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[url=http://www.gog.com/gamecard/the_night_of_the_rabbit]The Night of the Rabbit, a point-and-click adventure of magic, mystery, and wonder, full of beautiful storybook graphics that will make your inner child smile, is available for pre-order on GOG.com, for only $19.99. Get it now to receive a free copy of , another great cartoonish adventure game that feels a lot like a hilarious Terry Pratchett novel. It will keep you entertained until [url=]The Night of the Rabbit arrives, approximately on Wednesday, May 29.

In The Night of the Rabbit we join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and where mystery abounds. It is here that Jerry’s dream of being a magician comes true, though a haunting, sinister force casts a long shadow over the forest. Someone offers the residents of Mousewood a deal of their lifetime - tickets to the greatest magic show that the world has ever seen. But the price is steep, as they'll have to bet their houses, their money… and their lives.

If you're a point-and-click adventure fan, craving for a magical voyage, don't miss out on this fantastic deal! Get The Night of the Rabbit today on GOG.com, and Deponia will become available to you for free. The offer lasts until Wednesday, May 29.

Have you got any questions for the developers of The Night of the Rabbit? Tell us! The most interesting ones will be used in an upcoming Q&A. If we use your question, you'll be awarded a $9.99 gift-code! Please submit questions before tomorrow, at 10:00AM GMT. In the meantime, we invite you to have a first look at the game:
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Rincewind81: Because the want you to buy the german retail version or eventually the steam version, which is or would be nearly twice as expensive as the gog.com version. There is a "cheap" international version with english audio and all available subtitles and, especially for the german market an expensive german version.
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Randalator: And just like that they persuaded me to not buy the game at all unless maybe someday when GOG puts it on sale for peanuts. Nice going, Daedalic. Way to make money.
Same goes for me. I have all Deadalic games, which are available here, some during the christmas promotion. And I have Satinavs Chains, Deponia and Whispered World as Steam versions. If Daedalic decides to play the same game with Goodbye Deponia or other future releases I will stop buying their games.
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Rincewind81: Same goes for me. I have all Deadalic games, which are available here, some during the christmas promotion. And I have Satinavs Chains, Deponia and Whispered World as Steam versions. If Daedalic decides to play the same game with Goodbye Deponia or other future releases I will stop buying their games.
Yes. It is sad. I really like Daedalic's games and I bought both Deponia Games on release and bought all other that are available in German here too. I didn't get Chains of Satinav, because it isn't available DRM free in German. And I won't buy The Night of the Rabbit or any other future game as long as they continue to screw their German customers.
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Randalator: And just like that they persuaded me to not buy the game at all unless maybe someday when GOG puts it on sale for peanuts. Nice going, Daedalic. Way to make money.
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Rincewind81: Same goes for me. I have all Deadalic games, which are available here, some during the christmas promotion. And I have Satinavs Chains, Deponia and Whispered World as Steam versions. If Daedalic decides to play the same game with Goodbye Deponia or other future releases I will stop buying their games.
I hate this, it´s really not fair at all! GOG is for EVERYBODY and this behaviour of Deadalic is only one thing: Against the customer politics of GOG!
They should raise the price just a bit for all users (24.99$ doesn´t hurt anybody) and all would be all right!


Question to the developers: Do you really think this behaviour is right?
Post edited May 13, 2013 by RadonGOG
Question to Devs:

What is your favorite adventure game that you didn't have a hand in? Did it (or any others) inspire how you approach your games.

Given all the pieces of the game (plot, dialogue, puzzles, artwork, maps, etc.) which did you have locked in first? In other words, did you know the whole story and then added puzzles? Or did you have some great puzzles in mind and then added some story around? Did you have lots of visuals in mind and then created some quests for them? Or any combination? If it was a combination, could you elaborate?
Question to developers: Is there a 'spiritual' relationship to Carroll's 'Alice in Wonderland'?
high rated
Hi everyone,

I work at Deadalic, in business development.

Please let me explain the situation with the German language before we get nailed to the wall ).

When Daedalic started the production of The Night of the Rabbit, the company needed to bring in external money in order to be able to fund the development. The reason being that Daedalic as a business is still not a company that's rich enough to be fully independent. Yes, as much as we like to be, we simply aren't. Our games get good ratings and some of them sell really well (the Deponia series), but this is still not enough to say "let's do a new $500.000 game" and just start the production on our own.

The external money in this industry can come from three sources: (1) a loan against company assets - not possible in our case, as we don't own much; (2) an investment form a third party - not possible in our case, as Daedalic is still chaotically independent, meaning loads of creativity, nice people and smiles in the hallways, but no "organizational chart" or "cahsflow plan" or "company prospectus" - we simple don't speak that language (yet); we will, one day, but not when we started the development of TNotR and not even now; and finally, (3) a pre-sales of the product we want to develop to a distributor, against future sales - and this is what we've done with The Night of the Rabbit, pre-selling it to the German distributor.

This pre-sale allowed us to develop the game and we're very thankful to the company that trusted in us so much that they were willing to advance money based on our concept, more than a year away from the completion date. However, no lunch is free in this world, and there was a catch in this case just as well: under the contract, we pre-sold both the retail and the digital rights. Meaning, we can't make a decision on our own as to how, and where, and at what price to offer German version digitally - we have to have our partner's approval.

Now, our partner in this case is a German distributor. A very well-organized company with excellent reputation and one major know-how: how to ship and sell retail boxes. They are fantastically good at that. And without their advance, we wouldn't be able to produce this title. But at the same time, they are also pretty protective, and they want to make sure that German version digitally is available at the same price as in retail. The retail price being Euro 34.99, i.e. a bit over $40.

Since GOG offers "one world, one price concept", we had two options. Or in fact, three:

a) not to offer TNotR on GOG at all; just sell through Steam, where we can set the German price to be 1:1 of German retail price, the Russian price to be 1:1 of Russian retail price, same for Czech Republic, Brazil, Poland, etc.

b) to offer TNotR on GOG for $40. thus making every country in the world pay the German (high) retail price for this product. And while in the retail edition, you have soundtrack, posters, etc. - a lot of goodies, it's a great box all in all, - in digital edition you'll have only the game and the soundtrack.

c) to offer TNotR on GOG for $20... on the condition that we don't break the contract because we're not selling German version at such price.

We reviewed all of these options, and decided that (c) is the option that will benefit the majority of all players. Not all, mind you - but the majority. Just like with Russians, BTW, where in retail the Russian version of the game is 299 RUR ($9.99), but they have to pay $19.99 on GOG, as there's simply no way around managing prices region by region.

This decision is not ideal.

But it's the best that we could do under the circumstances.

Just to be clear: we approached our German distribution partner and offered to "buy back" the German localization rights, so that we could offer German on GOG. But they were not interested. And so, considering alternatives exhausted, we listed the current version, at $19.99, with 7 languages - excluding German.

I'm not proud of this decision. In fact, this made me quite mad when I realized that this is the way we'll have to go forward. But then, without our German partner we wouldn't be able to fund the game, and if they don't want to let us offer German for under $40, then what can we do? Tell them to go to hell - after helping us make this game possible? Yes, we'll never ever (as long as I work for Daedalic) will sign again a contract with similar prohibition. And yet with The Night of the Rabbit, we had to play with the cards that we've been dealt.

One more thing: the game will be available on Steam in 2 editions, regular and premium. These will be multi-lingual, 8 languages. But even there, in Germany only Premium will be available, at Euro 29.99, based on the same demand: that we do not undercut the retail sales.

Are we proud of this? No. We believe in GOG's policy and we respect GOG's community. So yes, we deserve the criticism. But please also understand the reasons behind this suboptimal decision: without pre-sales to our distribution partner, we would not have made this game. And then it would be worse than this, really, because Matt Kempke's world would have remained on paper.

Please accept my and my colleagues's sincere apologies for this inconvenience and please be assured that it never was, and never will be, a part of our policy to discriminate any particular region or location - in fact, it's the opposite, and as you can see, TNotR the first-ever Daedalic title to ship in 8 languages at launch. We hope that as we get more successful sales-wise, we're able to offer even more (Italian, for example).

Hope this clears up the situation a bit.
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SergeiKlimov: ...
Thank you for clearing this up. I just got a mail from Carsten to the same effect, saying that the actual rights for the German version lie with Rondomedia. It is understandable that you needed additional funds and that the German market is the best candidate for a pre-sale to a distributor.

So, sorry for judging you prematurely.

But one suggestion: if you find you need additional funds for your next game, why not try a Kickstarter initiative? There are lots of fans that would be willing to help you stay independent.
Post edited May 13, 2013 by Lifthrasil
Questions for the developers:

Would you ever consider working with Disney to develop sequels to classic LucasArts adventure games?
Did you "Presale" your next games with similar contracts to the same publisher - especially Goodbye Deponia and Memoria?

It is hard to believe that you, as one of the publishers/developers who promote GOG.com regularly, sign a contract with the same result as with Satinavs Chains.

Is there a chance for a language patch in the future?
My question to Daedalic:

What is the biggest inspiration you guys have had to want to make games?
A few questions for the developers:

1) What was your biggest challenge in creating the world of Mousewood?

2) How would you describe yourself as a story-teller? Are you character-driven or plot-driven?

3) What makes Daedalic Entertainment differ from other developers?

4) What is it in adventure games that attracts you? What is the secret of its charm?

5) Could you say a few things about the future of adventure games? Do you think the adventure genre will considerably change?
Post edited May 13, 2013 by Accatone
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SergeiKlimov: Hope this clears up the situation a bit.
I really appreciate your time in communicating the issue.

Probably something that you have already considered, but it seems Kickstarter is a very nice solution to many of the problems that you raised. There is value even to me, the consumer, in seeing my money go directly to the decision makers.... the fewer hands in the pot, the better chance the game has at being appealing to the consumers.
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SergeiKlimov: ~snip~
Thank you for taking the time to write that long post and clear things up - much appreciated! It's sad that you had to take these measures, but I can understand and won't hold it against the company; in fact, you've gained my respect for being open about it. :)

I hope you'll be able to strike better deals in the future, the Kickstarter suggestion seems one possible alternative to approach it. Or maybe if there was some way to grant German customers free GOG keys for the international version as a bonus when they buy the more expensive retail or Steam versions? Btw, does the retail edition of NotR feature any DRM? Is it independent of Steam? Is it DRM-free, does it have a simple disc check or something even more "protective"?
My inner child is smiling at the sexual innuendo it derives from the title and wonders if someone was up to something naughty when coming up with said title for this game.
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Leroux: Btw, does the retail edition of NotR feature any DRM? Is it independent of Steam? Is it DRM-free, does it have a simple disc check or something even more "protective"?
German retail is still DRM-free (you can look it up on Amazon), just pretty expensive. But like it has been mentioned, you do get some nice physical goodies you won't get on GOG or Steam in return, you'll have to decide for yourself if it's worth it.