG.
Thanks! :) That makes sense now. I knew it was based on a board game but I wasn't sure if anything extra was added due to it being a videogame.
Please, make a linux version of this game, it looks pretty good
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MarioFanaticXV: And on the subject of Twilight Imperium, I'd love to try it one of these days- doubt I'd ever get my own copy, as I doubt I'd be able to bring it to the table enough to justify owning such a huge game, but I'd love to try it.
As would I. It IS expensive though, and it seems like one has to buy what amounts to the main game plus the two expansions before one has the complete experience.

Not to mention the fact that my gaming circle just does not have enough people who would be interested in that type of game or have the time to commit to that kind of game.

Thus, I cannot help but feel that I am losing out on an incredible gaming experience.

Same with the Game of Thrones board game.