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The Retro-Style Indie Adventure.

Resonance, a point-and-click that mixes classic adventure with twists and unique ideas, is available for digital pre-order exclusively on GOG.com for only $8.99--that’s 10% off the full price, only during preorders!

Resonance is an atmospheric sci-fi adventure in which four characters try to find a dead particle physicist’s hidden vault and prevent the new terrifying technology he’s discovered from getting into the hands of a dangerous organization. We’re not going to spoil the story for you, but the lives of four regular people you will control become entangled in a gripping thriller adventure. The classic point-and-click interface is accompanied by a unique long-term and short-term memory system, which allows to “collect” memories and use them to solve puzzles or start conversations and--in effect--rearrange the storyline.

Resonance features wonderful retro 2D pixel-art graphics, a riveting storyline, original soundtrack, professional voice actors, intuitive interface, and four playable and memorable characters. The game is available for pre-order on GOG.com starting today and will be released on the 19th of June. Until then, Resonance is available with a 10% discount and immediate access to all the goodies GOG.com has gathered for our users, including desktop wallpapers, avatars, a digital poster (suitable for printing), the game’s MP3 soundtrack, and video developer diaries.

If you’re not sure if you want to get Resonance exclusively on GOG.com for only $8.99 [url=http://www.youtube.com/embed/0KlFyjyUM3Y]watch the video[/url] and try to hold back from adding this indie gem to your cart.
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lowyhong: Really? GOG? You had to put this out after I more or less threw my entire fortune at the Tex Murphy Kickstarter?

:(
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deonast: What there is a Tex Murphy Kickstarter, how did I miss that.
Ok just checked it out http://www.kickstarter.com/projects/texmurphy/tex-murphy-project-fedora
Now only question is what pledge can I afford, sadly less incentive to go higher as I own all the older games on GOG already
$500 for the fedora, baby!
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deonast: What there is a Tex Murphy Kickstarter, how did I miss that.
Ok just checked it out http://www.kickstarter.com/projects/texmurphy/tex-murphy-project-fedora
Now only question is what pledge can I afford, sadly less incentive to go higher as I own all the older games on GOG already
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lowyhong: $500 for the fedora, baby!
"Made in Taiwan" ... :P
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deonast: What there is a Tex Murphy Kickstarter, how did I miss that.
Ok just checked it out http://www.kickstarter.com/projects/texmurphy/tex-murphy-project-fedora
Now only question is what pledge can I afford, sadly less incentive to go higher as I own all the older games on GOG already
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lowyhong: $500 for the fedora, baby!
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JudasIscariot: "Made in Taiwan" ... :P
I'll go the $50 route for the moment, I have a few of my own hats I'm not showing the love to recently, made in Australia (yes who would have thought not made in China, Pakistan or Taiwan)
Post edited May 19, 2012 by deonast
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Leroux: Oh, you played Da New Guyz? How did you like it? Quick, before Dave is listening in! ;)
(You may also PM me, if you like. I've been considering getting it, but I'm not entirely convinced yet.)
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deanlove: Not quite finished it yet, but enjoying it. It's interesting as a lot of the other Wadjet Eye stuff feels very professional, despite being indie games in AGS. The art style and voice acting for Da New Guyz means that it feels more indie. It feels like something put together by a few guys in their bedrooms. That's not a criticism, as it suits the funny and silly plot well, but it certainly gives it a different vibe to Gemini Rue or Blackwell. But the puzzles are smart, in a few places it does some very different things with them, and it made me laugh out loud a couple of times. I'd recommend it.
Thanks! Actually, I didn't notice there's a demo. I'm going to try that. And if I'm not mistaken the game is not a remake but a loose sequel of sorts to the AGS freeware game? In that case I could also play the freeware game first and see if I like the humor enough to pay for more (the same way I got to purchasing Time Gentlemen Please!).
Post edited May 19, 2012 by Leroux
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deanlove: Any way to get the developer diaries and the Steam achievements without having to buy two copies?
The GoG version has all the achievements too! They just don't connect to Steam. There's a menu in the game where you can view all the achievements you've earned.

:)
Hey Vince!

Very happy to see this on GOG. I have just bought it.

I first found out about Resonance on kickstarter, but by then it was too late to pledge. I had then checked your xii site and since then I got curious on what would come out and when!

Your perseverance and love that you've put on the game make the buy worth on its own. But for me it was more of a "yes, I support old school adventure games" kind of attitude.

Besides... an old school, 2D, pixel art, sci-fi plot, adventure game?
Count me in!


I have a couple of questions:
- are there multiple endings?
- branching gameplay?
- was this a one-time game, or will you continue making new games? aiming for 2 games per decade? :)

I'm not really expecting the first two to be present. But that's definitely something that enriches the game.


BTW, @wadjet guys, we're waiting for Gemini Rue here on GOG. And feel free to bring your other games as well.
Post edited May 19, 2012 by HideoKuze
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mrtophat101: To be honest, when are achievements relevant?

I don't understand why they are 'important' to some people. I just enjoy my games and play for fun, achievements are not part of that for me.
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SirPrimalform: I can sort of understand them in score based arcadey games, but they don't make any sense in adventure games. Logically you should get all the achievements by finishing the game, meaning they're not really achievements... Unless there are achievements like "Fruitlessly attempt to combine the same two items 20 times", but then how is that fun?
It probably shouldn't be too much surprise. All of the early adventure games had a points system.
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SirPrimalform: I can sort of understand them in score based arcadey games, but they don't make any sense in adventure games. Logically you should get all the achievements by finishing the game, meaning they're not really achievements... Unless there are achievements like "Fruitlessly attempt to combine the same two items 20 times", but then how is that fun?
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PMIK: It probably shouldn't be too much surprise. All of the early adventure games had a points system.
That always confused me too! I was born in 1988 and so only started adventuring in the mid to late '90s (mostly LucasArts) so I didn't see a points system until I started delving into the past of the genre.
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lowyhong: $500 for the fedora, baby!
You mean 750 ;P

Btw, surprised You're not all over this, 25$ for a cardboard box in the Kickstarter era is chump-change (oy vey...)
Actually, oy vey x2, I forgot about taxes... +23%, silly VAT...
Post edited May 20, 2012 by MoP
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SirPrimalform: That always confused me too! I was born in 1988 and so only started adventuring in the mid to late '90s (mostly LucasArts) so I didn't see a points system until I started delving into the past of the genre.
But that's because the Lucasarts games had only one solution and one path (Except Fate of Atlantis which had 3 paths and actually did have a scoring system, the Indy IQ)

In the early sierra games, some puzzles were optional, and some puzzles could be solved in multiple ways. It added some replayability to the game. Even if you finished it, but were missing 30 points, you would go back and try to figure out what you missed or would could have been better.

Also, in Tex Murphy, the designers actually mention in the "help" section, that they included a scoring system to encourage you to explore the environments. You get points for examining certain entertaining but otherwise unimportant objects, for example.
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lowyhong: $500 for the fedora, baby!
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MoP: You mean 750 ;P

Btw, surprised You're not all over this, 25$ for a cardboard box in the Kickstarter era is chump-change (oy vey...)
Actually, oy vey x2, I forgot about taxes... +23%, silly VAT...
Yeah I got to know about it a few days ago after checking out Dave's site. I cancelled my pre-order on GOG to get this one.
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MoP: You mean 750 ;P

Btw, surprised You're not all over this, 25$ for a cardboard box in the Kickstarter era is chump-change (oy vey...)
Actually, oy vey x2, I forgot about taxes... +23%, silly VAT...
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lowyhong: Yeah I got to know about it a few days ago after checking out Dave's site. I cancelled my pre-order on GOG to get this one.
Hey Dave of Wadjet again. I didn't realize BMT was charging VAT for this, so I asked them to remove it. And they did!
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SirPrimalform: I can sort of understand them in score based arcadey games, but they don't make any sense in adventure games. Logically you should get all the achievements by finishing the game, meaning they're not really achievements... Unless there are achievements like "Fruitlessly attempt to combine the same two items 20 times", but then how is that fun?
Here are an example of adventure game achievements:

http://steamcommunity.com/stats/GeminiRue/achievements

Of these, only 3 are ones you'll always by simply playing the game to the end.
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davelgil: There is absolutely NO chance of this game ending up on a bundle at launch. For two reasons. First, we're a big advocate of selling new games at new game prices (pre-order deals nonwithstanding!). So maybe you'll see Resonance on a Bundle in 6-8 months, but not now.
Glad to hear this Dave! I personally think 2-3 months should be a bare minimum before a new game winds up in a huge sale, part of a bundle or otherwise, especially if there was a pre-order involved.

I guess that means Wadjet Eye changed its views since Gemini Rue debuted in Indie Royale? I'm curious to know your thoughts on how being in a bundle so early affected the game's subsequent sales.

Edit: as johkra pointed out, the Indie Royale bundle was actually 8 months after Gemini Rue's official release, so please ignore the second paragraph :)
Post edited May 21, 2012 by kalirion
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kalirion: I guess that means Wadjet Eye changed its views since Gemini Rue debuted in Indie Royale? I'm curious to know your thoughts on how being in a bundle so early affected the game's subsequent sales.
Wait, wasn't Gemini Rue released in February and the bundle in October?