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Fight heresy the old-school way.

Inquisitor is a game that will take you on a thrilling journey through a dark medieval low-fantasy world and satisfy your hunger for old-school RPG, and it's available for digital pre-order on GOG.com for only $11.99--that’s 20% off the full price, only during preorders!

Dark times have fallen onto the once-peaceful land of Ultherst. As the prophet Ezekiel foretold: Famine, Plague, and Death came to harvest the souls of the sinners and the innocent alike. In this time of hardship more and more people started to succumb to the Devil's whispers. Heresy and worship of dark powers grow stronger and more blatant with every new follower of the demonic path. This evil must be rooted-out and purged with fire. And you--out of all of the people faithful to the true religion--have been selected to restore God's holy law and order as the Inquisitor.

Inquisitor is a truly old-school cRPG with open-ended gameplay, a large world to roam freely, a plethora of items and spells at your disposal, a deep and absorbing story, and hundreds of lines of dialogs. Get Inquisitor now with 20% pre-order discount and gain immediate access to the chest of goodies that contains treasure such as a full game soundtrack, a collection of 68 artworks, the ominous Revelation of Ezekiel, and a full-fledged Inquisitor novel! The pre-order period will last until Wednesday, September 5 at 10:59 AM GMT.

If you're not yet busy rushing to pre-order this item of old-school excellence, take a moment and listen what Martin Kovar of CINEMAX--the studio that put more than 10 years into developing Inquisitor--has to say about his game.
Wishlisted for now. Glad to see this kind of "newer" games coming to GOG.

edit: so many extras 0_0
Post edited August 29, 2012 by rodrolliv
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GOG.com: ... hundreds of lines of dialogs...
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deadfolk: Hundreds, you say? As many as that?
Look at the screens accompanying the gamecard and see for yourself. One dialog in this game is easily 50 lines before you get to the end of the dialog tree. Or did you mean that I should have written "thousands"? ;-)

Oh... is it that new thing called "irony"? I thought it would never catch on.
Post edited August 29, 2012 by G-Doc
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Thiev: Devs claim it has around 5k pages of text.
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Merchito: He was being ironic :) There must be thousands of lines, actually.
Sorry - yes, I was having a bit of fun with you I'm afraid. It just made me smile.

I really need to get out more...
Man this looks good, *Sigh*
http://psychobuttons.com/wp-content/uploads/mediafolder/shut-up-and-take-my-money1.jpg
Your killing me, whats next Carmageddon comes out tomorrow along with Mutant Mudds(which last time I check was coming out tommorow) followed by a weekend sale on Tex Murphy or Sierra games?
Somehow I had to think about this when reading the title of the game...

*wishlisted*
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MichiGen: Awesome ! Voted for this in the wishlist :) It's game which was 10 years in development in Czech Republic and it's worth every cent ;)

Until now, it was only in cz language so I'm not surprised that the majority of GOG users didn't hear about it.
There were several threads, including one dev sighting. I even planned to ask people to get me the Czech version to play with a dictionary if the English version didn't come out in '12.
Pre-ordered! (Something I swore several times not to do again, especially after having received the shameful Diablo3).

But at this price, it seems a fair way of encouraging a small team dedicated to old school RPG, isn't it?
Ah I love the old school style RPGs! They're so beautiful and complex!

Not pre-ordering, but waiting to hear some reviews on the game. Looks like it may be great!
Looks like a mix of Diablo and Divine Divinity. I'll wait for the reviews however.
The characters in the game seem to be a bit larger than in traditionnal isometric RPGs (excepted Planescape Torment), which is an excellent design decision.
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Merchito: It seems there is no walk/run switch and a single walking speed...
Also, I wonder how many hours of gameplay it offers...
There is a Walk/Run switch in the game and you can also invest points in the Speed attribute to move faster.

It should easily be over 100 hours of gameplay (but it also depends on how many side quests you choose to complete).
Hmm, seems interesting
Post edited August 29, 2012 by Ki11s0n3
Just when I thought I was out (finished spending money this month) they PULL ME BACK IN

PREORDERED
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Merchito: It seems there is no walk/run switch and a single walking speed...
Also, I wonder how many hours of gameplay it offers...
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Kovi: There is a Walk/Run switch in the game and you can also invest points in the Speed attribute to move faster.

It should easily be over 100 hours of gameplay (but it also depends on how many side quests you choose to complete).
Thank you for your answer, it makes it even more exciting. :))
I guess you're related to the dev team. I wish you all good luck with this release.

As for the quests... I'll try to do the whole of them! I'm a maniacal completist!
high rated
Bah! I took my time writing up a review and you can't add one before release .... Well makes sense I guess. Still:
TL;DR version is: Oldschool RPG in the truest sense of the word: Unforgiving, hard, but rewarding and fun, with it's share of issues.

I've actually had a pleasure of playing the Czech version of this game, so I can go ahead and give you heads-up. The wall of text follows.

I think Inquisitor's gameplay can be best compared to that of Divine Divinity - Diabloish combat with fairly open world, where you're controlling one character and can get AI followers. The biggest difference would be that dialogue and decision making plays a very important role as well, you're actually investigating and uncovering what led to series of mysterious events, so expect to be talking a lot, asking a lot of questions, and collecting evidence. I have a love-hate relationsip with this one, you can ask everyone about pretty much everything and they'll only ever have so little to say. It really makes sense - you're there to collect information, and that's just a necessary part of it. Just do expect to proofread a lot of not so interesting text in the process. Thank god it's fairly well-written, at least - well, the Czech version was.

Still, there's asking questions, and asking questions. Have you ever wanted to torture someone until he spits out everything he knows? You actually can in Inquisitor. And what if you catch some ill-doers that require punishment? Yes, there's a lot of burning at stake going on as well. A bit sadistic, maybe, but it goes well with the overall dark tone of the game. All this would be for nothing if story was crap: Which it isn't. It's actually very decent - not the best thing you've ever seen in a game, but it does get it's job done and it's really engaging.

Anyway, dark tone it has. The game takes place in 'our' medieval-esque world, with the only difference of monsters and magic being present. This actually leads to something I really DO like - Cinemax tried to be as authentic as possible. Armours and weapons actually have historic descriptions, and you won't see a sword shaped like a bloody rollercoaster. Basically, if you like world of The Witcher, you'll probably find world of Inquisitor appealing as well, Cinemax has really nailed the contemporary atmosphere.

There, we've got gameplay and game's world covered, let's get to RPG mechanics: The system itself is fairly standard, you get XP which give you level-ups, and those give you skill and attribute points to distribute. You can choose between three classes: A Paladin, Priest and a Rogue. I really like that the world actually reacts to your choice, and some bits of the game change according to it as well - for instance, as a paladin, you get access to their buildings scattered around the world, as a rogue you actually play a role of noble, so you get your own village eventually, and priest is an actual inquisitor, which comes with greater privileges. Other than that, they're just your standard warrior-mage-thief bunch, nothing that surprising there. All in all, apart from actual in-game differentiation, RPG mechanics are pretty standard and generic. Which is not necessarily a bad thing, I just wish they were much, much more balanced.

And that's probably the bit where this game suffers the most, unless Cinemax has made some serious changes to game system in the meantime (which I truly doubt.) Balancing. Have I mentioned it's old-school? Yes, yes it is. In all it's aspects. It's really hard, it's really unforgiving, it's also very frustrating at points and more than once have I got stuck in place, not really knowing what to do next. Protip: Get the school of magic with levitation with it. It HELPS TREMENDOUSLY and can be picked by any class.

Aaaand I think that just about covers it. My personal rating would be around 70%. If you like oldschool RPGs with all their flaws, add 20%. If you can't stand being frustrated, and think that these old mechanics were only used because devs didn't know better, substract 20%. All in all, Inquisitor is a very good game, with good story, fairly pretty graphics (and bad animations,) and it's really fun to play. Personally, I think that for a price of 15 bucks, it's money well spent - I have paid roughly 35 bucks for it and I don't regret that in the slightest.
Post edited August 29, 2012 by Fenixp